chessgroundx
Version:
Extended lichess.org Chess UI
232 lines (212 loc) • 8.1 kB
text/typescript
import { State } from './state.js';
import * as board from './board.js';
import * as util from './util.js';
import { clear as drawClear } from './draw.js';
import * as cg from './types.js';
import { anim } from './anim.js';
export interface DragCurrent {
orig: cg.Key; // orig key of dragging piece
piece: cg.Piece;
origPos: cg.NumberPair; // first event position
pos: cg.NumberPair; // latest event position
started: boolean; // whether the drag has started; as per the distance setting
element: cg.PieceNode | (() => cg.PieceNode | undefined);
fromPocket?: boolean; // it is a piece from one of the pockets
force?: boolean; // can the new piece replace an existing one (editor)
previouslySelected?: cg.Selectable;
originTarget: EventTarget | null;
keyHasChanged: boolean; // whether the drag has left the orig key
}
export function start(s: State, e: cg.MouchEvent): void {
if (!e.isTrusted || (e.button !== undefined && e.button !== 0)) return; // only touch or left click
if (e.touches && e.touches.length > 1) return; // support one finger touch only
const bounds = s.dom.bounds(),
position = util.eventPosition(e)!,
orig = board.getKeyAtDomPos(position, board.whitePov(s), bounds, s.dimensions);
if (!orig) return;
const piece = s.boardState.pieces.get(orig);
const previouslySelected = s.selectable.selected;
if (!previouslySelected && s.drawable.enabled && (s.drawable.eraseOnClick || !piece || piece.color !== s.turnColor))
drawClear(s);
// Prevent touch scroll and create no corresponding mouse event, if there
// is an intent to interact with the board.
if (
e.cancelable !== false &&
(!e.touches || s.blockTouchScroll || piece || previouslySelected || pieceCloseTo(s, position))
)
e.preventDefault();
const hadPremove = !!s.premovable.current;
s.stats.ctrlKey = e.ctrlKey;
if (s.selectable.selected && board.canMove(s, s.selectable.selected, orig, !!s.selectable.fromPocket)) {
anim(state => board.select(state, orig), s);
} else {
board.select(s, orig);
}
const stillSelected = s.selectable.selected === orig;
const element = pieceElementByKey(s, orig);
if (piece && element && stillSelected && board.isDraggable(s, orig, false)) {
s.draggable.current = {
orig,
piece,
origPos: position,
pos: position,
started: s.draggable.autoDistance && s.stats.dragged,
element,
previouslySelected,
originTarget: e.target,
keyHasChanged: false,
};
element.cgDragging = true;
element.classList.add('dragging');
// place ghost
const ghost = s.dom.elements.ghost;
if (ghost) {
ghost.className = 'ghost ' + util.pieceClasses(piece, s.orientation);
util.translate(ghost, util.posToTranslate(bounds, s.dimensions)(util.key2pos(orig), board.whitePov(s)));
util.setVisible(ghost, true);
}
processDrag(s);
} else {
if (hadPremove) board.unsetPremove(s);
}
s.dom.redraw();
}
function pieceCloseTo(s: State, pos: cg.NumberPair): boolean {
const asWhite = board.whitePov(s),
bounds = s.dom.bounds(),
radiusSq = Math.pow(bounds.width / s.dimensions.width, 2);
for (const key of s.boardState.pieces.keys()) {
const center = util.computeSquareCenter(key, asWhite, bounds, s.dimensions);
if (util.distanceSq(center, pos) <= radiusSq) return true;
}
return false;
}
export function dragNewPiece(
s: State,
piece: cg.Piece,
fromPocket: boolean,
e: cg.MouchEvent,
previouslySelected?: cg.Selectable,
force?: boolean
): void {
s.dom.redraw();
const position = util.eventPosition(e)!;
s.boardState.pieces.set('a0', piece);
s.draggable.current = {
orig: 'a0',
piece,
origPos: position,
pos: position,
started: true,
element: () => pieceElementByKey(s, 'a0'),
previouslySelected,
originTarget: e.target,
fromPocket: fromPocket,
force: !!force,
keyHasChanged: false,
};
processDrag(s);
}
export function processDrag(s: State): void {
requestAnimationFrame(() => {
const cur = s.draggable.current;
if (!cur) return;
// cancel animations while dragging
if (s.animation.current?.plan.anims.has(cur.orig)) s.animation.current = undefined;
// if moving piece is gone, cancel
const origPiece = s.boardState.pieces.get(cur.orig);
if (!util.samePiece(origPiece!, cur.piece)) cancel(s);
else {
if (!cur.started && util.distanceSq(cur.pos, cur.origPos) >= Math.pow(s.draggable.distance, 2))
cur.started = true;
if (cur.started) {
// support lazy elements
if (typeof cur.element === 'function') {
const found = cur.element();
if (!found) return;
found.cgDragging = true;
found.classList.add('dragging');
cur.element = found;
}
const bounds = s.dom.bounds();
util.translate(cur.element, [
cur.pos[0] - bounds.left - bounds.width / (2 * s.dimensions.width),
cur.pos[1] - bounds.top - bounds.height / (2 * s.dimensions.height),
]);
if (cur.orig !== 'a0')
cur.keyHasChanged ||= cur.orig !== board.getKeyAtDomPos(cur.pos, board.whitePov(s), bounds, s.dimensions);
}
}
processDrag(s);
});
}
export function move(s: State, e: cg.MouchEvent): void {
// support one finger touch only
if (s.draggable.current && (!e.touches || e.touches.length < 2)) {
s.draggable.current.pos = util.eventPosition(e)!;
}
}
export function end(s: State, e: cg.MouchEvent): void {
const cur = s.draggable.current;
if (!cur) return;
// create no corresponding mouse event
if (e.type === 'touchend' && e.cancelable !== false) e.preventDefault();
// comparing with the origin target is an easy way to test that the end event
// has the same touch origin
if (e.type === 'touchend' && cur.originTarget !== e.target) {
s.draggable.current = undefined;
return;
}
board.unsetPremove(s);
// touchend has no position; so use the last touchmove position instead
const eventPos = util.eventPosition(e) || cur.pos;
const dest = board.getKeyAtDomPos(eventPos, board.whitePov(s), s.dom.bounds(), s.dimensions);
const target = e.target as HTMLElement;
const onPocket = Number(target.getAttribute('data-nb') ?? -1) >= 0;
const targetPiece = onPocket
? ({ role: target.getAttribute('data-role'), color: target.getAttribute('data-color') } as cg.Piece)
: undefined;
if (dest && cur.started && cur.orig !== dest) {
s.stats.ctrlKey = e.ctrlKey;
if (board.userMove(s, cur.orig !== 'a0' ? cur.orig : cur.piece, dest, !!cur.fromPocket)) s.stats.dragged = true;
} else if (s.draggable.deleteOnDropOff && !dest) {
s.boardState.pieces.delete(cur.orig);
if (cur.fromPocket) util.changeNumber(s.boardState.pockets![cur.piece.color], cur.piece.role, -1);
board.callUserFunction(s.events.change);
}
if (
((cur.previouslySelected &&
(cur.orig === cur.previouslySelected || util.isSame(cur.piece, cur.previouslySelected))) ||
cur.keyHasChanged) &&
(cur.orig === dest || !dest)
)
board.unselect(s);
if (cur.orig === 'a0' && (!targetPiece || !util.samePiece(cur.piece, targetPiece))) board.unselect(s);
else if (!s.selectable.enabled) board.unselect(s);
if (cur.orig === 'a0') s.boardState.pieces.delete('a0');
removeDragElements(s);
s.draggable.current = undefined;
s.dom.redraw();
}
export function cancel(s: State): void {
const cur = s.draggable.current;
if (cur) {
s.draggable.current = undefined;
s.boardState.pieces.delete('a0');
board.unselect(s);
removeDragElements(s);
s.dom.redraw();
}
}
function removeDragElements(s: State): void {
const e = s.dom.elements;
if (e.ghost) util.setVisible(e.ghost, false);
}
export function pieceElementByKey(s: State, key: cg.Key): cg.PieceNode | undefined {
let el = s.dom.elements.board.firstChild;
while (el) {
if ((el as cg.KeyedNode).cgKey === key && (el as cg.KeyedNode).tagName === 'PIECE') return el as cg.PieceNode;
el = el.nextSibling;
}
return;
}