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chroma-js

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JavaScript library for color conversions

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/* * interpolates between a set of colors uzing a bezier spline * blend mode formulas taken from http://www.venture-ware.com/kevin/coding/lets-learn-math-photoshop-blend-modes/ */ require('../io/rgb'); const chroma = require('../chroma'); const blend = (bottom, top, mode) => { if (!blend[mode]) { throw new Error('unknown blend mode ' + mode); } return blend[mode](bottom, top); } const blend_f = (f) => (bottom,top) => { const c0 = chroma(top).rgb(); const c1 = chroma(bottom).rgb(); return chroma.rgb(f(c0, c1)); } const each = (f) => (c0, c1) => { const out = [] out[0] = f(c0[0], c1[0]); out[1] = f(c0[1], c1[1]); out[2] = f(c0[2], c1[2]); return out; } const normal = (a) => a const multiply = (a,b) => a * b / 255 const darken = (a,b) => a > b ? b : a const lighten = (a,b) => a > b ? a : b const screen = (a,b) => 255 * (1 - (1-a/255) * (1-b/255)) const overlay = (a,b) => b < 128 ? 2 * a * b / 255 : 255 * (1 - 2 * (1 - a / 255 ) * ( 1 - b / 255 )) const burn = (a,b) => 255 * (1 - (1 - b / 255) / (a/255)) const dodge = (a,b) => { if (a === 255) return 255; a = 255 * (b / 255) / (1 - a / 255); return a > 255 ? 255 : a } // # add = (a,b) -> // # if (a + b > 255) then 255 else a + b blend.normal = blend_f(each(normal)); blend.multiply = blend_f(each(multiply)); blend.screen = blend_f(each(screen)); blend.overlay = blend_f(each(overlay)); blend.darken = blend_f(each(darken)); blend.lighten = blend_f(each(lighten)); blend.dodge = blend_f(each(dodge)); blend.burn = blend_f(each(burn)); // blend.add = blend_f(each(add)); module.exports = blend;