civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
143 lines • 6.07 kB
JavaScript
"use strict";
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Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
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var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
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if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.ProgressionTreeBuilder = void 0;
const lodash = __importStar(require("lodash"));
const nodes_1 = require("../nodes");
const constants_1 = require("../constants");
const utils_1 = require("../utils");
const files_1 = require("../files");
const BaseBuilder_1 = require("./BaseBuilder");
const localizations_1 = require("../localizations");
class ProgressionTreeBuilder extends BaseBuilder_1.BaseBuilder {
constructor(payload = {}) {
super();
this._current = new nodes_1.DatabaseNode();
this._gameEffects = new nodes_1.GameEffectNode();
this._localizations = new nodes_1.DatabaseNode();
this.progressionTree = {
progressionTreeType: 'TREE_CIVICS_CUSTOM',
ageType: constants_1.AGE.ANTIQUITY
};
this.progressionTreePrereqs = [];
this.localizations = [];
this.fill(payload);
}
migrate() {
this._current.fill({
types: [new nodes_1.TypeNode({
type: this.progressionTree.progressionTreeType,
kind: constants_1.KIND.TREE,
})],
progressionTrees: [new nodes_1.ProgressionTreeNode(Object.assign(Object.assign({}, this.progressionTree), { name: (0, utils_1.locale)(this.progressionTree.progressionTreeType, 'name') }))],
progressionTreePrereqs: this.progressionTreePrereqs.map(item => {
return new nodes_1.ProgressionTreePrereqNode(item);
})
});
this._localizations.fill({
englishText: this.localizations.map(item => {
return new localizations_1.ProgressionTreeLocalization(Object.assign({ prefix: this.progressionTree.progressionTreeType }, item));
}).flatMap(item => item.getNodes())
});
return this;
}
bind(items) {
items.forEach(item => {
item._current.progressionTreeNodes.forEach(item => {
item.fill({
progressionTree: this.progressionTree.progressionTreeType,
});
});
this._current.types = [
...this._current.types,
...item._current.types,
];
this._current.progressionTreeNodes = [
...this._current.progressionTreeNodes,
...item._current.progressionTreeNodes,
];
this._current.progressionTreeAdvisories = [
...this._current.progressionTreeAdvisories,
...item._current.progressionTreeAdvisories,
];
this._current.progressionTreeNodeUnlocks = [
...this._current.progressionTreeNodeUnlocks,
...item._current.progressionTreeNodeUnlocks,
];
this._current.progressionTreePrereqs = [
...this._current.progressionTreePrereqs,
...item._current.progressionTreePrereqs,
];
this._gameEffects.modifiers = [
...this._gameEffects.modifiers,
...item._gameEffects.modifiers
];
this._localizations.englishText = [
...this._localizations.englishText,
...item._localizations.englishText
];
});
return this;
}
build() {
var _a;
const path = `/progression-trees/${lodash.kebabCase((0, utils_1.trim)(this.progressionTree.progressionTreeType))}/`;
return [
new files_1.XmlFile({
path,
name: 'current.xml',
content: this._current.toXmlElement(),
actionGroups: [this.actionGroupBundle.current],
actionGroupActions: [constants_1.ACTION_GROUP_ACTION.UPDATE_DATABASE]
}),
new files_1.XmlFile({
path,
name: 'game-effects.xml',
content: (_a = this._gameEffects) === null || _a === void 0 ? void 0 : _a.toXmlElement(),
actionGroups: [this.actionGroupBundle.current],
actionGroupActions: [constants_1.ACTION_GROUP_ACTION.UPDATE_DATABASE]
}),
new files_1.XmlFile({
path,
name: 'localization.xml',
content: this._localizations.toXmlElement(),
actionGroups: [this.actionGroupBundle.shell, this.actionGroupBundle.always],
actionGroupActions: [constants_1.ACTION_GROUP_ACTION.UPDATE_TEXT]
}),
];
}
}
exports.ProgressionTreeBuilder = ProgressionTreeBuilder;
//# sourceMappingURL=ProgressionTreeBuilder.js.map