chrome-devtools-frontend
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Chrome DevTools UI
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text/typescript
// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import * as i18n from '../../../../core/i18n/i18n.js';
import type * as Trace from '../../../../models/trace/trace.js';
import * as UI from '../../../../ui/legacy/legacy.js';
import * as Lit from '../../../../ui/lit/lit.js';
import type * as BaseInsightComponent from './BaseInsightComponent.js';
import {EventReferenceClick} from './EventRef.js';
import tableStyles from './table.css.js';
const UIStrings = {
/**
* @description Table row value representing the remaining items not shown in the table due to size constraints. This row will always represent at least 2 items.
* @example {5} PH1
*/
others: '{PH1} others',
} as const;
const str_ = i18n.i18n.registerUIStrings('panels/timeline/components/insights/Table.ts', UIStrings);
export const i18nString = i18n.i18n.getLocalizedString.bind(undefined, str_);
const {html} = Lit;
type BaseInsightComponent = BaseInsightComponent.BaseInsightComponent<Trace.Insights.Types.InsightModel>;
/**
* @file An interactive table component.
*
* On hover:
* desaturates the relevant events (in both the minimap and the flamegraph), and
* replaces the current insight's overlays with the overlays attached to that row.
* The currently selected trace bounds does not change.
*
* Removing the mouse from the table without clicking on any row restores the original
* overlays.
*
* On click:
* "sticks" the selection, replaces overlays like hover does, and additionally updates
* the current trace bounds to fit the bounds of the row's overlays.
*/
export interface TableState {
selectedRowEl: HTMLElement|null;
selectionIsSticky: boolean;
}
interface TableData {
insight: BaseInsightComponent;
headers: string[];
rows: TableDataRow[];
}
export interface TableDataRow {
values: Array<number|string|Lit.LitTemplate>;
overlays?: Trace.Types.Overlays.Overlay[];
subRows?: TableDataRow[];
}
interface FlattenedTableDataRow {
row: TableDataRow;
depth: number;
}
export function renderOthersLabel(numOthers: number): string {
return i18nString(UIStrings.others, {PH1: numOthers});
}
export interface RowLimitAggregator<T> {
mapToRow: (item: T) => TableDataRow;
createAggregatedTableRow: (remaining: T[]) => TableDataRow;
}
/**
* Maps `arr` to a list of `TableDataRow`s using `aggregator.mapToRow`, but limits the number of `TableDataRow`s to `limit`.
* If the length of `arr` is larger than `limit`, any excess rows will be aggregated into the final `TableDataRow` using `aggregator.createAggregatedTableRow`.
*
* Useful for creating a "N others" row in a data table.
*
* Example: `arr` is a list of 15 items & `limit` is 10. The first 9 items in `arr` would be mapped to `TableDataRow`s using `aggregator.mapToRow` and
* the 10th `TableDataRow` would be created by using `aggregator.createAggregatedTableRow` on the 6 items that were not sent through `aggregator.mapToRow`.
*/
export function createLimitedRows<T>(arr: T[], aggregator: RowLimitAggregator<T>, limit = 10): TableDataRow[] {
if (arr.length === 0 || limit === 0) {
return [];
}
const aggregateStartIndex = limit - 1;
const items = arr.slice(0, aggregateStartIndex).map(aggregator.mapToRow.bind(aggregator));
if (arr.length > limit) {
items.push(aggregator.createAggregatedTableRow(arr.slice(aggregateStartIndex)));
} else if (arr.length === limit) {
items.push(aggregator.mapToRow(arr[aggregateStartIndex]));
}
return items;
}
interface ViewInput {
interactive: boolean;
headers: string[];
flattenedRows: FlattenedTableDataRow[];
onHoverRow: (row: TableDataRow, rowEl: HTMLElement) => void;
onClickRow: (row: TableDataRow, rowEl: HTMLElement) => void;
onMouseLeave: () => void;
}
type View = (input: ViewInput, output: undefined, target: HTMLElement) => void;
export const DEFAULT_VIEW: View = (input, output, target) => {
const {
interactive,
headers,
flattenedRows,
onHoverRow,
onClickRow,
onMouseLeave,
} = input;
const numColumns = headers.length;
function renderRow({row, depth}: FlattenedTableDataRow): Lit.TemplateResult {
const thStyles = Lit.Directives.styleMap({
paddingLeft: `calc(${depth} * var(--sys-size-5))`,
backgroundImage: `repeating-linear-gradient(
to right,
var(--sys-color-tonal-outline) 0 var(--sys-size-1),
transparent var(--sys-size-1) var(--sys-size-5)
)`,
backgroundPosition: '0 0',
backgroundRepeat: 'no-repeat',
backgroundSize: `calc(${depth} * var(--sys-size-5))`,
});
const trStyles = Lit.Directives.styleMap({
color: depth ? 'var(--sys-color-on-surface-subtle)' : '',
});
const columnEls = row.values.map(
(value, i) => i === 0 ? html`<th
scope="row"
colspan=${i === row.values.length - 1 ? numColumns - i : 1}
style=${thStyles}>${value}
</th>` :
html`<td>${value}</td>`);
return html`<tr style=${trStyles}>${columnEls}</tr>`;
}
const findRowAndEl = (el: HTMLElement): {row: TableDataRow, rowEl: HTMLElement} => {
const rowEl = el.closest('tr') as HTMLTableRowElement;
const row = flattenedRows[rowEl.sectionRowIndex].row;
return {row, rowEl};
};
// clang-format off
Lit.render(html`
<style>${tableStyles}</style>
<table
class=${Lit.Directives.classMap({
interactive,
})}
=${interactive ? onMouseLeave : null}>
<thead>
<tr>
${headers.map(h => html`<th scope="col">${h}</th>`)}
</tr>
</thead>
<tbody
=${interactive ? (e: Event) => {
const {row, rowEl} = findRowAndEl(e.target as HTMLElement);
onHoverRow(row, rowEl);
} : null}
=${interactive ? (e: Event) => {
const {row, rowEl} = findRowAndEl(e.target as HTMLElement);
onClickRow(row, rowEl);
} : null}
>${flattenedRows.map(renderRow)}</tbody>
</table>`,
target);
// clang-format on
};
export class Table extends UI.Widget.Widget {
#view: View;
#insight?: BaseInsightComponent;
#state?: TableState;
#headers?: string[];
/** The rows as given as by the user, which may include recursive rows via subRows. */
#rows?: TableDataRow[];
/** All rows/subRows, in the order that they appear visually. This is the result of traversing `#rows` and any subRows found. */
#flattenedRows?: FlattenedTableDataRow[];
#rowToParentRow = new Map<TableDataRow, TableDataRow>();
#interactive = false;
#currentHoverRow: TableDataRow|null = null;
constructor(element?: HTMLElement, view: View = DEFAULT_VIEW) {
super(element, {useShadowDom: true});
this.#view = view;
}
set data(data: TableData) {
this.#insight = data.insight;
this.#state = data.insight.sharedTableState;
this.#headers = data.headers;
this.#rows = data.rows;
this.#flattenedRows = this.#createFlattenedRows();
// If this table isn't interactive, don't attach mouse listeners or use CSS :hover.
this.#interactive = this.#rows.some(row => row.overlays || row.subRows?.length);
this.requestUpdate();
}
#createFlattenedRows(): FlattenedTableDataRow[] {
if (!this.#rows) {
return [];
}
const rowToParentRow = this.#rowToParentRow;
rowToParentRow.clear();
const flattenedRows: FlattenedTableDataRow[] = [];
function traverse(parent: TableDataRow|null, row: TableDataRow, depth = 0): void {
if (parent) {
rowToParentRow.set(row, parent);
}
flattenedRows.push({depth, row});
for (const subRow of row.subRows ?? []) {
traverse(row, subRow, depth + 1);
}
}
for (const row of this.#rows) {
traverse(null, row);
}
return flattenedRows;
}
#onHoverRow(row: TableDataRow, rowEl: HTMLElement): void {
if (row === this.#currentHoverRow || !this.element.shadowRoot) {
return;
}
for (const el of this.element.shadowRoot.querySelectorAll('.hover')) {
el.classList.remove('hover');
}
// Add 'hover' class to all parent rows.
let curRow: TableDataRow|undefined = this.#rowToParentRow.get(row);
while (curRow) {
rowEl.classList.add('hover');
curRow = this.#rowToParentRow.get(curRow);
}
this.#currentHoverRow = row;
// Temporarily selects the row, but only if there is not already a sticky selection.
this.#onSelectedRowChanged(row, rowEl, {isHover: true});
}
#onClickRow(row: TableDataRow, rowEl: HTMLElement): void {
// If the desired overlays consist of just a single ENTRY_OUTLINE, then
// it is more intuitive to just select the target event.
const overlays = row.overlays;
if (overlays?.length === 1 && overlays[0].type === 'ENTRY_OUTLINE') {
this.element.dispatchEvent(new EventReferenceClick(overlays[0].entry));
return;
}
// Select the row and make it sticky.
this.#onSelectedRowChanged(row, rowEl, {sticky: true});
}
#onMouseLeave(): void {
for (const el of this.element.shadowRoot?.querySelectorAll('.hover') ?? []) {
el.classList.remove('hover');
}
this.#currentHoverRow = null;
// Unselect the row, unless it's sticky.
this.#onSelectedRowChanged(null, null);
}
#onSelectedRowChanged(row: TableDataRow|null, rowEl: HTMLElement|null, opts: {
sticky?: boolean,
isHover?: boolean,
} = {}): void {
if (!this.#state || !this.#insight) {
return;
}
if (this.#state.selectionIsSticky && !opts.sticky) {
return;
}
// Unselect a sticky-selection when clicking it for a second time.
if (this.#state.selectionIsSticky && rowEl === this.#state.selectedRowEl) {
rowEl = null;
opts.sticky = false;
}
if (rowEl && row) {
const overlays = row.overlays;
if (overlays) {
this.#insight.toggleTemporaryOverlays(overlays, {updateTraceWindow: !opts.isHover});
}
} else {
this.#insight.toggleTemporaryOverlays(null, {updateTraceWindow: false});
}
this.#state.selectedRowEl?.classList.remove('selected');
rowEl?.classList.add('selected');
this.#state.selectedRowEl = rowEl;
this.#state.selectionIsSticky = opts.sticky ?? false;
}
override performUpdate(): void {
if (!this.#headers || !this.#flattenedRows) {
return;
}
const input: ViewInput = {
interactive: this.#interactive,
headers: this.#headers,
flattenedRows: this.#flattenedRows,
onHoverRow: this.#onHoverRow.bind(this),
onClickRow: this.#onClickRow.bind(this),
onMouseLeave: this.#onMouseLeave.bind(this),
};
this.#view(input, undefined, this.contentElement);
}
}