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chrome-devtools-frontend

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/** * @license * Copyright 2018 Google Inc. * SPDX-License-Identifier: Apache-2.0 */ import NodeWebSocket from 'ws'; import type {ConnectionTransport} from '../common/ConnectionTransport.js'; import {DEBUG_PREFIXES, type Logger} from '../common/Debug.js'; import {packageVersion} from '../util/version.js'; /** * How often to ping the browser when keep-alive is enabled, and how long to * wait for the matching pong before treating the connection as dead. * * @internal */ export const DEFAULT_KEEP_ALIVE_INTERVAL_MS = 30_000; /** * @internal */ export interface NodeWebSocketTransportOptions { /** * Detect a connection that died without a TCP close by exchanging * WebSocket ping/pong frames. */ keepAlive?: boolean; /** * Ping period in milliseconds. Only used when `keepAlive` is set. */ keepAliveIntervalMs?: number; } /** * @internal */ export class NodeWebSocketTransport implements ConnectionTransport { static create( url: string, headers: Record<string, string> | undefined, logger: Logger, options: NodeWebSocketTransportOptions = {}, ): Promise<NodeWebSocketTransport> { return new Promise((resolve, reject) => { const ws = new NodeWebSocket(url, [], { followRedirects: true, perMessageDeflate: false, allowSynchronousEvents: false, maxPayload: 256 * 1024 * 1024, // 256Mb headers: { 'User-Agent': `Puppeteer ${packageVersion}`, ...headers, }, }); ws.addEventListener('open', () => { return resolve(new NodeWebSocketTransport(ws, logger, options)); }); ws.addEventListener('error', reject); }); } #ws: NodeWebSocket; #logger: Logger; #keepAliveTimer?: NodeJS.Timeout; onmessage?: (message: NodeWebSocket.Data) => void; onclose?: () => void; constructor( ws: NodeWebSocket, logger: Logger, options: NodeWebSocketTransportOptions = {}, ) { this.#ws = ws; this.#logger = logger; this.#ws.addEventListener('message', event => { if (this.onmessage) { this.onmessage.call(null, event.data); } }); this.#ws.addEventListener('close', () => { this.#stopKeepAlive(); if (this.onclose) { this.onclose.call(null); } }); // Silently log all errors - we don't know what to do with them. this.#ws.addEventListener('error', err => { this.#logger?.(DEBUG_PREFIXES.error)?.(err); }); if (options.keepAlive) { this.#startKeepAlive( options.keepAliveIntervalMs ?? DEFAULT_KEEP_ALIVE_INTERVAL_MS, ); } } /** * The `ws` client only reports a close when the peer sends a TCP FIN. A * connection dropped by a proxy, a load balancer reaping an idle socket or a * killed remote browser leaves a half-open socket that never emits `close`, * so the transport keeps reporting itself as connected until the next * command fails. Ping periodically and terminate when the pong for the * previous ping never arrived. */ #startKeepAlive(intervalMs: number): void { let awaitingPong = false; this.#ws.on('pong', () => { awaitingPong = false; }); this.#keepAliveTimer = setInterval(() => { if (awaitingPong) { // terminate() rather than close(): the peer is not answering, so a // close handshake would hang. This emits `close` locally, which is // what surfaces the dead connection to the rest of Puppeteer. this.#ws.terminate(); return; } awaitingPong = true; this.#ws.ping(); }, intervalMs); // Never hold the process open just to keep pinging. this.#keepAliveTimer.unref?.(); } #stopKeepAlive(): void { if (this.#keepAliveTimer !== undefined) { clearInterval(this.#keepAliveTimer); this.#keepAliveTimer = undefined; } } send(message: string): void { this.#ws.send(message); } close(): void { this.#stopKeepAlive(); this.#ws.close(); } }