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chrt-interpolations

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Interpolation functions for Chrt

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// chrt-interpolations v0.0.15 Copyright 2020-2024 chrt chrt.io (function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : typeof define === 'function' && define.amd ? define(['exports'], factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.chrt = global.chrt || {})); })(this, (function (exports) { 'use strict'; function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e]; return n; } function _arrayWithHoles(r) { if (Array.isArray(r)) return r; } function _arrayWithoutHoles(r) { if (Array.isArray(r)) return _arrayLikeToArray(r); } function _iterableToArray(r) { if ("undefined" != typeof Symbol && null != r[Symbol.iterator] || null != r["@@iterator"]) return Array.from(r); } function _iterableToArrayLimit(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) ; else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0); } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t.return && (u = t.return(), Object(u) !== u)) return; } finally { if (o) throw n; } } return a; } } function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _nonIterableSpread() { throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _slicedToArray(r, e) { return _arrayWithHoles(r) || _iterableToArrayLimit(r, e) || _unsupportedIterableToArray(r, e) || _nonIterableRest(); } function _toConsumableArray(r) { return _arrayWithoutHoles(r) || _iterableToArray(r) || _unsupportedIterableToArray(r) || _nonIterableSpread(); } function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) return _arrayLikeToArray(r, a); var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } } function isNull(value) { return value === null || value == null || typeof value === 'undefined'; } function isInfinity(value) { return typeof value === 'number' && !isFinite(value); } function getCoords(data) { var _this = this; if (!(this !== null && this !== void 0 && this.fields)) { return []; } return data.map(function (d) { var x = isNull(d[_this.fields.x]) || isInfinity(d[_this.fields.x]) ? null : _this.parentNode.scales.x[_this.scales.x](d[_this.fields.x]); var y = isNull(d[_this.fields.y]) || isInfinity(d[_this.fields.y]) ? null : _this.parentNode.scales.y[_this.scales.y](d[_this.fields.y]); return [isInfinity(x) ? 0 : x, isInfinity(y) ? 0 : y]; }); //.filter(d => !isNull(d[0]) && !isNull(d[1])) } // Render the svg <path> element // I: - points (array): points coordinates // - command (function) // I: - point (array) [x,y]: current point coordinates // - i (integer): index of 'point' in the array 'a' // - a (array): complete array of points coordinates // O: - (string) a svg path command // O: - (string): a Svg <path> element var svgPath = function svgPath(points, command) { var _ref; // build the d attributes by looping over the points var splitByNullPoints = points.reduce(function (acc, point) { if (isNull(point[1])) { acc.push([]); } else { acc[acc.length - 1].push(point); } return acc; }, [[]]); var paths = splitByNullPoints.map(function (points) { return points.reduce(function (acc, point, i, a) { acc.push(i === 0 ? // if first point "M".concat(isNaN(point[0]) ? 0 : point[0], ",").concat(isNaN(point[1]) ? 0 : point[1]) : // else "".concat(command(point, i, a))); return acc; }, []); }); return (_ref = []).concat.apply(_ref, _toConsumableArray(paths)); }; function linearInterpolation(data) { return svgPath(getCoords.call(this, data), lineCommand); } var lineCommand = function lineCommand(point) { return "L".concat(isNaN(point[0]) ? 0 : point[0], ",").concat(isNaN(point[1]) ? 0 : point[1]); }; function splineInterpolation(data) { return svgPath(getCoords.call(this, data), bezierCommand); } // Properties of a line // I: - pointA (array) [x,y]: coordinates // - pointB (array) [x,y]: coordinates // O: - (object) { length: l, angle: a }: properties of the line var line = function line(pointA, pointB) { var lengthX = pointB[0] - pointA[0]; var lengthY = pointB[1] - pointA[1]; return { length: Math.sqrt(Math.pow(lengthX, 2) + Math.pow(lengthY, 2)), angle: Math.atan2(lengthY, lengthX) }; }; // Position of a control point // I: - current (array) [x, y]: current point coordinates // - previous (array) [x, y]: previous point coordinates // - next (array) [x, y]: next point coordinates // - reverse (boolean, optional): sets the direction // O: - (array) [x,y]: a tuple of coordinates var controlPoint = function controlPoint(current, previous, next, reverse) { // When 'current' is the first or last point of the array // 'previous' or 'next' don't exist. // Replace with 'current' var p = previous || current; var n = next || current; // The smoothing ratio var smoothing = 0.1; // Properties of the opposed-line var o = line(p, n); // If is end-control-point, add PI to the angle to go backward var angle = o.angle + (reverse ? Math.PI : 0); var length = o.length * smoothing; // The control point position is relative to the current point var x = current[0] + Math.cos(angle) * length; var y = current[1] + Math.sin(angle) * length; return [x, y]; }; // Create the bezier curve command // I: - point (array) [x,y]: current point coordinates // - i (integer): index of 'point' in the array 'a' // - a (array): complete array of points coordinates // O: - (string) 'C x2,y2 x1,y1 x,y': SVG cubic bezier C command var bezierCommand = function bezierCommand(point, i, a) { if (isNaN(point[0]) || isNaN(point[1])) { return ''; } // start control point var _controlPoint = controlPoint(a[i - 1], a[i - 2], point), _controlPoint2 = _slicedToArray(_controlPoint, 2), cpsX = _controlPoint2[0], cpsY = _controlPoint2[1]; // end control point var _controlPoint3 = controlPoint(point, a[i - 1], a[i + 1], true), _controlPoint4 = _slicedToArray(_controlPoint3, 2), cpeX = _controlPoint4[0], cpeY = _controlPoint4[1]; return "C ".concat(cpsX, ",").concat(cpsY, " ").concat(cpeX, ",").concat(cpeY, " ").concat(point[0], ",").concat(point[1]); }; // // function splineCurve(firstPoint, middlePoint, afterPoint, t = 1) { // // Props to Rob Spencer at scaled innovation for his post on splining between points // // http://scaledinnovation.com/analytics/splines/aboutSplines.html // // // This function must also respect "skipped" points // // // console.log('splineCurve', firstPoint, middlePoint, afterPoint); // // const previous = firstPoint.skip ? middlePoint : firstPoint; // const current = middlePoint; // const next = afterPoint.skip ? middlePoint : afterPoint; // // const d01 = Math.sqrt( // Math.pow(current.x - previous.x, 2) + Math.pow(current.y - previous.y, 2) // ); // const d12 = Math.sqrt( // Math.pow(next.x - current.x, 2) + Math.pow(next.y - current.y, 2) // ); // // let s01 = d01 / (d01 + d12); // let s12 = d12 / (d01 + d12); // // // If all points are the same, s01 & s02 will be inf // s01 = isNaN(s01) ? 0 : s01; // s12 = isNaN(s12) ? 0 : s12; // // const fa = t * s01; // scaling factor for triangle Ta // const fb = t * s12; // // return { // previous: { // x: current.x - fa * (next.x - previous.x), // y: current.y - fa * (next.y - previous.y) // }, // next: { // x: current.x + fb * (next.x - previous.x), // y: current.y + fb * (next.y - previous.y) // } // }; // } function stepInterpolation(data) { var command = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : stepCommand; return svgPath(getCoords.call(this, data), command); } function stepAfterInterpolation(data) { return stepInterpolation.call(this, data, stepCommandAfter); } function stepBeforeInterpolation(data) { return stepInterpolation.call(this, data, stepCommandBefore); } var stepCommand = function stepCommand(point, i, a) { var xMiddle = ((isNaN(point[0]) ? 0 : point[0]) + (isNaN(a[i - 1][0]) ? 0 : a[i - 1][0])) / 2; return "L".concat(isNaN(xMiddle) ? 0 : xMiddle, ",").concat(isNaN(a[i - 1][1]) ? 0 : a[i - 1][1], "\n L").concat(isNaN(xMiddle) ? 0 : xMiddle, ",").concat(isNaN(point[1]) ? 0 : point[1], "\n L").concat(isNaN(point[0]) ? 0 : point[0], ",").concat(isNaN(point[1]) ? 0 : point[1]); }; var stepCommandAfter = function stepCommandAfter(point, i, a) { return "L".concat(isNaN(point[0]) ? 0 : point[0], ",").concat(isNaN(a[i - 1][1]) ? 0 : a[i - 1][1], "\n L").concat(isNaN(point[0]) ? 0 : point[0], ",").concat(isNaN(point[1]) ? 0 : point[1]); }; var stepCommandBefore = function stepCommandBefore(point, i, a) { return "L".concat(isNaN(a[i - 1][0]) ? 0 : a[i - 1][0], ",").concat(isNaN(point[1]) ? 0 : point[1], "\n L").concat(isNaN(point[0]) ? 0 : point[0], ",").concat(isNaN(point[1]) ? 0 : point[1]); }; exports.linear = linearInterpolation; exports.spline = splineInterpolation; exports.step = stepInterpolation; exports.stepAfter = stepAfterInterpolation; exports.stepBefore = stepBeforeInterpolation; }));