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cione-comp-lib

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`$ yarn add cione-comp-lib` 或者 `$ npm i cione-comp-lib -S`

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import { Scene, BoxGeometry, MeshStandardMaterial, BackSide, PointLight, Mesh, MeshBasicMaterial } from "../../../../_three@0.150.1@three/build/three.module.mjs"; /* @license * Copyright 2021 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ class EnvironmentSceneAlt extends Scene { constructor() { super(); this.position.y = -3.5; const geometry = new BoxGeometry(); geometry.deleteAttribute("uv"); const roomMaterial = new MeshStandardMaterial({ metalness: 0, side: BackSide }); const boxMaterial = new MeshStandardMaterial({ metalness: 0 }); const mainLight = new PointLight(16777215, 400, 28, 2); mainLight.position.set(0.5, 14, 0.5); this.add(mainLight); const room = new Mesh(geometry, roomMaterial); room.position.set(0, 13.2, 0); room.scale.set(31.5, 28.5, 31.5); this.add(room); const box1 = new Mesh(geometry, boxMaterial); box1.position.set(-10.906, -1, 1.846); box1.rotation.set(0, -0.195, 0); box1.scale.set(2.328, 7.905, 4.651); this.add(box1); const box2 = new Mesh(geometry, boxMaterial); box2.position.set(-5.607, -0.754, -0.758); box2.rotation.set(0, 0.994, 0); box2.scale.set(1.97, 1.534, 3.955); this.add(box2); const box3 = new Mesh(geometry, boxMaterial); box3.position.set(6.167, -0.16, 7.803); box3.rotation.set(0, 0.561, 0); box3.scale.set(3.927, 6.285, 3.687); this.add(box3); const box4 = new Mesh(geometry, boxMaterial); box4.position.set(-2.017, 0.018, 6.124); box4.rotation.set(0, 0.333, 0); box4.scale.set(2.002, 4.566, 2.064); this.add(box4); const box5 = new Mesh(geometry, boxMaterial); box5.position.set(2.291, -0.756, -2.621); box5.rotation.set(0, -0.286, 0); box5.scale.set(1.546, 1.552, 1.496); this.add(box5); const box6 = new Mesh(geometry, boxMaterial); box6.position.set(-2.193, -0.369, -5.547); box6.rotation.set(0, 0.516, 0); box6.scale.set(3.875, 3.487, 2.986); this.add(box6); const light1 = new Mesh(geometry, this.createAreaLightMaterial(80)); light1.position.set(-14, 10, 8); light1.scale.set(0.1, 2.5, 2.5); this.add(light1); const light2 = new Mesh(geometry, this.createAreaLightMaterial(80)); light2.position.set(-14, 14, -4); light2.scale.set(0.1, 2.5, 2.5); this.add(light2); const light3 = new Mesh(geometry, this.createAreaLightMaterial(23)); light3.position.set(14, 12, 0); light3.scale.set(0.1, 5, 5); this.add(light3); const light4 = new Mesh(geometry, this.createAreaLightMaterial(16)); light4.position.set(0, 9, 14); light4.scale.set(5, 5, 0.1); this.add(light4); const light5 = new Mesh(geometry, this.createAreaLightMaterial(80)); light5.position.set(7, 8, -14); light5.scale.set(2.5, 2.5, 0.1); this.add(light5); const light6 = new Mesh(geometry, this.createAreaLightMaterial(80)); light6.position.set(-7, 16, -14); light6.scale.set(2.5, 2.5, 0.1); this.add(light6); const light7 = new Mesh(geometry, this.createAreaLightMaterial(1)); light7.position.set(0, 20, 0); light7.scale.set(0.1, 0.1, 0.1); this.add(light7); } createAreaLightMaterial(intensity) { const material = new MeshBasicMaterial(); material.color.setScalar(intensity); return material; } } export { EnvironmentSceneAlt as default };