chrome-devtools-frontend
Version:
Chrome DevTools UI
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text/typescript
/**
* @license
* Copyright 2018 Google Inc.
* SPDX-License-Identifier: Apache-2.0
*/
import NodeWebSocket from 'ws';
import type {ConnectionTransport} from '../common/ConnectionTransport.js';
import {DEBUG_PREFIXES, type Logger} from '../common/Debug.js';
import {packageVersion} from '../util/version.js';
/**
* How often to ping the browser when keep-alive is enabled, and how long to
* wait for the matching pong before treating the connection as dead.
*
* @internal
*/
export const DEFAULT_KEEP_ALIVE_INTERVAL_MS = 30_000;
/**
* @internal
*/
export interface NodeWebSocketTransportOptions {
/**
* Detect a connection that died without a TCP close by exchanging
* WebSocket ping/pong frames.
*/
keepAlive?: boolean;
/**
* Ping period in milliseconds. Only used when `keepAlive` is set.
*/
keepAliveIntervalMs?: number;
}
/**
* @internal
*/
export class NodeWebSocketTransport implements ConnectionTransport {
static create(
url: string,
headers: Record<string, string> | undefined,
logger: Logger,
options: NodeWebSocketTransportOptions = {},
): Promise<NodeWebSocketTransport> {
return new Promise((resolve, reject) => {
const ws = new NodeWebSocket(url, [], {
followRedirects: true,
perMessageDeflate: false,
allowSynchronousEvents: false,
maxPayload: 256 * 1024 * 1024, // 256Mb
headers: {
'User-Agent': `Puppeteer ${packageVersion}`,
...headers,
},
});
ws.addEventListener('open', () => {
return resolve(new NodeWebSocketTransport(ws, logger, options));
});
ws.addEventListener('error', reject);
});
}
#ws: NodeWebSocket;
#logger: Logger;
#keepAliveTimer?: NodeJS.Timeout;
onmessage?: (message: NodeWebSocket.Data) => void;
onclose?: () => void;
constructor(
ws: NodeWebSocket,
logger: Logger,
options: NodeWebSocketTransportOptions = {},
) {
this.#ws = ws;
this.#logger = logger;
this.#ws.addEventListener('message', event => {
if (this.onmessage) {
this.onmessage.call(null, event.data);
}
});
this.#ws.addEventListener('close', () => {
this.#stopKeepAlive();
if (this.onclose) {
this.onclose.call(null);
}
});
// Silently log all errors - we don't know what to do with them.
this.#ws.addEventListener('error', err => {
this.#logger?.(DEBUG_PREFIXES.error)?.(err);
});
if (options.keepAlive) {
this.#startKeepAlive(
options.keepAliveIntervalMs ?? DEFAULT_KEEP_ALIVE_INTERVAL_MS,
);
}
}
/**
* The `ws` client only reports a close when the peer sends a TCP FIN. A
* connection dropped by a proxy, a load balancer reaping an idle socket or a
* killed remote browser leaves a half-open socket that never emits `close`,
* so the transport keeps reporting itself as connected until the next
* command fails. Ping periodically and terminate when the pong for the
* previous ping never arrived.
*/
#startKeepAlive(intervalMs: number): void {
let awaitingPong = false;
this.#ws.on('pong', () => {
awaitingPong = false;
});
this.#keepAliveTimer = setInterval(() => {
if (awaitingPong) {
// terminate() rather than close(): the peer is not answering, so a
// close handshake would hang. This emits `close` locally, which is
// what surfaces the dead connection to the rest of Puppeteer.
this.#ws.terminate();
return;
}
awaitingPong = true;
this.#ws.ping();
}, intervalMs);
// Never hold the process open just to keep pinging.
this.#keepAliveTimer.unref?.();
}
#stopKeepAlive(): void {
if (this.#keepAliveTimer !== undefined) {
clearInterval(this.#keepAliveTimer);
this.#keepAliveTimer = undefined;
}
}
send(message: string): void {
this.#ws.send(message);
}
close(): void {
this.#stopKeepAlive();
this.#ws.close();
}
}