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/** * @license * Copyright (c) 2017 The Polymer Project Authors. All rights reserved. * This code may only be used under the BSD style license found at * http://polymer.github.io/LICENSE.txt * The complete set of authors may be found at * http://polymer.github.io/AUTHORS.txt * The complete set of contributors may be found at * http://polymer.github.io/CONTRIBUTORS.txt * Code distributed by Google as part of the polymer project is also * subject to an additional IP rights grant found at * http://polymer.github.io/PATENTS.txt */ import {isDirective} from './directive.js'; import {removeNodes} from './dom.js'; import {noChange, nothing, Part} from './part.js'; import {RenderOptions} from './render-options.js'; import {TemplateInstance} from './template-instance.js'; import {TemplateResult} from './template-result.js'; import {createMarker} from './template.js'; // https://tc39.github.io/ecma262/#sec-typeof-operator export type Primitive = null|undefined|boolean|number|string|symbol|bigint; export const isPrimitive = (value: unknown): value is Primitive => { return ( value === null || !(typeof value === 'object' || typeof value === 'function')); }; export const isIterable = (value: unknown): value is Iterable<unknown> => { return Array.isArray(value) || // eslint-disable-next-line @typescript-eslint/no-explicit-any !!(value && (value as any)[Symbol.iterator]); }; /** * Writes attribute values to the DOM for a group of AttributeParts bound to a * single attribute. The value is only set once even if there are multiple parts * for an attribute. */ export class AttributeCommitter { readonly element: Element; readonly name: string; readonly strings: ReadonlyArray<string>; readonly parts: ReadonlyArray<AttributePart>; dirty = true; constructor(element: Element, name: string, strings: ReadonlyArray<string>) { this.element = element; this.name = name; this.strings = strings; this.parts = []; for (let i = 0; i < strings.length - 1; i++) { (this.parts as AttributePart[])[i] = this._createPart(); } } /** * Creates a single part. Override this to create a differnt type of part. */ protected _createPart(): AttributePart { return new AttributePart(this); } protected _getValue(): unknown { const strings = this.strings; const l = strings.length - 1; const parts = this.parts; // If we're assigning an attribute via syntax like: // attr="${foo}" or attr=${foo} // but not // attr="${foo} ${bar}" or attr="${foo} baz" // then we don't want to coerce the attribute value into one long // string. Instead we want to just return the value itself directly, // so that sanitizeDOMValue can get the actual value rather than // String(value) // The exception is if v is an array, in which case we do want to smash // it together into a string without calling String() on the array. // // This also allows trusted values (when using TrustedTypes) being // assigned to DOM sinks without being stringified in the process. if (l === 1 && strings[0] === '' && strings[1] === '') { const v = parts[0].value; if (typeof v === 'symbol') { return String(v); } if (typeof v === 'string' || !isIterable(v)) { return v; } } let text = ''; for (let i = 0; i < l; i++) { text += strings[i]; const part = parts[i]; if (part !== undefined) { const v = part.value; if (isPrimitive(v) || !isIterable(v)) { text += typeof v === 'string' ? v : String(v); } else { for (const t of v) { text += typeof t === 'string' ? t : String(t); } } } } text += strings[l]; return text; } commit(): void { if (this.dirty) { this.dirty = false; this.element.setAttribute(this.name, this._getValue() as string); } } } /** * A Part that controls all or part of an attribute value. */ export class AttributePart implements Part { readonly committer: AttributeCommitter; value: unknown = undefined; constructor(committer: AttributeCommitter) { this.committer = committer; } setValue(value: unknown): void { if (value !== noChange && (!isPrimitive(value) || value !== this.value)) { this.value = value; // If the value is a not a directive, dirty the committer so that it'll // call setAttribute. If the value is a directive, it'll dirty the // committer if it calls setValue(). if (!isDirective(value)) { this.committer.dirty = true; } } } commit() { while (isDirective(this.value)) { const directive = this.value; this.value = noChange; directive(this); } if (this.value === noChange) { return; } this.committer.commit(); } } /** * A Part that controls a location within a Node tree. Like a Range, NodePart * has start and end locations and can set and update the Nodes between those * locations. * * NodeParts support several value types: primitives, Nodes, TemplateResults, * as well as arrays and iterables of those types. */ export class NodePart implements Part { readonly options: RenderOptions; startNode!: Node; endNode!: Node; value: unknown = undefined; private __pendingValue: unknown = undefined; constructor(options: RenderOptions) { this.options = options; } /** * Appends this part into a container. * * This part must be empty, as its contents are not automatically moved. */ appendInto(container: Node) { this.startNode = container.appendChild(createMarker()); this.endNode = container.appendChild(createMarker()); } /** * Inserts this part after the `ref` node (between `ref` and `ref`'s next * sibling). Both `ref` and its next sibling must be static, unchanging nodes * such as those that appear in a literal section of a template. * * This part must be empty, as its contents are not automatically moved. */ insertAfterNode(ref: Node) { this.startNode = ref; this.endNode = ref.nextSibling!; } /** * Appends this part into a parent part. * * This part must be empty, as its contents are not automatically moved. */ appendIntoPart(part: NodePart) { part.__insert(this.startNode = createMarker()); part.__insert(this.endNode = createMarker()); } /** * Inserts this part after the `ref` part. * * This part must be empty, as its contents are not automatically moved. */ insertAfterPart(ref: NodePart) { ref.__insert(this.startNode = createMarker()); this.endNode = ref.endNode; ref.endNode = this.startNode; } setValue(value: unknown): void { this.__pendingValue = value; } commit() { if (this.startNode.parentNode === null) { return; } while (isDirective(this.__pendingValue)) { const directive = this.__pendingValue; this.__pendingValue = noChange; directive(this); } const value = this.__pendingValue; if (value === noChange) { return; } if (isPrimitive(value)) { if (value !== this.value) { this.__commitText(value); } } else if (value instanceof TemplateResult) { this.__commitTemplateResult(value); } else if (value instanceof Node) { this.__commitNode(value); } else if (isIterable(value)) { this.__commitIterable(value); } else if (value === nothing) { this.value = nothing; this.clear(); } else { // Fallback, will render the string representation this.__commitText(value); } } private __insert(node: Node) { this.endNode.parentNode!.insertBefore(node, this.endNode); } private __commitNode(value: Node): void { if (this.value === value) { return; } this.clear(); this.__insert(value); this.value = value; } private __commitText(value: unknown): void { const node = this.startNode.nextSibling!; value = value == null ? '' : value; // If `value` isn't already a string, we explicitly convert it here in case // it can't be implicitly converted - i.e. it's a symbol. const valueAsString: string = typeof value === 'string' ? value : String(value); if (node === this.endNode.previousSibling && node.nodeType === 3 /* Node.TEXT_NODE */) { // If we only have a single text node between the markers, we can just // set its value, rather than replacing it. // TODO(justinfagnani): Can we just check if this.value is primitive? (node as Text).data = valueAsString; } else { this.__commitNode(document.createTextNode(valueAsString)); } this.value = value; } private __commitTemplateResult(value: TemplateResult): void { const template = this.options.templateFactory(value); if (this.value instanceof TemplateInstance && this.value.template === template) { this.value.update(value.values); } else { // Make sure we propagate the template processor from the TemplateResult // so that we use its syntax extension, etc. The template factory comes // from the render function options so that it can control template // caching and preprocessing. const instance = new TemplateInstance(template, value.processor, this.options); const fragment = instance._clone(); instance.update(value.values); this.__commitNode(fragment); this.value = instance; } } private __commitIterable(value: Iterable<unknown>): void { // For an Iterable, we create a new InstancePart per item, then set its // value to the item. This is a little bit of overhead for every item in // an Iterable, but it lets us recurse easily and efficiently update Arrays // of TemplateResults that will be commonly returned from expressions like: // array.map((i) => html`${i}`), by reusing existing TemplateInstances. // If _value is an array, then the previous render was of an // iterable and _value will contain the NodeParts from the previous // render. If _value is not an array, clear this part and make a new // array for NodeParts. if (!Array.isArray(this.value)) { this.value = []; this.clear(); } // Lets us keep track of how many items we stamped so we can clear leftover // items from a previous render const itemParts = this.value as NodePart[]; let partIndex = 0; let itemPart: NodePart|undefined; for (const item of value) { // Try to reuse an existing part itemPart = itemParts[partIndex]; // If no existing part, create a new one if (itemPart === undefined) { itemPart = new NodePart(this.options); itemParts.push(itemPart); if (partIndex === 0) { itemPart.appendIntoPart(this); } else { itemPart.insertAfterPart(itemParts[partIndex - 1]); } } itemPart.setValue(item); itemPart.commit(); partIndex++; } if (partIndex < itemParts.length) { // Truncate the parts array so _value reflects the current state itemParts.length = partIndex; this.clear(itemPart && itemPart.endNode); } } clear(startNode: Node = this.startNode) { removeNodes( this.startNode.parentNode!, startNode.nextSibling!, this.endNode); } } /** * Implements a boolean attribute, roughly as defined in the HTML * specification. * * If the value is truthy, then the attribute is present with a value of * ''. If the value is falsey, the attribute is removed. */ export class BooleanAttributePart implements Part { readonly element: Element; readonly name: string; readonly strings: readonly string[]; value: unknown = undefined; private __pendingValue: unknown = undefined; constructor(element: Element, name: string, strings: readonly string[]) { if (strings.length !== 2 || strings[0] !== '' || strings[1] !== '') { throw new Error( 'Boolean attributes can only contain a single expression'); } this.element = element; this.name = name; this.strings = strings; } setValue(value: unknown): void { this.__pendingValue = value; } commit() { while (isDirective(this.__pendingValue)) { const directive = this.__pendingValue; this.__pendingValue = noChange; directive(this); } if (this.__pendingValue === noChange) { return; } const value = !!this.__pendingValue; if (this.value !== value) { if (value) { this.element.setAttribute(this.name, ''); } else { this.element.removeAttribute(this.name); } this.value = value; } this.__pendingValue = noChange; } } /** * Sets attribute values for PropertyParts, so that the value is only set once * even if there are multiple parts for a property. * * If an expression controls the whole property value, then the value is simply * assigned to the property under control. If there are string literals or * multiple expressions, then the strings are expressions are interpolated into * a string first. */ export class PropertyCommitter extends AttributeCommitter { readonly single: boolean; constructor(element: Element, name: string, strings: ReadonlyArray<string>) { super(element, name, strings); this.single = (strings.length === 2 && strings[0] === '' && strings[1] === ''); } protected _createPart(): PropertyPart { return new PropertyPart(this); } protected _getValue() { if (this.single) { return this.parts[0].value; } return super._getValue(); } commit(): void { if (this.dirty) { this.dirty = false; // eslint-disable-next-line @typescript-eslint/no-explicit-any (this.element as any)[this.name] = this._getValue(); } } } export class PropertyPart extends AttributePart {} // Detect event listener options support. If the `capture` property is read // from the options object, then options are supported. If not, then the third // argument to add/removeEventListener is interpreted as the boolean capture // value so we should only pass the `capture` property. let eventOptionsSupported = false; // Wrap into an IIFE because MS Edge <= v41 does not support having try/catch // blocks right into the body of a module (() => { try { const options = { get capture() { eventOptionsSupported = true; return false; } }; // eslint-disable-next-line @typescript-eslint/no-explicit-any window.addEventListener('test', options as any, options); // eslint-disable-next-line @typescript-eslint/no-explicit-any window.removeEventListener('test', options as any, options); } catch (_e) { // event options not supported } })(); type EventHandlerWithOptions = EventListenerOrEventListenerObject&Partial<AddEventListenerOptions>; export class EventPart implements Part { readonly element: Element; readonly eventName: string; readonly eventContext?: EventTarget; value: undefined|EventHandlerWithOptions = undefined; private __options?: AddEventListenerOptions; private __pendingValue: undefined|EventHandlerWithOptions = undefined; private readonly __boundHandleEvent: (event: Event) => void; constructor(element: Element, eventName: string, eventContext?: EventTarget) { this.element = element; this.eventName = eventName; this.eventContext = eventContext; this.__boundHandleEvent = (e) => this.handleEvent(e); } setValue(value: undefined|EventHandlerWithOptions): void { this.__pendingValue = value; } commit() { while (isDirective(this.__pendingValue)) { const directive = this.__pendingValue; this.__pendingValue = noChange as EventHandlerWithOptions; directive(this); } if (this.__pendingValue === noChange) { return; } const newListener = this.__pendingValue; const oldListener = this.value; const shouldRemoveListener = newListener == null || oldListener != null && (newListener.capture !== oldListener.capture || newListener.once !== oldListener.once || newListener.passive !== oldListener.passive); const shouldAddListener = newListener != null && (oldListener == null || shouldRemoveListener); if (shouldRemoveListener) { this.element.removeEventListener( this.eventName, this.__boundHandleEvent, this.__options); } if (shouldAddListener) { this.__options = getOptions(newListener); this.element.addEventListener( this.eventName, this.__boundHandleEvent, this.__options); } this.value = newListener; this.__pendingValue = noChange as EventHandlerWithOptions; } handleEvent(event: Event) { if (typeof this.value === 'function') { this.value.call(this.eventContext || this.element, event); } else { (this.value as EventListenerObject).handleEvent(event); } } } // We copy options because of the inconsistent behavior of browsers when reading // the third argument of add/removeEventListener. IE11 doesn't support options // at all. Chrome 41 only reads `capture` if the argument is an object. const getOptions = (o: AddEventListenerOptions|undefined) => o && (eventOptionsSupported ? {capture: o.capture, passive: o.passive, once: o.once} : o.capture as AddEventListenerOptions);