chessground
Version:
lichess.org chess ui
68 lines (60 loc) • 2.26 kB
text/typescript
import { Api, start } from './api.js';
import { Config, configure } from './config.js';
import { HeadlessState, State, defaults } from './state.js';
import { renderWrap } from './wrap.js';
import * as events from './events.js';
import { render, renderResized, updateBounds } from './render.js';
import * as autoPieces from './autoPieces.js';
import * as svg from './svg.js';
import * as util from './util.js';
export function initModule({ el, config }: { el: HTMLElement; config?: Config }): Api {
return Chessground(el, config);
}
export function Chessground(element: HTMLElement, config?: Config): Api {
const maybeState: State | HeadlessState = defaults();
configure(maybeState, config || {});
function redrawAll(): State {
const prevUnbind = 'dom' in maybeState ? maybeState.dom.unbind : undefined;
// compute bounds from existing board element if possible
// this allows non-square boards from CSS to be handled (for 3D)
const elements = renderWrap(element, maybeState),
bounds = util.memo(() => elements.board.getBoundingClientRect()),
redrawNow = (skipSvg?: boolean): void => {
render(state);
if (elements.autoPieces) autoPieces.render(state, elements.autoPieces);
if (!skipSvg && elements.svg) svg.renderSvg(state, elements.svg, elements.customSvg!);
},
onResize = (): void => {
updateBounds(state);
renderResized(state);
if (elements.autoPieces) autoPieces.renderResized(state);
};
const state = maybeState as State;
state.dom = {
elements,
bounds,
redraw: debounceRedraw(redrawNow),
redrawNow,
unbind: prevUnbind,
};
state.drawable.prevSvgHash = '';
updateBounds(state);
redrawNow(false);
events.bindBoard(state, onResize);
if (!prevUnbind) state.dom.unbind = events.bindDocument(state, onResize);
state.events.insert && state.events.insert(elements);
return state;
}
return start(redrawAll(), redrawAll);
}
function debounceRedraw(redrawNow: (skipSvg?: boolean) => void): () => void {
let redrawing = false;
return () => {
if (redrawing) return;
redrawing = true;
requestAnimationFrame(() => {
redrawNow();
redrawing = false;
});
};
}