cesium
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
390 lines (339 loc) • 9.78 kB
JavaScript
import Color from "../../Core/Color.js";
import combine from "../../Core/combine.js";
import defined from "../../Core/defined.js";
import destroyObject from "../../Core/destroyObject.js";
import Pass from "../../Renderer/Pass.js";
import ModelExperimental from "./ModelExperimental.js";
/**
* Represents the contents of a glTF, glb or
* {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification/TileFormats/Batched3DModel|Batched 3D Model}
* tile in a {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification|3D Tiles} tileset.
* <p>
* Implements the {@link Cesium3DTileContent} interface.
* </p>
* @alias ModelExperimental3DTileContent
* @constructor
* @private
*/
export default function ModelExperimental3DTileContent(
tileset,
tile,
resource
) {
this._tileset = tileset;
this._tile = tile;
this._resource = resource;
this._model = undefined;
this._metadata = undefined;
this._group = undefined;
}
Object.defineProperties(ModelExperimental3DTileContent.prototype, {
featuresLength: {
get: function () {
const model = this._model;
const featureTables = model.featureTables;
const featureTableId = model.featureTableId;
if (defined(featureTables) && defined(featureTables[featureTableId])) {
return featureTables[featureTableId].featuresLength;
}
return 0;
},
},
pointsLength: {
get: function () {
return this._model.statistics.pointsLength;
},
},
trianglesLength: {
get: function () {
return this._model.statistics.trianglesLength;
},
},
geometryByteLength: {
get: function () {
return this._model.statistics.geometryByteLength;
},
},
texturesByteLength: {
get: function () {
return this._model.statistics.texturesByteLength;
},
},
batchTableByteLength: {
get: function () {
return this._model.statistics.propertyTablesByteLength;
},
},
innerContents: {
get: function () {
return undefined;
},
},
readyPromise: {
get: function () {
return this._model.readyPromise;
},
},
tileset: {
get: function () {
return this._tileset;
},
},
tile: {
get: function () {
return this._tile;
},
},
url: {
get: function () {
return this._resource.getUrlComponent(true);
},
},
batchTable: {
get: function () {
const model = this._model;
const featureTables = model.featureTables;
const featureTableId = model.featureTableId;
if (defined(featureTables) && defined(featureTables[featureTableId])) {
return featureTables[featureTableId];
}
return undefined;
},
},
metadata: {
get: function () {
return this._metadata;
},
set: function (value) {
this._metadata = value;
},
},
group: {
get: function () {
return this._group;
},
set: function (value) {
this._group = value;
},
},
});
ModelExperimental3DTileContent.prototype.getFeature = function (featureId) {
const model = this._model;
const featureTableId = model.featureTableId;
if (!defined(featureTableId)) {
return undefined;
}
const featureTable = model.featureTables[featureTableId];
return featureTable.getFeature(featureId);
};
ModelExperimental3DTileContent.prototype.hasProperty = function (
featureId,
name
) {
const model = this._model;
const featureTableId = model.featureTableId;
if (!defined(featureTableId)) {
return false;
}
const featureTable = model.featureTables[featureTableId];
return featureTable.hasProperty(featureId, name);
};
ModelExperimental3DTileContent.prototype.applyDebugSettings = function (
enabled,
color
) {
color = enabled ? color : Color.WHITE;
if (this.featuresLength === 0) {
this._model.color = color;
} else if (defined(this.batchTable)) {
this.batchTable.setAllColor(color);
}
};
ModelExperimental3DTileContent.prototype.applyStyle = function (style) {
// the setter will call model.applyStyle()
this._model.style = style;
};
ModelExperimental3DTileContent.prototype.update = function (
tileset,
frameState
) {
const model = this._model;
const tile = this._tile;
model.colorBlendAmount = tileset.colorBlendAmount;
model.colorBlendMode = tileset.colorBlendMode;
model.modelMatrix = tile.computedTransform;
model.customShader = tileset.customShader;
model.pointCloudShading = tileset.pointCloudShading;
model.featureIdLabel = tileset.featureIdLabel;
model.instanceFeatureIdLabel = tileset.instanceFeatureIdLabel;
model.lightColor = tileset.lightColor;
model.imageBasedLighting = tileset.imageBasedLighting;
model.backFaceCulling = tileset.backFaceCulling;
model.shadows = tileset.shadows;
model.showCreditsOnScreen = tileset.showCreditsOnScreen;
model.splitDirection = tileset.splitDirection;
model.debugWireframe = tileset.debugWireframe;
// Updating clipping planes requires more effort because of ownership checks
const tilesetClippingPlanes = tileset.clippingPlanes;
model.referenceMatrix = tileset.clippingPlanesOriginMatrix;
if (defined(tilesetClippingPlanes) && tile.clippingPlanesDirty) {
// Dereference the clipping planes from the model if they are irrelevant.
model._clippingPlanes =
tilesetClippingPlanes.enabled && tile._isClipped
? tilesetClippingPlanes
: undefined;
}
// If the model references a different ClippingPlaneCollection from the tileset,
// update the model to use the new ClippingPlaneCollection.
if (
defined(tilesetClippingPlanes) &&
defined(model._clippingPlanes) &&
model._clippingPlanes !== tilesetClippingPlanes
) {
model._clippingPlanes = tilesetClippingPlanes;
}
model.update(frameState);
};
ModelExperimental3DTileContent.prototype.isDestroyed = function () {
return false;
};
ModelExperimental3DTileContent.prototype.destroy = function () {
this._model = this._model && this._model.destroy();
return destroyObject(this);
};
ModelExperimental3DTileContent.fromGltf = function (
tileset,
tile,
resource,
gltf
) {
const content = new ModelExperimental3DTileContent(tileset, tile, resource);
const additionalOptions = {
gltf: gltf,
basePath: resource,
};
const modelOptions = makeModelOptions(
tileset,
tile,
content,
additionalOptions
);
content._model = ModelExperimental.fromGltf(modelOptions);
return content;
};
ModelExperimental3DTileContent.fromB3dm = function (
tileset,
tile,
resource,
arrayBuffer,
byteOffset
) {
const content = new ModelExperimental3DTileContent(tileset, tile, resource);
const additionalOptions = {
arrayBuffer: arrayBuffer,
byteOffset: byteOffset,
resource: resource,
};
const modelOptions = makeModelOptions(
tileset,
tile,
content,
additionalOptions
);
content._model = ModelExperimental.fromB3dm(modelOptions);
return content;
};
ModelExperimental3DTileContent.fromI3dm = function (
tileset,
tile,
resource,
arrayBuffer,
byteOffset
) {
const content = new ModelExperimental3DTileContent(tileset, tile, resource);
const additionalOptions = {
arrayBuffer: arrayBuffer,
byteOffset: byteOffset,
resource: resource,
};
const modelOptions = makeModelOptions(
tileset,
tile,
content,
additionalOptions
);
content._model = ModelExperimental.fromI3dm(modelOptions);
return content;
};
ModelExperimental3DTileContent.fromPnts = function (
tileset,
tile,
resource,
arrayBuffer,
byteOffset
) {
const content = new ModelExperimental3DTileContent(tileset, tile, resource);
const additionalOptions = {
arrayBuffer: arrayBuffer,
byteOffset: byteOffset,
resource: resource,
};
const modelOptions = makeModelOptions(
tileset,
tile,
content,
additionalOptions
);
content._model = ModelExperimental.fromPnts(modelOptions);
return content;
};
ModelExperimental3DTileContent.fromGeoJson = function (
tileset,
tile,
resource,
geoJson
) {
const content = new ModelExperimental3DTileContent(tileset, tile, resource);
const additionalOptions = {
geoJson: geoJson,
resource: resource,
};
const modelOptions = makeModelOptions(
tileset,
tile,
content,
additionalOptions
);
content._model = ModelExperimental.fromGeoJson(modelOptions);
return content;
};
function makeModelOptions(tileset, tile, content, additionalOptions) {
const mainOptions = {
cull: false, // The model is already culled by 3D Tiles
releaseGltfJson: true, // Models are unique and will not benefit from caching so save memory
opaquePass: Pass.CESIUM_3D_TILE, // Draw opaque portions of the model during the 3D Tiles pass
modelMatrix: tile.computedTransform,
upAxis: tileset._modelUpAxis,
forwardAxis: tileset._modelForwardAxis,
incrementallyLoadTextures: false,
customShader: tileset.customShader,
content: content,
show: tileset.show,
colorBlendMode: tileset.colorBlendMode,
colorBlendAmount: tileset.colorBlendAmount,
lightColor: tileset.lightColor,
imageBasedLighting: tileset.imageBasedLighting,
featureIdLabel: tileset.featureIdLabel,
instanceFeatureIdLabel: tileset.instanceFeatureIdLabel,
pointCloudShading: tileset.pointCloudShading,
clippingPlanes: tileset.clippingPlanes,
backFaceCulling: tileset.backFaceCulling,
shadows: tileset.shadows,
showCreditsOnScreen: tileset.showCreditsOnScreen,
splitDirection: tileset.splitDirection,
enableDebugWireframe: tileset._enableDebugWireframe,
debugWireframe: tileset.debugWireframe,
projectTo2D: tileset._projectTo2D,
};
return combine(additionalOptions, mainOptions);
}