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chessground

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import * as util from './util.js'; import * as cg from './types.js'; type Mobility = (x1: number, y1: number, x2: number, y2: number) => boolean; const diff = (a: number, b: number): number => Math.abs(a - b); const pawn = (color: cg.Color): Mobility => (x1, y1, x2, y2) => diff(x1, x2) < 2 && (color === 'white' ? // allow 2 squares from first two ranks, for horde y2 === y1 + 1 || (y1 <= 1 && y2 === y1 + 2 && x1 === x2) : y2 === y1 - 1 || (y1 >= 6 && y2 === y1 - 2 && x1 === x2)); export const knight: Mobility = (x1, y1, x2, y2) => { const xd = diff(x1, x2); const yd = diff(y1, y2); return (xd === 1 && yd === 2) || (xd === 2 && yd === 1); }; const bishop: Mobility = (x1, y1, x2, y2) => { return diff(x1, x2) === diff(y1, y2); }; const rook: Mobility = (x1, y1, x2, y2) => { return x1 === x2 || y1 === y2; }; export const queen: Mobility = (x1, y1, x2, y2) => { return bishop(x1, y1, x2, y2) || rook(x1, y1, x2, y2); }; const king = (color: cg.Color, rookFiles: number[], canCastle: boolean): Mobility => (x1, y1, x2, y2) => (diff(x1, x2) < 2 && diff(y1, y2) < 2) || (canCastle && y1 === y2 && y1 === (color === 'white' ? 0 : 7) && ((x1 === 4 && ((x2 === 2 && rookFiles.includes(0)) || (x2 === 6 && rookFiles.includes(7)))) || rookFiles.includes(x2))); function rookFilesOf(pieces: cg.Pieces, color: cg.Color) { const backrank = color === 'white' ? '1' : '8'; const files = []; for (const [key, piece] of pieces) { if (key[1] === backrank && piece.color === color && piece.role === 'rook') { files.push(util.key2pos(key)[0]); } } return files; } export function premove(pieces: cg.Pieces, key: cg.Key, canCastle: boolean): cg.Key[] { const piece = pieces.get(key); if (!piece) return []; const pos = util.key2pos(key), r = piece.role, mobility: Mobility = r === 'pawn' ? pawn(piece.color) : r === 'knight' ? knight : r === 'bishop' ? bishop : r === 'rook' ? rook : r === 'queen' ? queen : king(piece.color, rookFilesOf(pieces, piece.color), canCastle); return util.allPos .filter(pos2 => (pos[0] !== pos2[0] || pos[1] !== pos2[1]) && mobility(pos[0], pos[1], pos2[0], pos2[1])) .map(util.pos2key); }