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chessgroundx

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import { AnimCurrent } from './anim.js'; import { DragCurrent } from './drag.js'; import { Drawable } from './draw.js'; import * as cg from './types.js'; export interface HeadlessState { boardState: cg.BoardState; orientation: cg.Color; turnColor: cg.Color; check?: cg.Key[]; lastMove?: cg.Orig[]; coordinates: boolean; ranksPosition: cg.RanksPosition; autoCastle: boolean; viewOnly: boolean; disableContextMenu: boolean; addPieceZIndex: boolean; addDimensionsCssVarsTo?: HTMLElement; dimensionsCssVarsSuffix?: string; blockTouchScroll: boolean; pieceKey: boolean; highlight: { lastMove: boolean; check: boolean; }; animation: { enabled: boolean; duration: number; current?: AnimCurrent; }; movable: { free: boolean; color?: cg.Color | 'both'; dests?: cg.Dests; showDests: boolean; events: { after?: (orig: cg.Key, dest: cg.Key, metadata: cg.MoveMetadata) => void; afterNewPiece?: (piece: cg.Piece, dest: cg.Key, metadata: cg.MoveMetadata) => void; }; rookCastle: boolean; }; premovable: { enabled: boolean; premoveFunc: cg.Premove; predropFunc: cg.Predrop; castle: boolean; dests?: cg.Key[]; current?: cg.Move; events: { set?: (orig: cg.Orig, dest: cg.Key, metadata?: cg.SetPremoveMetadata) => void; unset?: () => void; }; }; draggable: { enabled: boolean; distance: number; autoDistance: boolean; showGhost: boolean; deleteOnDropOff: boolean; current?: DragCurrent; }; selectable: { enabled: boolean; selected?: cg.Selectable; fromPocket?: boolean; }; stats: { dragged: boolean; ctrlKey?: boolean; }; events: { change?: () => void; move?: (orig: cg.Key, dest: cg.Key, capturedPiece?: cg.Piece) => void; dropNewPiece?: (piece: cg.Piece, key: cg.Key) => void; select?: (key: cg.Key) => void; selectPocket?: (piece: cg.Piece) => void; insert?: (elements: cg.Elements) => void; }; drawable: Drawable; exploding?: cg.Exploding; hold: cg.Timer; dimensions: cg.BoardDimensions; notation: cg.Notation; kingRoles: cg.Role[]; pocketRoles?: cg.PocketRoles; } export interface State extends HeadlessState { dom: cg.Dom; } export declare function defaults(): HeadlessState;