cesium
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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
187 lines (146 loc) • 5.18 kB
JavaScript
/* This file is automatically rebuilt by the Cesium build process. */
function sortKD(ids, coords, nodeSize, left, right, depth) {
if (right - left <= nodeSize) return;
const m = (left + right) >> 1;
select(ids, coords, m, left, right, depth % 2);
sortKD(ids, coords, nodeSize, left, m - 1, depth + 1);
sortKD(ids, coords, nodeSize, m + 1, right, depth + 1);
}
function select(ids, coords, k, left, right, inc) {
while (right > left) {
if (right - left > 600) {
const n = right - left + 1;
const m = k - left + 1;
const z = Math.log(n);
const s = 0.5 * Math.exp(2 * z / 3);
const sd = 0.5 * Math.sqrt(z * s * (n - s) / n) * (m - n / 2 < 0 ? -1 : 1);
const newLeft = Math.max(left, Math.floor(k - m * s / n + sd));
const newRight = Math.min(right, Math.floor(k + (n - m) * s / n + sd));
select(ids, coords, k, newLeft, newRight, inc);
}
const t = coords[2 * k + inc];
let i = left;
let j = right;
swapItem(ids, coords, left, k);
if (coords[2 * right + inc] > t) swapItem(ids, coords, left, right);
while (i < j) {
swapItem(ids, coords, i, j);
i++;
j--;
while (coords[2 * i + inc] < t) i++;
while (coords[2 * j + inc] > t) j--;
}
if (coords[2 * left + inc] === t) swapItem(ids, coords, left, j);
else {
j++;
swapItem(ids, coords, j, right);
}
if (j <= k) left = j + 1;
if (k <= j) right = j - 1;
}
}
function swapItem(ids, coords, i, j) {
swap(ids, i, j);
swap(coords, 2 * i, 2 * j);
swap(coords, 2 * i + 1, 2 * j + 1);
}
function swap(arr, i, j) {
const tmp = arr[i];
arr[i] = arr[j];
arr[j] = tmp;
}
function range(ids, coords, minX, minY, maxX, maxY, nodeSize) {
const stack = [0, ids.length - 1, 0];
const result = [];
let x, y;
while (stack.length) {
const axis = stack.pop();
const right = stack.pop();
const left = stack.pop();
if (right - left <= nodeSize) {
for (let i = left; i <= right; i++) {
x = coords[2 * i];
y = coords[2 * i + 1];
if (x >= minX && x <= maxX && y >= minY && y <= maxY) result.push(ids[i]);
}
continue;
}
const m = Math.floor((left + right) / 2);
x = coords[2 * m];
y = coords[2 * m + 1];
if (x >= minX && x <= maxX && y >= minY && y <= maxY) result.push(ids[m]);
const nextAxis = (axis + 1) % 2;
if (axis === 0 ? minX <= x : minY <= y) {
stack.push(left);
stack.push(m - 1);
stack.push(nextAxis);
}
if (axis === 0 ? maxX >= x : maxY >= y) {
stack.push(m + 1);
stack.push(right);
stack.push(nextAxis);
}
}
return result;
}
function within(ids, coords, qx, qy, r, nodeSize) {
const stack = [0, ids.length - 1, 0];
const result = [];
const r2 = r * r;
while (stack.length) {
const axis = stack.pop();
const right = stack.pop();
const left = stack.pop();
if (right - left <= nodeSize) {
for (let i = left; i <= right; i++) {
if (sqDist(coords[2 * i], coords[2 * i + 1], qx, qy) <= r2) result.push(ids[i]);
}
continue;
}
const m = Math.floor((left + right) / 2);
const x = coords[2 * m];
const y = coords[2 * m + 1];
if (sqDist(x, y, qx, qy) <= r2) result.push(ids[m]);
const nextAxis = (axis + 1) % 2;
if (axis === 0 ? qx - r <= x : qy - r <= y) {
stack.push(left);
stack.push(m - 1);
stack.push(nextAxis);
}
if (axis === 0 ? qx + r >= x : qy + r >= y) {
stack.push(m + 1);
stack.push(right);
stack.push(nextAxis);
}
}
return result;
}
function sqDist(ax, ay, bx, by) {
const dx = ax - bx;
const dy = ay - by;
return dx * dx + dy * dy;
}
const defaultGetX = p => p[0];
const defaultGetY = p => p[1];
class KDBush {
constructor(points, getX = defaultGetX, getY = defaultGetY, nodeSize = 64, ArrayType = Float64Array) {
this.nodeSize = nodeSize;
this.points = points;
const IndexArrayType = points.length < 65536 ? Uint16Array : Uint32Array;
const ids = this.ids = new IndexArrayType(points.length);
const coords = this.coords = new ArrayType(points.length * 2);
for (let i = 0; i < points.length; i++) {
ids[i] = i;
coords[2 * i] = getX(points[i]);
coords[2 * i + 1] = getY(points[i]);
}
sortKD(ids, coords, nodeSize, 0, ids.length - 1, 0);
}
range(minX, minY, maxX, maxY) {
return range(this.ids, this.coords, minX, minY, maxX, maxY, this.nodeSize);
}
within(x, y, r) {
return within(this.ids, this.coords, x, y, r, this.nodeSize);
}
}
export { KDBush as default };