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cione-comp-lib

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`$ yarn add cione-comp-lib` 或者 `$ npm i cione-comp-lib -S`

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function create(x, y) { if (x == null) { x = 0; } if (y == null) { y = 0; } return [x, y]; } function copy(out, v) { out[0] = v[0]; out[1] = v[1]; return out; } function clone(v) { return [v[0], v[1]]; } function set(out, a, b) { out[0] = a; out[1] = b; return out; } function add(out, v1, v2) { out[0] = v1[0] + v2[0]; out[1] = v1[1] + v2[1]; return out; } function scaleAndAdd(out, v1, v2, a) { out[0] = v1[0] + v2[0] * a; out[1] = v1[1] + v2[1] * a; return out; } function sub(out, v1, v2) { out[0] = v1[0] - v2[0]; out[1] = v1[1] - v2[1]; return out; } function len(v) { return Math.sqrt(lenSquare(v)); } var length = len; function lenSquare(v) { return v[0] * v[0] + v[1] * v[1]; } var lengthSquare = lenSquare; function mul(out, v1, v2) { out[0] = v1[0] * v2[0]; out[1] = v1[1] * v2[1]; return out; } function div(out, v1, v2) { out[0] = v1[0] / v2[0]; out[1] = v1[1] / v2[1]; return out; } function dot(v1, v2) { return v1[0] * v2[0] + v1[1] * v2[1]; } function scale(out, v, s) { out[0] = v[0] * s; out[1] = v[1] * s; return out; } function normalize(out, v) { var d = len(v); if (d === 0) { out[0] = 0; out[1] = 0; } else { out[0] = v[0] / d; out[1] = v[1] / d; } return out; } function distance(v1, v2) { return Math.sqrt((v1[0] - v2[0]) * (v1[0] - v2[0]) + (v1[1] - v2[1]) * (v1[1] - v2[1])); } var dist = distance; function distanceSquare(v1, v2) { return (v1[0] - v2[0]) * (v1[0] - v2[0]) + (v1[1] - v2[1]) * (v1[1] - v2[1]); } var distSquare = distanceSquare; function negate(out, v) { out[0] = -v[0]; out[1] = -v[1]; return out; } function lerp(out, v1, v2, t) { out[0] = v1[0] + t * (v2[0] - v1[0]); out[1] = v1[1] + t * (v2[1] - v1[1]); return out; } function applyTransform(out, v, m) { var x = v[0]; var y = v[1]; out[0] = m[0] * x + m[2] * y + m[4]; out[1] = m[1] * x + m[3] * y + m[5]; return out; } function min(out, v1, v2) { out[0] = Math.min(v1[0], v2[0]); out[1] = Math.min(v1[1], v2[1]); return out; } function max(out, v1, v2) { out[0] = Math.max(v1[0], v2[0]); out[1] = Math.max(v1[1], v2[1]); return out; } export { add, applyTransform, clone, copy, create, dist, distSquare, distance, distanceSquare, div, dot, len, lenSquare, length, lengthSquare, lerp, max, min, mul, negate, normalize, scale, scaleAndAdd, set, sub };