cione-comp-lib
Version:
`$ yarn add cione-comp-lib` 或者 `$ npm i cione-comp-lib -S`
63 lines (62 loc) • 1.58 kB
JavaScript
import { min, max, clone, sub, scale, distance, add } from "../../core/vector.mjs";
function smoothBezier(points, smooth, isLoop, constraint) {
var cps = [];
var v = [];
var v1 = [];
var v2 = [];
var prevPoint;
var nextPoint;
var min$1;
var max$1;
if (constraint) {
min$1 = [Infinity, Infinity];
max$1 = [-Infinity, -Infinity];
for (var i = 0, len = points.length; i < len; i++) {
min(min$1, min$1, points[i]);
max(max$1, max$1, points[i]);
}
min(min$1, min$1, constraint[0]);
max(max$1, max$1, constraint[1]);
}
for (var i = 0, len = points.length; i < len; i++) {
var point = points[i];
if (isLoop) {
prevPoint = points[i ? i - 1 : len - 1];
nextPoint = points[(i + 1) % len];
} else {
if (i === 0 || i === len - 1) {
cps.push(clone(points[i]));
continue;
} else {
prevPoint = points[i - 1];
nextPoint = points[i + 1];
}
}
sub(v, nextPoint, prevPoint);
scale(v, v, smooth);
var d0 = distance(point, prevPoint);
var d1 = distance(point, nextPoint);
var sum = d0 + d1;
if (sum !== 0) {
d0 /= sum;
d1 /= sum;
}
scale(v1, v, -d0);
scale(v2, v, d1);
var cp0 = add([], point, v1);
var cp1 = add([], point, v2);
if (constraint) {
max(cp0, cp0, min$1);
min(cp0, cp0, max$1);
max(cp1, cp1, min$1);
min(cp1, cp1, max$1);
}
cps.push(cp0);
cps.push(cp1);
}
if (isLoop) {
cps.push(cps.shift());
}
return cps;
}
export { smoothBezier as default };