cfx
Version:
programmatically use cfx with node.js
34 lines (26 loc) • 1.35 kB
Markdown
<!-- This Source Code Form is subject to the terms of the Mozilla Public
- License, v. 2.0. If a copy of the MPL was not distributed with this
- file, You can obtain one at http://mozilla.org/MPL/2.0/. -->
Provides an HTTP server written in JavaScript for the Mozilla platform, which
can be used in unit tests.
The most basic usage is:
var { startServerAsync } = require("sdk/test/httpd");
var srv = startServerAsync(port, basePath);
require("sdk/system/unload").when(function cleanup() {
srv.stop(function() { // you should continue execution from this point.
})
});
This starts a server in background (assuming you're running this code in an
application that has an event loop, such as Firefox). The server listens at
`http://localhost:port/` and serves files from the specified directory. You
can serve static content or use
[SJS scripts](https://developer.mozilla.org/en/HTTP_server_for_unit_tests#SJS:_server-side_scripts),
as described in documentation
on developer.mozilla.org.
You can also use `nsHttpServer` to start the server manually:
var { nsHttpServer } = require("sdk/test/httpd");
var srv = new nsHttpServer();
// further documentation on developer.mozilla.org
See
[HTTP server for unit tests](https://developer.mozilla.org/En/HTTP_server_for_unit_tests)
for general information.