chronoman
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Utility class to simplify use of timers created by setTimeout
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# chronoman
Utility class to simplify use of timers created by `setTimeout`.
### Features
* Support for one-time (like `setTimeout`) or recurrent (like `setInterval`) timers.
* It is possible to repeat action indefinitely (`recurrent` property),
specified number of times (`repeatQty` property) or depending on
result of control function (`repeatTest` property).
* Time period (timeout) can be: a fixed value, a random value, an item selected from a list
depending on action's execution number, or a value returned from specified function.
* Action that is called can be a function or an object specifying function and its call's context.
* Action result is saved in timer's field for further access.
* Timer's start time, stop time and action execution times are saved in
`startTime`, `stopTime` and `executeTime` properties correspondingly.
```js
var timer = new Timer({
period: [100, 200, 300, 400, 500, {start: 100, end: 500}],
repeatQty: 100,
passToAction: true,
action: function(tmr) {
console.log("#", tmr.getExecutionQty() + 1, ":", new Date());
},
active: true
});
...
timer.stop();
```
[](http://badge.fury.io/js/chronoman)
[](http://travis-ci.org/gamtiq/chronoman)
[](http://gruntjs.com/)
## Installation
### Node
npm install chronoman
### [Bower](http://bower.io)
bower install chronoman
### AMD, <script>
Use `dist/chronoman.js` or `dist/chronoman.min.js` (minified version).
## Usage
### ECMAScript 6/2015
```js
import Timer from "chronoman";
```
### Node
```js
var Timer = require("chronoman").Timer;
```
### AMD
```js
define(["path/to/dist/chronoman.js"], function(chronoman) {
var Timer = chronoman.Timer;
...
});
```
### Bower, <script>
```html
<!-- Use bower_components/chronoman/dist/chronoman.js if the library was installed by Bower -->
<script type="text/javascript" src="path/to/dist/chronoman.js"></script>
<script type="text/javascript">
// сhronoman is available via Chronoman field of window object
var Timer = Chronoman.Timer;
...
</script>
```
### Example
```js
var tmrOne = new Timer({
period: function(timer) {
return 1000 + (timer.getExecutionQty() * 100);
},
action: function(timer) {
console.log("---> Timer one. ", timer);
if (! tmrThree.isActive()) {
tmrThree.start();
}
}
});
var tmrTwo = new Timer();
tmrTwo.setPeriod([2000, , {start: 1000, end: 1500}])
.setRepeatQty(9)
.setPassToAction(true)
.setAction({
i: 0,
execute: function(timer) {
var nI = ++this.i;
console.log("Timer two. #", nI, timer);
tmrOne.setActive(nI % 2 === 1);
}
});
var tmrThree = new Timer()
.setPeriod(3000)
.setRepeatTest(function() {
return tmrTwo.isActive();
});
tmrThree.onExecute = function() {
console.log("* Timer three. #", this.getExecutionQty() + 1);
};
tmrTwo.start();
```
See `test/chronoman.js` for additional examples.
## API
See `doc` folder.
## Related projects
* [NumGen](https://github.com/gamtiq/numgen)
* [povtor](https://github.com/gamtiq/povtor)
## Inspiration
This module is inspired by [qooxdoo](http://qooxdoo.org)'s `qx.event.Timer` class.
## Licence
Copyright (c) 2013-2020 Denis Sikuler
Licensed under the MIT license.