civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
28 lines (27 loc) • 1.36 kB
TypeScript
import { TClassProperties, TObjectValues, TPartialRequired } from "../types";
import { DatabaseNode, TIconDefinitionNode, TUnitAdvisoryNode, TUnitCostNode, TUnitNode, TUnitReplaceNode, TUnitStatNode, TUnitUpgradeNode, TVisualRemapNode } from "../nodes";
import { UNIT_CLASS } from "../constants";
import { XmlFile } from "../files";
import { TUnitLocalization } from "../localizations";
import { BaseBuilder } from "./BaseBuilder";
type TUnitBuilder = TClassProperties<UnitBuilder>;
export declare class UnitBuilder extends BaseBuilder<TUnitBuilder> {
_current: DatabaseNode;
_localizations: DatabaseNode;
_icons: DatabaseNode;
_visualRemap: DatabaseNode | null;
unit: TPartialRequired<TUnitNode, 'unitType'>;
unitStat: Partial<TUnitStatNode>;
unitCost: Partial<TUnitCostNode>;
icon: TPartialRequired<TIconDefinitionNode, 'path'>;
unitReplace: TPartialRequired<TUnitReplaceNode, 'replacesUnitType'> | null;
unitUpgrade: TPartialRequired<TUnitUpgradeNode, 'upgradeUnit'> | null;
visualRemap: TPartialRequired<TVisualRemapNode, 'to'> | null;
unitAdvisories: TPartialRequired<TUnitAdvisoryNode, 'advisoryClassType'>[];
localizations: TUnitLocalization[];
typeTags: TObjectValues<typeof UNIT_CLASS>[];
constructor(payload?: Partial<TUnitBuilder>);
migrate(): this;
build(): XmlFile[];
}
export {};