chart.js
Version:
Simple HTML5 charts using the canvas element.
218 lines (187 loc) • 5.01 kB
JavaScript
var defaults = require('../core/core.defaults');
var Element = require('../core/core.element');
defaults._set('global', {
elements: {
rectangle: {
backgroundColor: defaults.global.defaultColor,
borderColor: defaults.global.defaultColor,
borderSkipped: 'bottom',
borderWidth: 0
}
}
});
function isVertical(bar) {
return bar._view.width !== undefined;
}
/**
* Helper function to get the bounds of the bar regardless of the orientation
* @param bar {Chart.Element.Rectangle} the bar
* @return {Bounds} bounds of the bar
* @private
*/
function getBarBounds(bar) {
var vm = bar._view;
var x1, x2, y1, y2;
if (isVertical(bar)) {
// vertical
var halfWidth = vm.width / 2;
x1 = vm.x - halfWidth;
x2 = vm.x + halfWidth;
y1 = Math.min(vm.y, vm.base);
y2 = Math.max(vm.y, vm.base);
} else {
// horizontal bar
var halfHeight = vm.height / 2;
x1 = Math.min(vm.x, vm.base);
x2 = Math.max(vm.x, vm.base);
y1 = vm.y - halfHeight;
y2 = vm.y + halfHeight;
}
return {
left: x1,
top: y1,
right: x2,
bottom: y2
};
}
module.exports = Element.extend({
draw: function() {
var ctx = this._chart.ctx;
var vm = this._view;
var left, right, top, bottom, signX, signY, borderSkipped;
var borderWidth = vm.borderWidth;
if (!vm.horizontal) {
// bar
left = vm.x - vm.width / 2;
right = vm.x + vm.width / 2;
top = vm.y;
bottom = vm.base;
signX = 1;
signY = bottom > top ? 1 : -1;
borderSkipped = vm.borderSkipped || 'bottom';
} else {
// horizontal bar
left = vm.base;
right = vm.x;
top = vm.y - vm.height / 2;
bottom = vm.y + vm.height / 2;
signX = right > left ? 1 : -1;
signY = 1;
borderSkipped = vm.borderSkipped || 'left';
}
// Canvas doesn't allow us to stroke inside the width so we can
// adjust the sizes to fit if we're setting a stroke on the line
if (borderWidth) {
// borderWidth shold be less than bar width and bar height.
var barSize = Math.min(Math.abs(left - right), Math.abs(top - bottom));
borderWidth = borderWidth > barSize ? barSize : borderWidth;
var halfStroke = borderWidth / 2;
// Adjust borderWidth when bar top position is near vm.base(zero).
var borderLeft = left + (borderSkipped !== 'left' ? halfStroke * signX : 0);
var borderRight = right + (borderSkipped !== 'right' ? -halfStroke * signX : 0);
var borderTop = top + (borderSkipped !== 'top' ? halfStroke * signY : 0);
var borderBottom = bottom + (borderSkipped !== 'bottom' ? -halfStroke * signY : 0);
// not become a vertical line?
if (borderLeft !== borderRight) {
top = borderTop;
bottom = borderBottom;
}
// not become a horizontal line?
if (borderTop !== borderBottom) {
left = borderLeft;
right = borderRight;
}
}
ctx.beginPath();
ctx.fillStyle = vm.backgroundColor;
ctx.strokeStyle = vm.borderColor;
ctx.lineWidth = borderWidth;
// Corner points, from bottom-left to bottom-right clockwise
// | 1 2 |
// | 0 3 |
var corners = [
[left, bottom],
[left, top],
[right, top],
[right, bottom]
];
// Find first (starting) corner with fallback to 'bottom'
var borders = ['bottom', 'left', 'top', 'right'];
var startCorner = borders.indexOf(borderSkipped, 0);
if (startCorner === -1) {
startCorner = 0;
}
function cornerAt(index) {
return corners[(startCorner + index) % 4];
}
// Draw rectangle from 'startCorner'
var corner = cornerAt(0);
ctx.moveTo(corner[0], corner[1]);
for (var i = 1; i < 4; i++) {
corner = cornerAt(i);
ctx.lineTo(corner[0], corner[1]);
}
ctx.fill();
if (borderWidth) {
ctx.stroke();
}
},
height: function() {
var vm = this._view;
return vm.base - vm.y;
},
inRange: function(mouseX, mouseY) {
var inRange = false;
if (this._view) {
var bounds = getBarBounds(this);
inRange = mouseX >= bounds.left && mouseX <= bounds.right && mouseY >= bounds.top && mouseY <= bounds.bottom;
}
return inRange;
},
inLabelRange: function(mouseX, mouseY) {
var me = this;
if (!me._view) {
return false;
}
var inRange = false;
var bounds = getBarBounds(me);
if (isVertical(me)) {
inRange = mouseX >= bounds.left && mouseX <= bounds.right;
} else {
inRange = mouseY >= bounds.top && mouseY <= bounds.bottom;
}
return inRange;
},
inXRange: function(mouseX) {
var bounds = getBarBounds(this);
return mouseX >= bounds.left && mouseX <= bounds.right;
},
inYRange: function(mouseY) {
var bounds = getBarBounds(this);
return mouseY >= bounds.top && mouseY <= bounds.bottom;
},
getCenterPoint: function() {
var vm = this._view;
var x, y;
if (isVertical(this)) {
x = vm.x;
y = (vm.y + vm.base) / 2;
} else {
x = (vm.x + vm.base) / 2;
y = vm.y;
}
return {x: x, y: y};
},
getArea: function() {
var vm = this._view;
return vm.width * Math.abs(vm.y - vm.base);
},
tooltipPosition: function() {
var vm = this._view;
return {
x: vm.x,
y: vm.y
};
}
});
;