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chessgroundx

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import * as cg from './types.js'; export const invRanks: readonly cg.Rank[] = [...cg.ranks].reverse(); function files(n: number) { return cg.files.slice(0, n); } function ranks(n: number) { return cg.ranks.slice(0, n); } export function allKeys(bd: cg.BoardDimensions): cg.Key[] { return Array.prototype.concat(...files(bd.width).map(c => ranks(bd.height).map(r => c + r))); } export function allPos(bd: cg.BoardDimensions): cg.Pos[] { return allKeys(bd).map(key2pos); } export const pos2key = (pos: cg.Pos): cg.Key => (cg.files[pos[0]] + cg.ranks[pos[1]]) as cg.Key; export const key2pos = (k: cg.Key): cg.Pos => [k.charCodeAt(0) - 97, k.charCodeAt(1) - 49]; export function roleOf(letter: cg.Letter | cg.DropOrig): cg.Role { return (letter.replace('+', 'p').replace('*', '_').replace('@', '').toLowerCase() + '-piece') as cg.Role; } export function letterOf(role: cg.Role, uppercase = false): cg.Letter { const letterPart = role.slice(0, role.indexOf('-')); const letter = (letterPart.length > 1 ? letterPart.replace('p', '+') : letterPart).replace('_', '*'); return (uppercase ? letter.toUpperCase() : letter) as cg.Letter; } export function dropOrigOf(role: cg.Role): cg.DropOrig { return (letterOf(role, true) + '@') as cg.DropOrig; } export function isDropOrig(orig: cg.Orig): orig is cg.DropOrig { return orig[0] === orig[0].toUpperCase(); } export function isKey(selectable: cg.Selectable | cg.Orig): selectable is cg.Key { return typeof selectable === 'string' && selectable[0] === selectable[0].toLowerCase(); } export function isPiece(selectable: cg.Selectable): selectable is cg.Piece { return typeof selectable !== 'string'; } export function isSame(lhs: cg.Selectable, rhs: cg.Selectable): boolean { if (isPiece(lhs) && isPiece(rhs)) return samePiece(lhs, rhs); else return lhs === rhs; } export function changeNumber<T>(map: Map<T, number>, key: T, num: number): void { map.set(key, (map.get(key) ?? 0) + num); } // TODO cover two-digit numbers // This function isn't used anywhere inside chessground btw, it's probably used in Lichess // Pychess has this in chess.ts export const uciToMove = (uci: string | undefined): cg.Key[] | undefined => { if (!uci) return undefined; if (uci[1] === '@') return [uci.slice(2, 4) as cg.Key]; return [uci.slice(0, 2), uci.slice(2, 4)] as cg.Key[]; }; export function memo<A>(f: () => A): cg.Memo<A> { let v: A | undefined; const ret = (): A => { if (v === undefined) v = f(); return v; }; ret.clear = () => { v = undefined; }; return ret; } export const timer = (): cg.Timer => { let startAt: number | undefined; return { start() { startAt = performance.now(); }, cancel() { startAt = undefined; }, stop() { if (!startAt) return 0; const time = performance.now() - startAt; startAt = undefined; return time; }, }; }; export const opposite = (c: cg.Color): cg.Color => (c === 'white' ? 'black' : 'white'); export const samePiece = (p1: cg.Piece, p2: cg.Piece): boolean => p1.role === p2.role && p1.color === p2.color && !!p1.promoted === !!p2.promoted; export const pieceSide = (p: cg.Piece, o: cg.Color): cg.Side => (p.color === o ? 'ally' : 'enemy'); export const pieceClasses = (p: cg.Piece, o: cg.Color): string => `${p.color} ${pieceSide(p, o)} ${p.mirror ? 'mirror' : ''} ${p.promoted ? 'promoted ' : ''}${p.role}`; export const distanceSq = (pos1: cg.Pos, pos2: cg.Pos): number => { const dx = pos1[0] - pos2[0], dy = pos1[1] - pos2[1]; return dx * dx + dy * dy; }; export const posToTranslate = (bounds: ClientRect, bd: cg.BoardDimensions): ((pos: cg.Pos, asWhite: boolean) => cg.NumberPair) => (pos, asWhite) => [ ((asWhite ? pos[0] : bd.width - 1 - pos[0]) * bounds.width) / bd.width, ((asWhite ? bd.height - 1 - pos[1] : pos[1]) * bounds.height) / bd.height, ]; export const translate = (el: HTMLElement, pos: cg.NumberPair): void => { el.style.transform = `translate(${pos[0]}px,${pos[1]}px)`; }; export const translateAndScale = (el: HTMLElement, pos: cg.NumberPair, scale = 1): void => { el.style.transform = `translate(${pos[0]}px,${pos[1]}px) scale(${scale})`; }; export const setVisible = (el: HTMLElement, v: boolean): void => { el.style.visibility = v ? 'visible' : 'hidden'; }; export const eventPosition = (e: cg.MouchEvent): cg.NumberPair | undefined => { if (e.clientX || e.clientX === 0) return [e.clientX, e.clientY!]; if (e.targetTouches?.[0]) return [e.targetTouches[0].clientX, e.targetTouches[0].clientY]; return; // touchend has no position! }; export const isRightButton = (e: cg.MouchEvent): boolean => e.buttons === 2 || e.button === 2; export const createEl = (tagName: string, className?: string): HTMLElement => { const el = document.createElement(tagName); if (className) el.className = className; return el; }; export const isMiniBoard = (el: HTMLElement): boolean => { return Array.from(el.classList).includes('mini'); }; export function computeSquareCenter( key: cg.Key, asWhite: boolean, bounds: ClientRect, bd: cg.BoardDimensions ): cg.NumberPair { const pos = key2pos(key); if (!asWhite) { pos[0] = bd.width - 1 - pos[0]; pos[1] = bd.height - 1 - pos[1]; } return [ bounds.left + (bounds.width * (pos[0] + 0.5)) / bd.width, bounds.top + (bounds.height * (bd.height - pos[1] - 0.5)) / bd.height, ]; }