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cione-comp-lib

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`$ yarn add cione-comp-lib` 或者 `$ npm i cione-comp-lib -S`

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import { __extends } from "../../../../tslib/tslib.es6.mjs"; import Polyline from "./Polyline.mjs"; import EffectLine from "./EffectLine.mjs"; import { dist } from "../../../../zrender/lib/core/vector.mjs"; var EffectPolyline = function(_super) { __extends(EffectPolyline2, _super); function EffectPolyline2() { var _this = _super !== null && _super.apply(this, arguments) || this; _this._lastFrame = 0; _this._lastFramePercent = 0; return _this; } EffectPolyline2.prototype.createLine = function(lineData, idx, seriesScope) { return new Polyline(lineData, idx, seriesScope); }; EffectPolyline2.prototype._updateAnimationPoints = function(symbol, points) { this._points = points; var accLenArr = [0]; var len = 0; for (var i = 1; i < points.length; i++) { var p1 = points[i - 1]; var p2 = points[i]; len += dist(p1, p2); accLenArr.push(len); } if (len === 0) { this._length = 0; return; } for (var i = 0; i < accLenArr.length; i++) { accLenArr[i] /= len; } this._offsets = accLenArr; this._length = len; }; EffectPolyline2.prototype._getLineLength = function() { return this._length; }; EffectPolyline2.prototype._updateSymbolPosition = function(symbol) { var t = symbol.__t < 1 ? symbol.__t : 2 - symbol.__t; var points = this._points; var offsets = this._offsets; var len = points.length; if (!offsets) { return; } var lastFrame = this._lastFrame; var frame; if (t < this._lastFramePercent) { var start = Math.min(lastFrame + 1, len - 1); for (frame = start; frame >= 0; frame--) { if (offsets[frame] <= t) { break; } } frame = Math.min(frame, len - 2); } else { for (frame = lastFrame; frame < len; frame++) { if (offsets[frame] > t) { break; } } frame = Math.min(frame - 1, len - 2); } var p = (t - offsets[frame]) / (offsets[frame + 1] - offsets[frame]); var p0 = points[frame]; var p1 = points[frame + 1]; symbol.x = p0[0] * (1 - p) + p * p1[0]; symbol.y = p0[1] * (1 - p) + p * p1[1]; var tx = symbol.__t < 1 ? p1[0] - p0[0] : p0[0] - p1[0]; var ty = symbol.__t < 1 ? p1[1] - p0[1] : p0[1] - p1[1]; symbol.rotation = -Math.atan2(ty, tx) - Math.PI / 2; this._lastFrame = frame; this._lastFramePercent = t; symbol.ignore = false; }; return EffectPolyline2; }(EffectLine); var EffectPolyline$1 = EffectPolyline; export { EffectPolyline$1 as default };