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cione-comp-lib

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`$ yarn add cione-comp-lib` 或者 `$ npm i cione-comp-lib -S`

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import { Object3D, OrthographicCamera, MeshDepthMaterial, ShaderMaterial, Box3, Vector3, PlaneGeometry, MeshBasicMaterial, BackSide, Mesh, RGBAFormat, WebGLRenderTarget } from "../../../../_three@0.150.1@three/build/three.module.mjs"; import { HorizontalBlurShader } from "../../../../_three@0.150.1@three/examples/jsm/shaders/HorizontalBlurShader.mjs"; import { VerticalBlurShader } from "../../../../_three@0.150.1@three/examples/jsm/shaders/VerticalBlurShader.mjs"; import { lerp } from "../../../../_three@0.150.1@three/src/math/MathUtils.mjs"; /* @license * Copyright 2022 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ const LOG_MAX_RESOLUTION = 9; const LOG_MIN_RESOLUTION = 6; const ANIMATION_SCALING = 2; const DEFAULT_HARD_INTENSITY = 0.3; class Shadow extends Object3D { constructor(scene, softness, side) { super(); this.camera = new OrthographicCamera(); this.renderTarget = null; this.renderTargetBlur = null; this.depthMaterial = new MeshDepthMaterial(); this.horizontalBlurMaterial = new ShaderMaterial(HorizontalBlurShader); this.verticalBlurMaterial = new ShaderMaterial(VerticalBlurShader); this.intensity = 0; this.softness = 1; this.boundingBox = new Box3(); this.size = new Vector3(); this.maxDimension = 0; this.isAnimated = false; this.needsUpdate = false; const { camera } = this; camera.rotation.x = Math.PI / 2; camera.left = -0.5; camera.right = 0.5; camera.bottom = -0.5; camera.top = 0.5; this.add(camera); const plane = new PlaneGeometry(); const shadowMaterial = new MeshBasicMaterial({ opacity: 1, transparent: true, side: BackSide }); this.floor = new Mesh(plane, shadowMaterial); this.floor.userData.shadow = true; camera.add(this.floor); this.blurPlane = new Mesh(plane); this.blurPlane.visible = false; camera.add(this.blurPlane); scene.target.add(this); this.depthMaterial.onBeforeCompile = function(shader) { shader.fragmentShader = shader.fragmentShader.replace("gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );", "gl_FragColor = vec4( vec3( 0.0 ), ( 1.0 - fragCoordZ ) * opacity );"); }; this.horizontalBlurMaterial.depthTest = false; this.verticalBlurMaterial.depthTest = false; this.setScene(scene, softness, side); } setScene(scene, softness, side) { const { boundingBox, size, rotation, position } = this; this.isAnimated = scene.animationNames.length > 0; this.boundingBox.copy(scene.boundingBox); this.size.copy(scene.size); this.maxDimension = Math.max(size.x, size.y, size.z) * (this.isAnimated ? ANIMATION_SCALING : 1); this.boundingBox.getCenter(position); if (side === "back") { const { min, max } = boundingBox; [min.y, min.z] = [min.z, min.y]; [max.y, max.z] = [max.z, max.y]; [size.y, size.z] = [size.z, size.y]; rotation.x = Math.PI / 2; rotation.y = Math.PI; } else { rotation.x = 0; rotation.y = 0; } if (this.isAnimated) { const minY = boundingBox.min.y; const maxY = boundingBox.max.y; size.y = this.maxDimension; boundingBox.expandByVector(size.subScalar(this.maxDimension).multiplyScalar(-0.5)); boundingBox.min.y = minY; boundingBox.max.y = maxY; size.set(this.maxDimension, maxY - minY, this.maxDimension); } if (side === "bottom") { position.y = boundingBox.min.y; } else { position.z = boundingBox.min.y; } this.setSoftness(softness); } setSoftness(softness) { this.softness = softness; const { size, camera } = this; const scaleY = this.isAnimated ? ANIMATION_SCALING : 1; const resolution = scaleY * Math.pow(2, LOG_MAX_RESOLUTION - softness * (LOG_MAX_RESOLUTION - LOG_MIN_RESOLUTION)); this.setMapSize(resolution); const softFar = size.y / 2; const hardFar = size.y * scaleY; camera.near = 0; camera.far = lerp(hardFar, softFar, softness); this.depthMaterial.opacity = 1 / softness; camera.updateProjectionMatrix(); this.setIntensity(this.intensity); this.setOffset(0); } setMapSize(maxMapSize) { const { size } = this; if (this.isAnimated) { maxMapSize *= ANIMATION_SCALING; } const baseWidth = Math.floor(size.x > size.z ? maxMapSize : maxMapSize * size.x / size.z); const baseHeight = Math.floor(size.x > size.z ? maxMapSize * size.z / size.x : maxMapSize); const TAP_WIDTH = 10; const width = TAP_WIDTH + baseWidth; const height = TAP_WIDTH + baseHeight; if (this.renderTarget != null && (this.renderTarget.width !== width || this.renderTarget.height !== height)) { this.renderTarget.dispose(); this.renderTarget = null; this.renderTargetBlur.dispose(); this.renderTargetBlur = null; } if (this.renderTarget == null) { const params = { format: RGBAFormat }; this.renderTarget = new WebGLRenderTarget(width, height, params); this.renderTargetBlur = new WebGLRenderTarget(width, height, params); this.floor.material.map = this.renderTarget.texture; } this.camera.scale.set(size.x * (1 + TAP_WIDTH / baseWidth), size.z * (1 + TAP_WIDTH / baseHeight), 1); this.needsUpdate = true; } setIntensity(intensity) { this.intensity = intensity; if (intensity > 0) { this.visible = true; this.floor.visible = true; this.floor.material.opacity = intensity * lerp(DEFAULT_HARD_INTENSITY, 1, this.softness * this.softness); } else { this.visible = false; this.floor.visible = false; } } getIntensity() { return this.intensity; } setOffset(offset) { this.floor.position.z = -offset + 1e-3 * this.maxDimension; } render(renderer, scene) { scene.overrideMaterial = this.depthMaterial; const initialClearAlpha = renderer.getClearAlpha(); renderer.setClearAlpha(0); this.floor.visible = false; const xrEnabled = renderer.xr.enabled; renderer.xr.enabled = false; const oldRenderTarget = renderer.getRenderTarget(); renderer.setRenderTarget(this.renderTarget); renderer.render(scene, this.camera); scene.overrideMaterial = null; this.floor.visible = true; this.blurShadow(renderer); renderer.xr.enabled = xrEnabled; renderer.setRenderTarget(oldRenderTarget); renderer.setClearAlpha(initialClearAlpha); } blurShadow(renderer) { const { camera, horizontalBlurMaterial, verticalBlurMaterial, renderTarget, renderTargetBlur, blurPlane } = this; blurPlane.visible = true; blurPlane.material = horizontalBlurMaterial; horizontalBlurMaterial.uniforms.h.value = 1 / this.renderTarget.width; horizontalBlurMaterial.uniforms.tDiffuse.value = this.renderTarget.texture; renderer.setRenderTarget(renderTargetBlur); renderer.render(blurPlane, camera); blurPlane.material = verticalBlurMaterial; verticalBlurMaterial.uniforms.v.value = 1 / this.renderTarget.height; verticalBlurMaterial.uniforms.tDiffuse.value = this.renderTargetBlur.texture; renderer.setRenderTarget(renderTarget); renderer.render(blurPlane, camera); blurPlane.visible = false; } dispose() { if (this.renderTarget != null) { this.renderTarget.dispose(); } if (this.renderTargetBlur != null) { this.renderTargetBlur.dispose(); } this.depthMaterial.dispose(); this.horizontalBlurMaterial.dispose(); this.verticalBlurMaterial.dispose(); this.floor.material.dispose(); this.floor.geometry.dispose(); this.blurPlane.geometry.dispose(); this.removeFromParent(); } } export { Shadow };