chessground
Version:
lichess.org chess ui
38 lines • 1.95 kB
JavaScript
import { key2pos, createEl, posToTranslate as posToTranslateFromBounds, translateAndScale } from './util.js';
import { whitePov } from './board.js';
import { syncShapes } from './sync.js';
export function render(state, autoPieceEl) {
const autoPieces = state.drawable.autoShapes.filter(autoShape => autoShape.piece);
const autoPieceShapes = autoPieces.map((s) => {
return {
shape: s,
hash: hash(s),
current: false,
};
});
syncShapes(autoPieceShapes, autoPieceEl, shape => renderShape(state, shape, state.dom.bounds()));
}
export function renderResized(state) {
var _a;
const asWhite = whitePov(state), posToTranslate = posToTranslateFromBounds(state.dom.bounds());
let el = (_a = state.dom.elements.autoPieces) === null || _a === void 0 ? void 0 : _a.firstChild;
while (el) {
translateAndScale(el, posToTranslate(key2pos(el.cgKey), asWhite), el.cgScale);
el = el.nextSibling;
}
}
function renderShape(state, { shape, hash }, bounds) {
var _a, _b, _c;
const orig = shape.orig;
const role = (_a = shape.piece) === null || _a === void 0 ? void 0 : _a.role;
const color = (_b = shape.piece) === null || _b === void 0 ? void 0 : _b.color;
const scale = (_c = shape.piece) === null || _c === void 0 ? void 0 : _c.scale;
const pieceEl = createEl('piece', `${role} ${color}`);
pieceEl.setAttribute('cgHash', hash);
pieceEl.cgKey = orig;
pieceEl.cgScale = scale;
translateAndScale(pieceEl, posToTranslateFromBounds(bounds)(key2pos(orig), whitePov(state)), scale);
return pieceEl;
}
const hash = (autoPiece) => { var _a, _b, _c; return [autoPiece.orig, (_a = autoPiece.piece) === null || _a === void 0 ? void 0 : _a.role, (_b = autoPiece.piece) === null || _b === void 0 ? void 0 : _b.color, (_c = autoPiece.piece) === null || _c === void 0 ? void 0 : _c.scale].join(','); };
//# sourceMappingURL=autoPieces.js.map