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cfx

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programmatically use cfx with node.js

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<!-- This Source Code Form is subject to the terms of the Mozilla Public - License, v. 2.0. If a copy of the MPL was not distributed with this - file, You can obtain one at http://mozilla.org/MPL/2.0/. --> Provides an HTTP server written in JavaScript for the Mozilla platform, which can be used in unit tests. The most basic usage is: var { startServerAsync } = require("sdk/test/httpd"); var srv = startServerAsync(port, basePath); require("sdk/system/unload").when(function cleanup() { srv.stop(function() { // you should continue execution from this point. }) }); This starts a server in background (assuming you're running this code in an application that has an event loop, such as Firefox). The server listens at `http://localhost:port/` and serves files from the specified directory. You can serve static content or use [SJS scripts](https://developer.mozilla.org/en/HTTP_server_for_unit_tests#SJS:_server-side_scripts), as described in documentation on developer.mozilla.org. You can also use `nsHttpServer` to start the server manually: var { nsHttpServer } = require("sdk/test/httpd"); var srv = new nsHttpServer(); // further documentation on developer.mozilla.org See [HTTP server for unit tests](https://developer.mozilla.org/En/HTTP_server_for_unit_tests) for general information.