chessground
Version:
lichess.org chess ui
48 lines (40 loc) • 1.82 kB
text/typescript
import { State } from './state.js';
import { key2pos, createEl, posToTranslate as posToTranslateFromBounds, translateAndScale } from './util.js';
import { whitePov } from './board.js';
import * as cg from './types.js';
import { DrawShape } from './draw.js';
import { SyncableShape, Hash, syncShapes } from './sync.js';
export function render(state: State, autoPieceEl: HTMLElement): void {
const autoPieces = state.drawable.autoShapes.filter(autoShape => autoShape.piece);
const autoPieceShapes: SyncableShape[] = autoPieces.map((s: DrawShape) => {
return {
shape: s,
hash: hash(s),
current: false,
};
});
syncShapes(autoPieceShapes, autoPieceEl, shape => renderShape(state, shape, state.dom.bounds()));
}
export function renderResized(state: State): void {
const asWhite: boolean = whitePov(state),
posToTranslate = posToTranslateFromBounds(state.dom.bounds());
let el = state.dom.elements.autoPieces?.firstChild as cg.PieceNode | undefined;
while (el) {
translateAndScale(el, posToTranslate(key2pos(el.cgKey), asWhite), el.cgScale);
el = el.nextSibling as cg.PieceNode | undefined;
}
}
function renderShape(state: State, { shape, hash }: SyncableShape, bounds: DOMRectReadOnly): cg.PieceNode {
const orig = shape.orig;
const role = shape.piece?.role;
const color = shape.piece?.color;
const scale = shape.piece?.scale;
const pieceEl = createEl('piece', `${role} ${color}`) as cg.PieceNode;
pieceEl.setAttribute('cgHash', hash);
pieceEl.cgKey = orig;
pieceEl.cgScale = scale;
translateAndScale(pieceEl, posToTranslateFromBounds(bounds)(key2pos(orig), whitePov(state)), scale);
return pieceEl;
}
const hash = (autoPiece: DrawShape): Hash =>
[autoPiece.orig, autoPiece.piece?.role, autoPiece.piece?.color, autoPiece.piece?.scale].join(',');