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check2d

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Polygons, Ellipses, Circles, Boxes, Lines, Points. Ray-Casting, offsets, rotation, scaling, padding, groups.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = quickselect; /** * Rearranges items so that all items in the [left, k] are the smallest. * The k-th element will have the (k - left + 1)-th smallest value in [left, right]. * * @template T * @param {T[]} arr the array to partially sort (in place) * @param {number} k middle index for partial sorting (as defined above) * @param {number} [left=0] left index of the range to sort * @param {number} [right=arr.length-1] right index * @param {(a: T, b: T) => number} [compare = (a, b) => a - b] compare function */ function quickselect(arr, k, left = 0, right = arr.length - 1, compare = defaultCompare) { while (right > left) { if (right - left > 600) { const n = right - left + 1; const m = k - left + 1; const z = Math.log(n); const s = 0.5 * Math.exp(2 * z / 3); const sd = 0.5 * Math.sqrt(z * s * (n - s) / n) * (m - n / 2 < 0 ? -1 : 1); const newLeft = Math.max(left, Math.floor(k - m * s / n + sd)); const newRight = Math.min(right, Math.floor(k + (n - m) * s / n + sd)); quickselect(arr, k, newLeft, newRight, compare); } const t = arr[k]; let i = left; /** @type {number} */ let j = right; swap(arr, left, k); if (compare(arr[right], t) > 0) swap(arr, left, right); while (i < j) { swap(arr, i, j); i++; j--; while (compare(arr[i], t) < 0) i++; while (compare(arr[j], t) > 0) j--; } if (compare(arr[left], t) === 0) swap(arr, left, j); else { j++; swap(arr, j, right); } if (j <= k) left = j + 1; if (k <= j) right = j - 1; } } /** * @template T * @param {T[]} arr * @param {number} i * @param {number} j */ function swap(arr, i, j) { const tmp = arr[i]; arr[i] = arr[j]; arr[j] = tmp; } /** * @template T * @param {T} a * @param {T} b * @returns {number} */ function defaultCompare(a, b) { return a < b ? -1 : a > b ? 1 : 0; }