civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
151 lines • 6.66 kB
JavaScript
"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
return ar;
};
return ownKeys(o);
};
return function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.UnitBuilder = void 0;
const lodash = __importStar(require("lodash"));
const nodes_1 = require("../nodes");
const constants_1 = require("../constants");
const utils_1 = require("../utils");
const files_1 = require("../files");
const localizations_1 = require("../localizations");
const BaseBuilder_1 = require("./BaseBuilder");
class UnitBuilder extends BaseBuilder_1.BaseBuilder {
constructor(payload = {}) {
super();
this._current = new nodes_1.DatabaseNode();
this._localizations = new nodes_1.DatabaseNode();
this._icons = new nodes_1.DatabaseNode();
this._visualRemap = null;
this.unit = { unitType: 'UNIT_CUSTOM' };
this.unitStat = {};
this.unitCost = {};
this.icon = {
path: 'fs://game/civ_sym_han'
};
this.unitReplace = null;
this.unitUpgrade = null;
this.visualRemap = null;
this.unitAdvisories = [];
this.localizations = [];
this.typeTags = [];
this.fill(payload);
}
migrate() {
this._current.fill({
types: [
new nodes_1.TypeNode({
type: this.unit.unitType,
kind: constants_1.KIND.UNIT
})
],
units: [
new nodes_1.UnitNode(Object.assign({ name: (0, utils_1.locale)(this.unit.unitType, 'name'), description: (0, utils_1.locale)(this.unit.unitType, 'description') }, this.unit))
],
tags: [
new nodes_1.TagNode({
category: 'UNIT_CLASS',
tag: this.unit.unitType.replace('UNIT_', 'UNIT_CLASS_')
})
],
typeTags: [
new nodes_1.TypeTagNode({
type: this.unit.unitType,
tag: this.unit.unitType.replace('UNIT_', 'UNIT_CLASS_')
}),
...this.typeTags.map(item => new nodes_1.TypeTagNode({
type: this.unit.unitType,
tag: item
}))
],
unitStats: [new nodes_1.UnitStatNode(Object.assign(Object.assign({}, this.unit), this.unitStat))],
unitCosts: [new nodes_1.UnitCostNode(Object.assign(Object.assign({}, this.unit), this.unitCost))],
unitReplaces: this.unitReplace ? [new nodes_1.UnitReplaceNode(Object.assign({ civUniqueUnitType: this.unit.unitType }, this.unitReplace))] : [],
unitUpgrades: this.unitUpgrade ? [new nodes_1.UnitUpgradeNode(Object.assign({ unit: this.unit.unitType }, this.unitUpgrade))] : [],
unitAdvisories: this.unitAdvisories.map(item => new nodes_1.UnitAdvisoryNode(Object.assign({ unitType: this.unit.unitType }, item)))
});
if (this.visualRemap) {
this._visualRemap = new nodes_1.DatabaseNode({
visualRemaps: [
new nodes_1.VisualRemapNode(Object.assign({ id: `REMAP_${this.unit.unitType}`, displayName: (0, utils_1.locale)(this.unit.unitType, 'name'), kind: 'UNIT', from: this.unit.unitType }, this.visualRemap))
]
});
}
this._icons.fill({
iconDefinitions: [new nodes_1.IconDefinitionNode(Object.assign({ id: this.unit.unitType }, this.icon))]
});
this._localizations.fill({
englishText: this.localizations.map(item => {
return new localizations_1.UnitLocalization(Object.assign({ prefix: this.unit.unitType }, item));
}).flatMap(item => item.getNodes())
});
return this;
}
build() {
var _a;
const path = `/units/${lodash.kebabCase((0, utils_1.trim)(this.unit.unitType))}/`;
return [
new files_1.XmlFile({
path,
name: 'current.xml',
content: this._current.toXmlElement(),
actionGroups: [this.actionGroupBundle.current],
actionGroupActions: [constants_1.ACTION_GROUP_ACTION.UPDATE_DATABASE]
}),
new files_1.XmlFile({
path,
name: 'visual-remap.xml',
content: (_a = this._visualRemap) === null || _a === void 0 ? void 0 : _a.toXmlElement(),
actionGroups: [this.actionGroupBundle.current],
actionGroupActions: [constants_1.ACTION_GROUP_ACTION.UPDATE_VISUAL_REMAPS]
}),
new files_1.XmlFile({
path,
name: 'localization.xml',
content: this._localizations.toXmlElement(),
actionGroups: [this.actionGroupBundle.shell, this.actionGroupBundle.always],
actionGroupActions: [constants_1.ACTION_GROUP_ACTION.UPDATE_TEXT]
}),
new files_1.XmlFile({
path,
name: 'icons.xml',
content: this._icons.toXmlElement(),
actionGroups: [this.actionGroupBundle.shell, this.actionGroupBundle.current],
actionGroupActions: [constants_1.ACTION_GROUP_ACTION.UPDATE_ICONS]
}),
];
}
}
exports.UnitBuilder = UnitBuilder;
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