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cione-comp-lib

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`$ yarn add cione-comp-lib` 或者 `$ npm i cione-comp-lib -S`

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import { property as e } from "../../../../_@lit_reactive-element@1.6.1@@lit/reactive-element/decorators/property.mjs"; import "../../../../_@lit_reactive-element@1.6.1@@lit/reactive-element/decorators/query-assigned-elements.mjs"; import { $scene, $needsRender, $shouldAttemptPreload, $renderer, $progressTracker } from "../model-viewer-base.mjs"; import { deserializeUrl, clamp } from "../utilities.mjs"; /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var __decorate = globalThis && globalThis.__decorate || function(decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; const BASE_OPACITY = 0.5; const DEFAULT_SHADOW_INTENSITY = 0; const DEFAULT_SHADOW_SOFTNESS = 1; const DEFAULT_EXPOSURE = 1; const $currentEnvironmentMap = Symbol("currentEnvironmentMap"); const $currentBackground = Symbol("currentBackground"); const $updateEnvironment = Symbol("updateEnvironment"); const $cancelEnvironmentUpdate = Symbol("cancelEnvironmentUpdate"); const EnvironmentMixin = (ModelViewerElement) => { var _a, _b, _c; class EnvironmentModelViewerElement extends ModelViewerElement { constructor() { super(...arguments); this.environmentImage = null; this.skyboxImage = null; this.shadowIntensity = DEFAULT_SHADOW_INTENSITY; this.shadowSoftness = DEFAULT_SHADOW_SOFTNESS; this.exposure = DEFAULT_EXPOSURE; this[_a] = null; this[_b] = null; this[_c] = null; } updated(changedProperties) { super.updated(changedProperties); if (changedProperties.has("shadowIntensity")) { this[$scene].setShadowIntensity(this.shadowIntensity * BASE_OPACITY); this[$needsRender](); } if (changedProperties.has("shadowSoftness")) { this[$scene].setShadowSoftness(this.shadowSoftness); this[$needsRender](); } if (changedProperties.has("exposure")) { this[$scene].exposure = this.exposure; this[$needsRender](); } if ((changedProperties.has("environmentImage") || changedProperties.has("skyboxImage")) && this[$shouldAttemptPreload]()) { this[$updateEnvironment](); } } hasBakedShadow() { return this[$scene].bakedShadows.size > 0; } async [(_a = $currentEnvironmentMap, _b = $currentBackground, _c = $cancelEnvironmentUpdate, $updateEnvironment)]() { const { skyboxImage, environmentImage } = this; if (this[$cancelEnvironmentUpdate] != null) { this[$cancelEnvironmentUpdate](); this[$cancelEnvironmentUpdate] = null; } const { textureUtils } = this[$renderer]; if (textureUtils == null) { return; } const updateEnvProgress = this[$progressTracker].beginActivity(); try { const { environmentMap, skybox } = await textureUtils.generateEnvironmentMapAndSkybox(deserializeUrl(skyboxImage), environmentImage, (progress) => updateEnvProgress(clamp(progress, 0, 1))); if (this[$currentEnvironmentMap] !== environmentMap) { this[$currentEnvironmentMap] = environmentMap; this.dispatchEvent(new CustomEvent("environment-change")); } if (skybox != null) { this[$currentBackground] = skybox.name === environmentMap.name ? environmentMap : skybox; } else { this[$currentBackground] = null; } this[$scene].setEnvironmentAndSkybox(this[$currentEnvironmentMap], this[$currentBackground]); this[$scene].dispatchEvent({ type: "envmap-update" }); } catch (errorOrPromise) { if (errorOrPromise instanceof Error) { this[$scene].setEnvironmentAndSkybox(null, null); throw errorOrPromise; } } finally { updateEnvProgress(1); } } } __decorate([ e({ type: String, attribute: "environment-image" }) ], EnvironmentModelViewerElement.prototype, "environmentImage", void 0); __decorate([ e({ type: String, attribute: "skybox-image" }) ], EnvironmentModelViewerElement.prototype, "skyboxImage", void 0); __decorate([ e({ type: Number, attribute: "shadow-intensity" }) ], EnvironmentModelViewerElement.prototype, "shadowIntensity", void 0); __decorate([ e({ type: Number, attribute: "shadow-softness" }) ], EnvironmentModelViewerElement.prototype, "shadowSoftness", void 0); __decorate([ e({ type: Number }) ], EnvironmentModelViewerElement.prototype, "exposure", void 0); return EnvironmentModelViewerElement; }; export { $currentBackground, $currentEnvironmentMap, $updateEnvironment, BASE_OPACITY, EnvironmentMixin };