cesium
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
73 lines (72 loc) • 2.32 kB
JavaScript
//This file is automatically rebuilt by the Cesium build process.
export default "#ifdef LIGHTING_PBR\n\
vec3 computePbrLighting(czm_modelMaterial inputMaterial, ProcessedAttributes attributes)\n\
{\n\
czm_pbrParameters pbrParameters;\n\
pbrParameters.diffuseColor = inputMaterial.diffuse;\n\
pbrParameters.f0 = inputMaterial.specular;\n\
pbrParameters.roughness = inputMaterial.roughness;\n\
\n\
#ifdef USE_CUSTOM_LIGHT_COLOR\n\
vec3 lightColorHdr = model_lightColorHdr;\n\
#else\n\
vec3 lightColorHdr = czm_lightColorHdr;\n\
#endif\n\
\n\
vec3 color = inputMaterial.diffuse;\n\
#ifdef HAS_NORMALS\n\
color = czm_pbrLighting(\n\
attributes.positionEC,\n\
inputMaterial.normalEC,\n\
czm_lightDirectionEC,\n\
lightColorHdr,\n\
pbrParameters\n\
);\n\
\n\
#ifdef USE_IBL_LIGHTING\n\
color += imageBasedLightingStage(\n\
attributes.positionEC,\n\
inputMaterial.normalEC,\n\
czm_lightDirectionEC,\n\
lightColorHdr,\n\
pbrParameters\n\
);\n\
#endif\n\
#endif\n\
\n\
color *= inputMaterial.occlusion;\n\
color += inputMaterial.emissive;\n\
\n\
// In HDR mode, the frame buffer is in linear color space. The\n\
// post-processing stages (see PostProcessStageCollection) will handle\n\
// tonemapping. However, if HDR is not enabled, we must tonemap else large\n\
// values may be clamped to 1.0\n\
#ifndef HDR \n\
color = czm_acesTonemapping(color);\n\
#endif \n\
\n\
return color;\n\
}\n\
#endif\n\
\n\
void lightingStage(inout czm_modelMaterial material, ProcessedAttributes attributes)\n\
{\n\
// Even though the lighting will only set the diffuse color,\n\
// pass all other properties so further stages have access to them.\n\
vec3 color = vec3(0.0);\n\
\n\
#ifdef LIGHTING_PBR\n\
color = computePbrLighting(material, attributes);\n\
#else // unlit\n\
color = material.diffuse;\n\
#endif\n\
\n\
// If HDR is not enabled, the frame buffer stores sRGB colors rather than\n\
// linear colors so the linear value must be converted.\n\
#ifndef HDR\n\
color = czm_linearToSrgb(color);\n\
#endif\n\
\n\
material.diffuse = color;\n\
}\n\
";