chessground
Version:
lichess.org chess ui
263 lines (239 loc) • 9.63 kB
text/typescript
import { State } from './state.js';
import { key2pos, createEl, posToTranslate as posToTranslateFromBounds, translate } from './util.js';
import { whitePov } from './board.js';
import { AnimCurrent, AnimVectors, AnimVector, AnimFadings } from './anim.js';
import { DragCurrent } from './drag.js';
import * as cg from './types.js';
type PieceName = string; // `$color $role`
// ported from https://github.com/lichess-org/lichobile/blob/master/src/chessground/render.ts
// in case of bugs, blame @veloce
export function render(s: State): void {
const asWhite: boolean = whitePov(s),
posToTranslate = posToTranslateFromBounds(s.dom.bounds()),
boardEl: HTMLElement = s.dom.elements.board,
pieces: cg.Pieces = s.pieces,
curAnim: AnimCurrent | undefined = s.animation.current,
anims: AnimVectors = curAnim ? curAnim.plan.anims : new Map(),
fadings: AnimFadings = curAnim ? curAnim.plan.fadings : new Map(),
curDrag: DragCurrent | undefined = s.draggable.current,
squares: cg.SquareClasses = computeSquareClasses(s),
samePieces: Set<cg.Key> = new Set(),
sameSquares: Set<cg.Key> = new Set(),
movedPieces: Map<PieceName, cg.PieceNode[]> = new Map(),
movedSquares: Map<string, cg.SquareNode[]> = new Map(); // by class name
let k: cg.Key,
el: cg.PieceNode | cg.SquareNode | undefined,
pieceAtKey: cg.Piece | undefined,
elPieceName: PieceName,
anim: AnimVector | undefined,
fading: cg.Piece | undefined,
pMvdset: cg.PieceNode[] | undefined,
pMvd: cg.PieceNode | undefined,
sMvdset: cg.SquareNode[] | undefined,
sMvd: cg.SquareNode | undefined;
// walk over all board dom elements, apply animations and flag moved pieces
el = boardEl.firstChild as cg.PieceNode | cg.SquareNode | undefined;
while (el) {
k = el.cgKey;
if (isPieceNode(el)) {
pieceAtKey = pieces.get(k);
anim = anims.get(k);
fading = fadings.get(k);
elPieceName = el.cgPiece;
// if piece not being dragged anymore, remove dragging style
if (el.cgDragging && (!curDrag || curDrag.orig !== k)) {
el.classList.remove('dragging');
translate(el, posToTranslate(key2pos(k), asWhite));
el.cgDragging = false;
}
// remove fading class if it still remains
if (!fading && el.cgFading) {
el.cgFading = false;
el.classList.remove('fading');
}
// there is now a piece at this dom key
if (pieceAtKey) {
// continue animation if already animating and same piece
// (otherwise it could animate a captured piece)
if (anim && el.cgAnimating && elPieceName === pieceNameOf(pieceAtKey)) {
const pos = key2pos(k);
pos[0] += anim[2];
pos[1] += anim[3];
el.classList.add('anim');
translate(el, posToTranslate(pos, asWhite));
} else if (el.cgAnimating) {
el.cgAnimating = false;
el.classList.remove('anim');
translate(el, posToTranslate(key2pos(k), asWhite));
if (s.addPieceZIndex) el.style.zIndex = posZIndex(key2pos(k), asWhite);
}
// same piece: flag as same
if (elPieceName === pieceNameOf(pieceAtKey) && (!fading || !el.cgFading)) {
samePieces.add(k);
}
// different piece: flag as moved unless it is a fading piece
else {
if (fading && elPieceName === pieceNameOf(fading)) {
el.classList.add('fading');
el.cgFading = true;
} else {
appendValue(movedPieces, elPieceName, el);
}
}
}
// no piece: flag as moved
else {
appendValue(movedPieces, elPieceName, el);
}
} else if (isSquareNode(el)) {
const cn = el.className;
if (squares.get(k) === cn) sameSquares.add(k);
else appendValue(movedSquares, cn, el);
}
el = el.nextSibling as cg.PieceNode | cg.SquareNode | undefined;
}
// walk over all squares in current set, apply dom changes to moved squares
// or append new squares
for (const [sk, className] of squares) {
if (!sameSquares.has(sk)) {
sMvdset = movedSquares.get(className);
sMvd = sMvdset && sMvdset.pop();
const translation = posToTranslate(key2pos(sk), asWhite);
if (sMvd) {
sMvd.cgKey = sk;
translate(sMvd, translation);
} else {
const squareNode = createEl('square', className) as cg.SquareNode;
squareNode.cgKey = sk;
translate(squareNode, translation);
boardEl.insertBefore(squareNode, boardEl.firstChild);
}
}
}
// walk over all pieces in current set, apply dom changes to moved pieces
// or append new pieces
for (const [k, p] of pieces) {
anim = anims.get(k);
if (!samePieces.has(k)) {
pMvdset = movedPieces.get(pieceNameOf(p));
pMvd = pMvdset && pMvdset.pop();
// a same piece was moved
if (pMvd) {
// apply dom changes
pMvd.cgKey = k;
if (pMvd.cgFading) {
pMvd.classList.remove('fading');
pMvd.cgFading = false;
}
const pos = key2pos(k);
if (s.addPieceZIndex) pMvd.style.zIndex = posZIndex(pos, asWhite);
if (anim) {
pMvd.cgAnimating = true;
pMvd.classList.add('anim');
pos[0] += anim[2];
pos[1] += anim[3];
}
translate(pMvd, posToTranslate(pos, asWhite));
}
// no piece in moved obj: insert the new piece
// assumes the new piece is not being dragged
else {
const pieceName = pieceNameOf(p),
pieceNode = createEl('piece', pieceName) as cg.PieceNode,
pos = key2pos(k);
pieceNode.cgPiece = pieceName;
pieceNode.cgKey = k;
if (anim) {
pieceNode.cgAnimating = true;
pos[0] += anim[2];
pos[1] += anim[3];
}
translate(pieceNode, posToTranslate(pos, asWhite));
if (s.addPieceZIndex) pieceNode.style.zIndex = posZIndex(pos, asWhite);
boardEl.appendChild(pieceNode);
}
}
}
// remove any element that remains in the moved sets
for (const nodes of movedPieces.values()) removeNodes(s, nodes);
for (const nodes of movedSquares.values()) removeNodes(s, nodes);
}
export function renderResized(s: State): void {
const asWhite: boolean = whitePov(s),
posToTranslate = posToTranslateFromBounds(s.dom.bounds());
let el = s.dom.elements.board.firstChild as cg.PieceNode | cg.SquareNode | undefined;
while (el) {
if ((isPieceNode(el) && !el.cgAnimating) || isSquareNode(el)) {
translate(el, posToTranslate(key2pos(el.cgKey), asWhite));
}
el = el.nextSibling as cg.PieceNode | cg.SquareNode | undefined;
}
}
export function updateBounds(s: State): void {
const bounds = s.dom.elements.wrap.getBoundingClientRect();
const container = s.dom.elements.container;
const ratio = bounds.height / bounds.width;
const width = (Math.floor((bounds.width * window.devicePixelRatio) / 8) * 8) / window.devicePixelRatio;
const height = width * ratio;
container.style.width = width + 'px';
container.style.height = height + 'px';
s.dom.bounds.clear();
s.addDimensionsCssVarsTo?.style.setProperty('---cg-width', width + 'px');
s.addDimensionsCssVarsTo?.style.setProperty('---cg-height', height + 'px');
}
const isPieceNode = (el: cg.PieceNode | cg.SquareNode): el is cg.PieceNode => el.tagName === 'PIECE';
const isSquareNode = (el: cg.PieceNode | cg.SquareNode): el is cg.SquareNode => el.tagName === 'SQUARE';
function removeNodes(s: State, nodes: HTMLElement[]): void {
for (const node of nodes) s.dom.elements.board.removeChild(node);
}
function posZIndex(pos: cg.Pos, asWhite: boolean): string {
const minZ = 3;
const rank = pos[1];
const z = asWhite ? minZ + 7 - rank : minZ + rank;
return `${z}`;
}
const pieceNameOf = (piece: cg.Piece): string => `${piece.color} ${piece.role}`;
function computeSquareClasses(s: State): cg.SquareClasses {
const squares: cg.SquareClasses = new Map();
if (s.lastMove && s.highlight.lastMove)
for (const k of s.lastMove) {
addSquare(squares, k, 'last-move');
}
if (s.check && s.highlight.check) addSquare(squares, s.check, 'check');
if (s.selected) {
addSquare(squares, s.selected, 'selected');
if (s.movable.showDests) {
const dests = s.movable.dests?.get(s.selected);
if (dests)
for (const k of dests) {
addSquare(squares, k, 'move-dest' + (s.pieces.has(k) ? ' oc' : ''));
}
const pDests = s.premovable.customDests?.get(s.selected) ?? s.premovable.dests;
if (pDests)
for (const k of pDests) {
addSquare(squares, k, 'premove-dest' + (s.pieces.has(k) ? ' oc' : ''));
}
}
}
const premove = s.premovable.current;
if (premove) for (const k of premove) addSquare(squares, k, 'current-premove');
else if (s.predroppable.current) addSquare(squares, s.predroppable.current.key, 'current-premove');
const o = s.exploding;
if (o) for (const k of o.keys) addSquare(squares, k, 'exploding' + o.stage);
if (s.highlight.custom) {
s.highlight.custom.forEach((v: string, k: cg.Key) => {
addSquare(squares, k, v);
});
}
return squares;
}
function addSquare(squares: cg.SquareClasses, key: cg.Key, klass: string): void {
const classes = squares.get(key);
if (classes) squares.set(key, `${classes} ${klass}`);
else squares.set(key, klass);
}
function appendValue<K, V>(map: Map<K, V[]>, key: K, value: V): void {
const arr = map.get(key);
if (arr) arr.push(value);
else map.set(key, [value]);
}