chessground12
Version:
Extended lishuuro.org Chess UI
168 lines (141 loc) • 4.56 kB
text/typescript
import {
Rank,
ranks as ranks2,
files as files2,
Geometry,
Key,
dimensions,
Pos,
PieceLetter,
Role,
DropOrig,
Variant,
Memo,
Timer,
Color,
Piece,
PieceSide,
BoardDimensions,
NumberPair,
MouchEvent,
} from './types';
export const invRanks: readonly Rank[] = [...ranks2].reverse();
export const NRanks: readonly number[] = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12];
export const invNRanks: readonly number[] = [...NRanks].reverse();
function files(n: number) {
return files2.slice(0, n);
}
function ranks(n: number) {
return ranks2.slice(0, n);
}
export function allKeys(geom: Geometry): Key[] {
const bd = dimensions[geom];
return Array.prototype.concat(...files(bd.width).map(c => ranks(bd.height).map(r => c + r)));
}
export function allPos(geom: Geometry): Pos[] {
return allKeys(geom).map(key2pos);
}
export const pos2key = (pos: Pos): Key => (files2[pos[0]] + ranks2[pos[1]]) as Key;
export const key2pos = (k: Key): Pos => {
if (k.length == 2) {
return [k.charCodeAt(0) - 97, k.charCodeAt(1) - 49];
} else {
const rank = parseInt(k.slice(1));
return [k.charCodeAt(0) - 97, rank - 1];
}
};
export function roleOf(letter: PieceLetter): Role {
return (letter.replace('+', 'p').toLowerCase() + '-piece') as Role;
}
export function letterOf(role: Role, uppercase = false): PieceLetter {
const letterPart = role.slice(0, role.indexOf('-'));
const letter = letterPart.length > 1 ? letterPart.replace('p', '+') : letterPart;
return (uppercase ? letter.toUpperCase() : letter) as PieceLetter;
}
export function dropOrigOf(role: Role): DropOrig {
return (letterOf(role, true) + '@') as DropOrig;
}
export function kingRoles(_variant: Variant): Role[] {
return ['k-piece'];
}
export function memo<A>(f: () => A): Memo<A> {
let v: A | undefined;
const ret = (): A => {
if (v === undefined) v = f();
return v;
};
ret.clear = () => {
v = undefined;
};
return ret;
}
export const timer = (): Timer => {
let startAt: number | undefined;
return {
start() {
startAt = performance.now();
},
cancel() {
startAt = undefined;
},
stop() {
if (!startAt) return 0;
const time = performance.now() - startAt;
startAt = undefined;
return time;
},
};
};
export const opposite = (c: Color): Color => (c === 'white' ? 'black' : 'white');
export const samePiece = (p1: Piece, p2: Piece): boolean =>
p1.role === p2.role && p1.color === p2.color && p1.promoted === p2.promoted;
export const pieceSide = (p: Piece, o: Color): PieceSide => (p.color === o ? 'ally' : 'enemy');
export const pieceClasses = (p: Piece, o: Color): string =>
`${p.color} ${pieceSide(p, o)} ${p.promoted ? 'promoted ' : ''}${p.role}`;
export const distanceSq = (pos1: Pos, pos2: Pos): number => {
const dx = pos1[0] - pos2[0],
dy = pos1[1] - pos2[1];
return dx * dx + dy * dy;
};
export const posToTranslate =
(bounds: DOMRect, bd: BoardDimensions): ((pos: Pos, asWhite: boolean) => NumberPair) =>
(pos, asWhite) => [
((asWhite ? pos[0] : bd.width - 1 - pos[0]) * bounds.width) / bd.width,
((asWhite ? bd.height - 1 - pos[1] : pos[1]) * bounds.height) / bd.height,
];
export const translate = (el: HTMLElement, pos: NumberPair): void => {
el.style.transform = `translate(${pos[0]}px,${pos[1]}px)`;
};
export const setVisible = (el: HTMLElement, v: boolean): void => {
el.style.visibility = v ? 'visible' : 'hidden';
};
export const eventPosition = (e: MouchEvent): NumberPair | undefined => {
if (e.clientX || e.clientX === 0) return [e.clientX, e.clientY!];
if (e.targetTouches?.[0]) return [e.targetTouches[0].clientX, e.targetTouches[0].clientY];
return; // touchend has no position!
};
export const isRightButton = (e: MouchEvent): boolean => e.buttons === 2 || e.button === 2;
export const createEl = (tagName: string, className?: string): HTMLElement => {
const el = document.createElement(tagName);
if (className) el.className = className;
return el;
};
export const isMiniBoard = (el: HTMLElement): boolean => {
return Array.from(el.classList).includes('mini');
};
export function computeSquareCenter(
key: Key,
asWhite: boolean,
bounds: DOMRect,
bd: BoardDimensions,
): NumberPair {
const pos = key2pos(key);
if (!asWhite) {
pos[0] = bd.width - 1 - pos[0];
pos[1] = bd.height - 1 - pos[1];
}
return [
bounds.left + (bounds.width * (pos[0] + 0.5)) / bd.width,
bounds.top + (bounds.height * (bd.height - pos[1] - 0.5)) / bd.height,
];
}