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civ7-modding-tools

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.TraditionBuilder = void 0; const lodash = __importStar(require("lodash")); const nodes_1 = require("../nodes"); const localizations_1 = require("../localizations"); const files_1 = require("../files"); const constants_1 = require("../constants"); const utils_1 = require("../utils"); const ModifierBuilder_1 = require("./ModifierBuilder"); const BaseBuilder_1 = require("./BaseBuilder"); class TraditionBuilder extends BaseBuilder_1.BaseBuilder { constructor(payload = {}) { super(); this._current = new nodes_1.DatabaseNode(); this._gameEffects = new nodes_1.GameEffectNode(); this._localizations = new nodes_1.DatabaseNode(); this.tradition = { traditionType: 'TRADITION_CUSTOM' }; this.localizations = []; this.fill(payload); } migrate() { this._current.fill({ types: [new nodes_1.TypeNode({ kind: constants_1.KIND.TRADITION, type: this.tradition.traditionType })], traditions: [new nodes_1.TraditionNode(Object.assign({ name: (0, utils_1.locale)(this.tradition.traditionType, 'name'), description: (0, utils_1.locale)(this.tradition.traditionType, 'description') }, this.tradition))] }); this._localizations.fill({ englishText: this.localizations.map(item => { return new localizations_1.TraditionLocalization(Object.assign({ prefix: this.tradition.traditionType }, item)); }).flatMap(item => item.getNodes()) }); return this; } bind(items) { items.forEach(item => { if (item instanceof ModifierBuilder_1.ModifierBuilder) { item._gameEffects.modifiers.forEach((modifier) => { this._gameEffects.modifiers.push(modifier); if (!item.isDetached) { this._current.traditionModifiers.push(new nodes_1.TraditionModifierNode({ traditionType: this.tradition.traditionType, modifierId: modifier.id })); } }); this._localizations.englishText = [ ...this._localizations.englishText, ...item._localizations.englishText ]; } }); return this; } build() { const path = `/traditions/${lodash.kebabCase((0, utils_1.trim)(this.tradition.traditionType))}/`; return [ new files_1.XmlFile({ path, name: 'current.xml', content: this._current.toXmlElement(), actionGroups: [this.actionGroupBundle.current], actionGroupActions: [constants_1.ACTION_GROUP_ACTION.UPDATE_DATABASE] }), new files_1.XmlFile({ path, name: 'game-effects.xml', content: this._gameEffects.toXmlElement(), actionGroups: [this.actionGroupBundle.current], actionGroupActions: [constants_1.ACTION_GROUP_ACTION.UPDATE_DATABASE] }), new files_1.XmlFile({ path, name: 'localization.xml', content: this._localizations.toXmlElement(), actionGroups: [this.actionGroupBundle.shell, this.actionGroupBundle.always], actionGroupActions: [constants_1.ACTION_GROUP_ACTION.UPDATE_TEXT] }), ]; } } exports.TraditionBuilder = TraditionBuilder; //# sourceMappingURL=TraditionBuilder.js.map