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cione-comp-lib

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`$ yarn add cione-comp-lib` 或者 `$ npm i cione-comp-lib -S`

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import { GLMAT_ARRAY_TYPE } from "./common.mjs"; var mat2 = {}; mat2.create = function() { var out = new GLMAT_ARRAY_TYPE(4); out[0] = 1; out[1] = 0; out[2] = 0; out[3] = 1; return out; }; mat2.clone = function(a) { var out = new GLMAT_ARRAY_TYPE(4); out[0] = a[0]; out[1] = a[1]; out[2] = a[2]; out[3] = a[3]; return out; }; mat2.copy = function(out, a) { out[0] = a[0]; out[1] = a[1]; out[2] = a[2]; out[3] = a[3]; return out; }; mat2.identity = function(out) { out[0] = 1; out[1] = 0; out[2] = 0; out[3] = 1; return out; }; mat2.transpose = function(out, a) { if (out === a) { var a1 = a[1]; out[1] = a[2]; out[2] = a1; } else { out[0] = a[0]; out[1] = a[2]; out[2] = a[1]; out[3] = a[3]; } return out; }; mat2.invert = function(out, a) { var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], det = a0 * a3 - a2 * a1; if (!det) { return null; } det = 1 / det; out[0] = a3 * det; out[1] = -a1 * det; out[2] = -a2 * det; out[3] = a0 * det; return out; }; mat2.adjoint = function(out, a) { var a0 = a[0]; out[0] = a[3]; out[1] = -a[1]; out[2] = -a[2]; out[3] = a0; return out; }; mat2.determinant = function(a) { return a[0] * a[3] - a[2] * a[1]; }; mat2.multiply = function(out, a, b) { var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3]; var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3]; out[0] = a0 * b0 + a2 * b1; out[1] = a1 * b0 + a3 * b1; out[2] = a0 * b2 + a2 * b3; out[3] = a1 * b2 + a3 * b3; return out; }; mat2.mul = mat2.multiply; mat2.rotate = function(out, a, rad) { var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], s = Math.sin(rad), c = Math.cos(rad); out[0] = a0 * c + a2 * s; out[1] = a1 * c + a3 * s; out[2] = a0 * -s + a2 * c; out[3] = a1 * -s + a3 * c; return out; }; mat2.scale = function(out, a, v) { var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], v0 = v[0], v1 = v[1]; out[0] = a0 * v0; out[1] = a1 * v0; out[2] = a2 * v1; out[3] = a3 * v1; return out; }; mat2.frob = function(a) { return Math.sqrt(Math.pow(a[0], 2) + Math.pow(a[1], 2) + Math.pow(a[2], 2) + Math.pow(a[3], 2)); }; mat2.LDU = function(L, D, U, a) { L[2] = a[2] / a[0]; U[0] = a[0]; U[1] = a[1]; U[3] = a[3] - L[2] * U[1]; return [L, D, U]; }; var mat2$1 = mat2; export { mat2$1 as default };