UNPKG

choo-shortcache

Version:

choo nanocomponent cache shortcut

165 lines (142 loc) 4.92 kB
var events = require('./events') var eventsLength = events.length var ELEMENT_NODE = 1 var TEXT_NODE = 3 var COMMENT_NODE = 8 module.exports = morph // diff elements and apply the resulting patch to the old node // (obj, obj) -> null function morph (newNode, oldNode) { var nodeType = newNode.nodeType var nodeName = newNode.nodeName if (nodeType === ELEMENT_NODE) { copyAttrs(newNode, oldNode) } if (nodeType === TEXT_NODE || nodeType === COMMENT_NODE) { if (oldNode.nodeValue !== newNode.nodeValue) { oldNode.nodeValue = newNode.nodeValue } } // Some DOM nodes are weird // https://github.com/patrick-steele-idem/morphdom/blob/master/src/specialElHandlers.js if (nodeName === 'INPUT') updateInput(newNode, oldNode) else if (nodeName === 'OPTION') updateOption(newNode, oldNode) else if (nodeName === 'TEXTAREA') updateTextarea(newNode, oldNode) copyEvents(newNode, oldNode) } function copyAttrs (newNode, oldNode) { var oldAttrs = oldNode.attributes var newAttrs = newNode.attributes var attrNamespaceURI = null var attrValue = null var fromValue = null var attrName = null var attr = null for (var i = newAttrs.length - 1; i >= 0; --i) { attr = newAttrs[i] attrName = attr.name attrNamespaceURI = attr.namespaceURI attrValue = attr.value if (attrNamespaceURI) { attrName = attr.localName || attrName fromValue = oldNode.getAttributeNS(attrNamespaceURI, attrName) if (fromValue !== attrValue) { oldNode.setAttributeNS(attrNamespaceURI, attrName, attrValue) } } else { if (!oldNode.hasAttribute(attrName)) { oldNode.setAttribute(attrName, attrValue) } else { fromValue = oldNode.getAttribute(attrName) if (fromValue !== attrValue) { // apparently values are always cast to strings, ah well if (attrValue === 'null' || attrValue === 'undefined') { oldNode.removeAttribute(attrName) } else { oldNode.setAttribute(attrName, attrValue) } } } } } // Remove any extra attributes found on the original DOM element that // weren't found on the target element. for (var j = oldAttrs.length - 1; j >= 0; --j) { attr = oldAttrs[j] if (attr.specified !== false) { attrName = attr.name attrNamespaceURI = attr.namespaceURI if (attrNamespaceURI) { attrName = attr.localName || attrName if (!newNode.hasAttributeNS(attrNamespaceURI, attrName)) { oldNode.removeAttributeNS(attrNamespaceURI, attrName) } } else { if (!newNode.hasAttributeNS(null, attrName)) { oldNode.removeAttribute(attrName) } } } } } function copyEvents (newNode, oldNode) { for (var i = 0; i < eventsLength; i++) { var ev = events[i] if (newNode[ev]) { // if new element has a whitelisted attribute oldNode[ev] = newNode[ev] // update existing element } else if (oldNode[ev]) { // if existing element has it and new one doesnt oldNode[ev] = undefined // remove it from existing element } } } function updateOption (newNode, oldNode) { updateAttribute(newNode, oldNode, 'selected') } // The "value" attribute is special for the <input> element since it sets the // initial value. Changing the "value" attribute without changing the "value" // property will have no effect since it is only used to the set the initial // value. Similar for the "checked" attribute, and "disabled". function updateInput (newNode, oldNode) { var newValue = newNode.value var oldValue = oldNode.value updateAttribute(newNode, oldNode, 'checked') updateAttribute(newNode, oldNode, 'disabled') if (newValue !== oldValue) { oldNode.setAttribute('value', newValue) oldNode.value = newValue } if (newValue === 'null') { oldNode.value = '' oldNode.removeAttribute('value') } if (!newNode.hasAttributeNS(null, 'value')) { oldNode.removeAttribute('value') } else if (oldNode.type === 'range') { // this is so elements like slider move their UI thingy oldNode.value = newValue } } function updateTextarea (newNode, oldNode) { var newValue = newNode.value if (newValue !== oldNode.value) { oldNode.value = newValue } if (oldNode.firstChild && oldNode.firstChild.nodeValue !== newValue) { // Needed for IE. Apparently IE sets the placeholder as the // node value and vise versa. This ignores an empty update. if (newValue === '' && oldNode.firstChild.nodeValue === oldNode.placeholder) { return } oldNode.firstChild.nodeValue = newValue } } function updateAttribute (newNode, oldNode, name) { if (newNode[name] !== oldNode[name]) { oldNode[name] = newNode[name] if (newNode[name]) { oldNode.setAttribute(name, '') } else { oldNode.removeAttribute(name) } } }