chessgroundx
Version:
Extended lichess.org Chess UI
60 lines (52 loc) • 1.97 kB
text/typescript
import { State } from './state.js';
import {
key2pos,
createEl,
posToTranslate as posToTranslateFromBounds,
translateAndScale,
pieceClasses as pieceNameOf,
} from './util.js';
import { whitePov } from './board.js';
import * as cg from './types.js';
import { DrawShape } from './draw.js';
import { SyncableShape, Hash, syncShapes } from './sync.js';
export function render(state: State, autoPieceEl: HTMLElement): void {
const autoPieces = state.drawable.autoShapes.filter(autoShape => autoShape.piece);
const autoPieceShapes: SyncableShape[] = autoPieces.map((s: DrawShape) => {
return {
shape: s,
hash: hash(s),
current: false,
};
});
syncShapes(autoPieceShapes, autoPieceEl, shape => renderShape(state, shape, state.dom.bounds()));
}
export function renderResized(state: State): void {
const asWhite: boolean = whitePov(state),
posToTranslate = posToTranslateFromBounds(state.dom.bounds(), state.dimensions);
let el = state.dom.elements.autoPieces?.firstChild as cg.PieceNode | undefined;
while (el) {
translateAndScale(el, posToTranslate(key2pos(el.cgKey), asWhite), el.cgScale);
el = el.nextSibling as cg.PieceNode | undefined;
}
}
function renderShape(state: State, { shape, hash }: SyncableShape, bounds: ClientRect): cg.PieceNode {
if (shape.piece) {
const orig = shape.orig;
const scale = shape.piece.scale;
const pieceEl = createEl('piece', pieceNameOf(shape.piece, state.orientation)) as cg.PieceNode;
pieceEl.setAttribute('cgHash', hash);
pieceEl.cgKey = orig;
pieceEl.cgScale = scale;
translateAndScale(
pieceEl,
posToTranslateFromBounds(bounds, state.dimensions)(key2pos(orig), whitePov(state)),
scale
);
return pieceEl;
} else {
return createEl('piece', '') as cg.PieceNode;
}
}
const hash = (autoPiece: DrawShape): Hash =>
[autoPiece.orig, autoPiece.piece?.role, autoPiece.piece?.color, autoPiece.piece?.scale].join(',');