civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
24 lines (23 loc) • 1.29 kB
TypeScript
import { TClassProperties, TObjectValues, TPartialRequired } from "../types";
import { DatabaseNode, GameEffectNode, TProgressionTreeNodeNode } from "../nodes";
import { ADVISORY } from "../constants";
import { BaseBuilder } from "./BaseBuilder";
import { ModifierBuilder } from "./ModifierBuilder";
import { ConstructibleBuilder } from "./ConstructibleBuilder";
import { UnitBuilder } from "./UnitBuilder";
import { TProgressionTreeNodeLocalization } from "../localizations";
import { TraditionBuilder } from "./TraditionBuilder";
type TProgressionTreeNodeBuilder = TClassProperties<ProgressionTreeNodeBuilder>;
export declare class ProgressionTreeNodeBuilder extends BaseBuilder<TProgressionTreeNodeBuilder> {
_current: DatabaseNode;
_localizations: DatabaseNode;
_gameEffects: GameEffectNode;
progressionTreeNode: TPartialRequired<TProgressionTreeNodeNode, 'progressionTreeNodeType'>;
progressionTreeAdvisories: TObjectValues<typeof ADVISORY>[];
localizations: TProgressionTreeNodeLocalization[];
constructor(payload?: Partial<TProgressionTreeNodeBuilder>);
migrate(): this;
bind(items: (ModifierBuilder | ConstructibleBuilder | UnitBuilder | TraditionBuilder)[], unlockDepth?: number, hidden?: boolean | null): this;
build(): never[];
}
export {};