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chessfield

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A TypeScript+ThreeJS library to render a 3D chessboard

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import { Observable } from 'rxjs'; import { BufferGeometry } from 'three'; import { ChessfieldConfig } from '../resource/chessfield.config.ts'; import { Themes } from '../resource/chessfield.types.ts'; import * as cg from 'chessground/types'; import * as cf from '../resource/chessfield.types.ts'; export declare class Store { private config?; static readonly boardSize = 8; static readonly squareSize: number; static readonly squareHeight: number; static readonly initialFen: string; static themes: Themes; private boardPiecesObjectsMap; private piecesGeometriesGltfMap; setPiecesGeometriesGltfMap(piecesGeometriesGltfMap: Map<cg.Role, BufferGeometry>): void; getPiecesGeometriesGltfMap(): Map<cg.Role, BufferGeometry<import('three').NormalBufferAttributes>>; constructor(config?: ChessfieldConfig | undefined); getConfig(): ChessfieldConfig; setConfig(config: ChessfieldConfig): void; private movesSubject; movesSubject$: Observable<cf.Moves>; setFen: (fen: cg.FEN, lastMove?: cg.Key[]) => void; private gamePiecesSubject; gamePiecesSubject$: Observable<cf.BoardPiece[]>; updategamePieces: (list: cf.BoardPiece[]) => void; setBoardPiecesObjectsMap(boardPiecesObjectsMap: cf.ColorPieceNameObjectMap): void; getBoardPiecesObjectsMap(): cf.ColorPieceNameObjectMap; }