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cione-comp-lib

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`$ yarn add cione-comp-lib` 或者 `$ npm i cione-comp-lib -S`

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import { min, max, clone, sub, scale, distance, add } from "../../core/vector.mjs"; function smoothBezier(points, smooth, isLoop, constraint) { var cps = []; var v = []; var v1 = []; var v2 = []; var prevPoint; var nextPoint; var min$1; var max$1; if (constraint) { min$1 = [Infinity, Infinity]; max$1 = [-Infinity, -Infinity]; for (var i = 0, len = points.length; i < len; i++) { min(min$1, min$1, points[i]); max(max$1, max$1, points[i]); } min(min$1, min$1, constraint[0]); max(max$1, max$1, constraint[1]); } for (var i = 0, len = points.length; i < len; i++) { var point = points[i]; if (isLoop) { prevPoint = points[i ? i - 1 : len - 1]; nextPoint = points[(i + 1) % len]; } else { if (i === 0 || i === len - 1) { cps.push(clone(points[i])); continue; } else { prevPoint = points[i - 1]; nextPoint = points[i + 1]; } } sub(v, nextPoint, prevPoint); scale(v, v, smooth); var d0 = distance(point, prevPoint); var d1 = distance(point, nextPoint); var sum = d0 + d1; if (sum !== 0) { d0 /= sum; d1 /= sum; } scale(v1, v, -d0); scale(v2, v, d1); var cp0 = add([], point, v1); var cp1 = add([], point, v2); if (constraint) { max(cp0, cp0, min$1); min(cp0, cp0, max$1); max(cp1, cp1, min$1); min(cp1, cp1, max$1); } cps.push(cp0); cps.push(cp1); } if (isLoop) { cps.push(cps.shift()); } return cps; } export { smoothBezier as default };