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civ7-modding-tools

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.UniqueQuarterBuilder = void 0; const lodash = __importStar(require("lodash")); const nodes_1 = require("../nodes"); const localizations_1 = require("../localizations"); const files_1 = require("../files"); const constants_1 = require("../constants"); const utils_1 = require("../utils"); const ModifierBuilder_1 = require("./ModifierBuilder"); const BaseBuilder_1 = require("./BaseBuilder"); class UniqueQuarterBuilder extends BaseBuilder_1.BaseBuilder { constructor(payload = {}) { super(); this._always = new nodes_1.DatabaseNode(); this._localizations = new nodes_1.DatabaseNode(); this._gameEffects = new nodes_1.GameEffectNode(); this._icons = new nodes_1.DatabaseNode(); this.uniqueQuarter = { uniqueQuarterType: 'QUARTER_CUSTOM', buildingType1: 'BUILDING_CUSTOM1', buildingType2: 'BUILDING_CUSTOM2', }; this.icon = { path: 'fs://game/civ_sym_han' }; this.localizations = []; this.fill(payload); } migrate() { this._always.fill({ types: [new nodes_1.TypeNode({ kind: constants_1.KIND.QUARTER, type: this.uniqueQuarter.uniqueQuarterType })], uniqueQuarters: [new nodes_1.UniqueQuarterNode(Object.assign({ name: (0, utils_1.locale)(this.uniqueQuarter.uniqueQuarterType, 'name'), description: (0, utils_1.locale)(this.uniqueQuarter.uniqueQuarterType, 'description') }, this.uniqueQuarter))] }); this._icons.fill({ iconDefinitions: [new nodes_1.IconDefinitionNode(Object.assign({ id: this.uniqueQuarter.uniqueQuarterType }, this.icon))] }); this._localizations.fill({ englishText: this.localizations.map(item => { return new localizations_1.UniqueQuarterLocalization(Object.assign({ prefix: this.uniqueQuarter.uniqueQuarterType }, item)); }).flatMap(item => item.getNodes()) }); return this; } bind(items) { items.forEach(item => { if (item instanceof ModifierBuilder_1.ModifierBuilder) { item._gameEffects.modifiers.forEach((modifier) => { this._gameEffects.modifiers.push(modifier); }); if (!item.isDetached) { item._gameEffects.modifiers.forEach((modifier) => { this._always.gameModifiers.push(new nodes_1.GameModifierNode({ modifierId: modifier.id })); this._always.uniqueQuarterModifiers.push(new nodes_1.UniqueQuarterModifierNode({ uniqueQuarterType: this.uniqueQuarter.uniqueQuarterType, modifierId: modifier.id })); }); } this._localizations.englishText = [ ...this._localizations.englishText, ...item._localizations.englishText ]; } }); return this; } build() { const path = `/constructibles/${lodash.kebabCase(this.uniqueQuarter.uniqueQuarterType)}/`; return [ new files_1.XmlFile({ path, name: 'always.xml', content: this._always.toXmlElement(), actionGroups: [this.actionGroupBundle.always], actionGroupActions: [constants_1.ACTION_GROUP_ACTION.UPDATE_DATABASE] }), new files_1.XmlFile({ path, name: 'icons.xml', content: this._icons.toXmlElement(), actionGroups: [this.actionGroupBundle.always], actionGroupActions: [constants_1.ACTION_GROUP_ACTION.UPDATE_ICONS] }), new files_1.XmlFile({ path, name: 'game-effects.xml', content: this._gameEffects.toXmlElement(), actionGroups: [this.actionGroupBundle.always], actionGroupActions: [constants_1.ACTION_GROUP_ACTION.UPDATE_DATABASE] }), new files_1.XmlFile({ path, name: 'localization.xml', content: this._localizations.toXmlElement(), actionGroups: [this.actionGroupBundle.shell, this.actionGroupBundle.always], actionGroupActions: [constants_1.ACTION_GROUP_ACTION.UPDATE_TEXT] }), ]; } } exports.UniqueQuarterBuilder = UniqueQuarterBuilder; //# sourceMappingURL=UniqueQuarterBuilder.js.map