cesium
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
414 lines (368 loc) • 12.4 kB
JavaScript
import Check from "../Core/Check.js";
import ComponentDatatype from "../Core/ComponentDatatype.js";
import defaultValue from "../Core/defaultValue.js";
import defined from "../Core/defined.js";
import DeveloperError from "../Core/DeveloperError.js";
import IndexDatatype from "../Core/IndexDatatype.js";
import Buffer from "../Renderer/Buffer.js";
import BufferUsage from "../Renderer/BufferUsage.js";
import JobType from "./JobType.js";
import ResourceLoader from "./ResourceLoader.js";
import ResourceLoaderState from "./ResourceLoaderState.js";
/**
* Loads an index buffer from a glTF accessor.
* <p>
* Implements the {@link ResourceLoader} interface.
* </p>
*
* @alias GltfIndexBufferLoader
* @constructor
* @augments ResourceLoader
*
* @param {Object} options Object with the following properties:
* @param {ResourceCache} options.resourceCache The {@link ResourceCache} (to avoid circular dependencies).
* @param {Object} options.gltf The glTF JSON.
* @param {Number} options.accessorId The accessor ID corresponding to the index buffer.
* @param {Resource} options.gltfResource The {@link Resource} containing the glTF.
* @param {Resource} options.baseResource The {@link Resource} that paths in the glTF JSON are relative to.
* @param {Object} [options.draco] The Draco extension object.
* @param {String} [options.cacheKey] The cache key of the resource.
* @param {Boolean} [options.asynchronous=true] Determines if WebGL resource creation will be spread out over several frames or block until all WebGL resources are created.
* @param {Boolean} [options.loadBuffer=false] Load the index buffer as a GPU index buffer.
* @param {Boolean} [options.loadTypedArray=false] Load the index buffer as a typed array.
* @private
*/
export default function GltfIndexBufferLoader(options) {
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
const resourceCache = options.resourceCache;
const gltf = options.gltf;
const accessorId = options.accessorId;
const gltfResource = options.gltfResource;
const baseResource = options.baseResource;
const draco = options.draco;
const cacheKey = options.cacheKey;
const asynchronous = defaultValue(options.asynchronous, true);
const loadBuffer = defaultValue(options.loadBuffer, false);
const loadTypedArray = defaultValue(options.loadTypedArray, false);
//>>includeStart('debug', pragmas.debug);
Check.typeOf.func("options.resourceCache", resourceCache);
Check.typeOf.object("options.gltf", gltf);
Check.typeOf.number("options.accessorId", accessorId);
Check.typeOf.object("options.gltfResource", gltfResource);
Check.typeOf.object("options.baseResource", baseResource);
if (!loadBuffer && !loadTypedArray) {
throw new DeveloperError(
"At least one of loadBuffer and loadTypedArray must be true."
);
}
//>>includeEnd('debug');
const indexDatatype = gltf.accessors[accessorId].componentType;
this._resourceCache = resourceCache;
this._gltfResource = gltfResource;
this._baseResource = baseResource;
this._gltf = gltf;
this._accessorId = accessorId;
this._indexDatatype = indexDatatype;
this._draco = draco;
this._cacheKey = cacheKey;
this._asynchronous = asynchronous;
this._loadBuffer = loadBuffer;
this._loadTypedArray = loadTypedArray;
this._bufferViewLoader = undefined;
this._dracoLoader = undefined;
this._typedArray = undefined;
this._buffer = undefined;
this._state = ResourceLoaderState.UNLOADED;
this._promise = undefined;
this._process = function (loader, frameState) {};
}
if (defined(Object.create)) {
GltfIndexBufferLoader.prototype = Object.create(ResourceLoader.prototype);
GltfIndexBufferLoader.prototype.constructor = GltfIndexBufferLoader;
}
Object.defineProperties(GltfIndexBufferLoader.prototype, {
/**
* A promise that resolves to the resource when the resource is ready, or undefined if the resource has not yet started loading.
*
* @memberof GltfIndexBufferLoader.prototype
*
* @type {Promise.<GltfIndexBufferLoader>|undefined}
* @readonly
* @private
*/
promise: {
get: function () {
return this._promise;
},
},
/**
* The cache key of the resource.
*
* @memberof GltfIndexBufferLoader.prototype
*
* @type {String}
* @readonly
* @private
*/
cacheKey: {
get: function () {
return this._cacheKey;
},
},
/**
* The index buffer. This is only defined when <code>loadBuffer</code> is true.
*
* @memberof GltfIndexBufferLoader.prototype
*
* @type {Buffer}
* @readonly
* @private
*/
buffer: {
get: function () {
return this._buffer;
},
},
/**
* The typed array containing indices. This is only defined when <code>loadTypedArray</code> is true.
*
* @memberof GltfIndexBufferLoader.prototype
*
* @type {Uint8Array|Uint16Array|Uint32Array}
* @readonly
* @private
*/
typedArray: {
get: function () {
return this._typedArray;
},
},
/**
* The index datatype after decode.
*
* @memberof GltfIndexBufferLoader.prototype
*
* @type {IndexDatatype}
* @readonly
* @private
*/
indexDatatype: {
get: function () {
return this._indexDatatype;
},
},
});
const scratchIndexBufferJob = new CreateIndexBufferJob();
/**
* Loads the resource.
* @returns {Promise.<GltfIndexBufferLoader>} A promise which resolves to the loader when the resource loading is completed.
* @private
*/
GltfIndexBufferLoader.prototype.load = function () {
let promise;
if (defined(this._draco)) {
promise = loadFromDraco(this);
} else {
promise = loadFromBufferView(this);
}
const that = this;
const processPromise = new Promise(function (resolve) {
that._process = function (loader, frameState) {
if (loader._state === ResourceLoaderState.READY) {
return;
}
const typedArray = loader._typedArray;
const indexDatatype = loader._indexDatatype;
if (defined(loader._dracoLoader)) {
loader._dracoLoader.process(frameState);
}
if (defined(loader._bufferViewLoader)) {
loader._bufferViewLoader.process(frameState);
}
if (!defined(typedArray)) {
// Buffer view hasn't been loaded yet
return;
}
let buffer;
if (loader._loadBuffer && loader._asynchronous) {
const indexBufferJob = scratchIndexBufferJob;
indexBufferJob.set(typedArray, indexDatatype, frameState.context);
const jobScheduler = frameState.jobScheduler;
if (!jobScheduler.execute(indexBufferJob, JobType.BUFFER)) {
// Job scheduler is full. Try again next frame.
return;
}
buffer = indexBufferJob.buffer;
} else if (loader._loadBuffer) {
buffer = createIndexBuffer(
typedArray,
indexDatatype,
frameState.context
);
}
// Unload everything except the index buffer and/or typed array.
loader.unload();
loader._buffer = buffer;
loader._typedArray = loader._loadTypedArray ? typedArray : undefined;
loader._state = ResourceLoaderState.READY;
resolve(loader);
};
});
this._promise = promise
.then(function () {
if (that.isDestroyed()) {
return;
}
return processPromise;
})
.catch(function (error) {
if (that.isDestroyed()) {
return;
}
return handleError(that, error);
});
return this._promise;
};
function loadFromDraco(indexBufferLoader) {
const resourceCache = indexBufferLoader._resourceCache;
const dracoLoader = resourceCache.loadDraco({
gltf: indexBufferLoader._gltf,
draco: indexBufferLoader._draco,
gltfResource: indexBufferLoader._gltfResource,
baseResource: indexBufferLoader._baseResource,
});
indexBufferLoader._dracoLoader = dracoLoader;
indexBufferLoader._state = ResourceLoaderState.LOADING;
return dracoLoader.promise.then(function () {
if (indexBufferLoader.isDestroyed()) {
return;
}
// Now wait for process() to run to finish loading
const typedArray = dracoLoader.decodedData.indices.typedArray;
indexBufferLoader._typedArray = typedArray;
// The index datatype may be a smaller datatype after draco decode
indexBufferLoader._indexDatatype = ComponentDatatype.fromTypedArray(
typedArray
);
indexBufferLoader._state = ResourceLoaderState.PROCESSING;
return indexBufferLoader;
});
}
function loadFromBufferView(indexBufferLoader) {
const gltf = indexBufferLoader._gltf;
const accessorId = indexBufferLoader._accessorId;
const accessor = gltf.accessors[accessorId];
const bufferViewId = accessor.bufferView;
const resourceCache = indexBufferLoader._resourceCache;
const bufferViewLoader = resourceCache.loadBufferView({
gltf: gltf,
bufferViewId: bufferViewId,
gltfResource: indexBufferLoader._gltfResource,
baseResource: indexBufferLoader._baseResource,
});
indexBufferLoader._state = ResourceLoaderState.LOADING;
indexBufferLoader._bufferViewLoader = bufferViewLoader;
return bufferViewLoader.promise.then(function () {
if (indexBufferLoader.isDestroyed()) {
return;
}
// Now wait for process() to run to finish loading
const bufferViewTypedArray = bufferViewLoader.typedArray;
indexBufferLoader._typedArray = createIndicesTypedArray(
indexBufferLoader,
bufferViewTypedArray
);
indexBufferLoader._state = ResourceLoaderState.PROCESSING;
return indexBufferLoader;
});
}
function createIndicesTypedArray(indexBufferLoader, bufferViewTypedArray) {
const gltf = indexBufferLoader._gltf;
const accessorId = indexBufferLoader._accessorId;
const accessor = gltf.accessors[accessorId];
const count = accessor.count;
const indexDatatype = accessor.componentType;
const arrayBuffer = bufferViewTypedArray.buffer;
const byteOffset = bufferViewTypedArray.byteOffset + accessor.byteOffset;
let typedArray;
if (indexDatatype === IndexDatatype.UNSIGNED_BYTE) {
typedArray = new Uint8Array(arrayBuffer, byteOffset, count);
} else if (indexDatatype === IndexDatatype.UNSIGNED_SHORT) {
typedArray = new Uint16Array(arrayBuffer, byteOffset, count);
} else if (indexDatatype === IndexDatatype.UNSIGNED_INT) {
typedArray = new Uint32Array(arrayBuffer, byteOffset, count);
}
return typedArray;
}
function handleError(indexBufferLoader, error) {
indexBufferLoader.unload();
indexBufferLoader._state = ResourceLoaderState.FAILED;
const errorMessage = "Failed to load index buffer";
error = indexBufferLoader.getError(errorMessage, error);
return Promise.reject(error);
}
function CreateIndexBufferJob() {
this.typedArray = undefined;
this.indexDatatype = undefined;
this.context = undefined;
this.buffer = undefined;
}
CreateIndexBufferJob.prototype.set = function (
typedArray,
indexDatatype,
context
) {
this.typedArray = typedArray;
this.indexDatatype = indexDatatype;
this.context = context;
};
CreateIndexBufferJob.prototype.execute = function () {
this.buffer = createIndexBuffer(
this.typedArray,
this.indexDatatype,
this.context
);
};
function createIndexBuffer(typedArray, indexDatatype, context) {
const buffer = Buffer.createIndexBuffer({
typedArray: typedArray,
context: context,
usage: BufferUsage.STATIC_DRAW,
indexDatatype: indexDatatype,
});
buffer.vertexArrayDestroyable = false;
return buffer;
}
/**
* Processes the resource until it becomes ready.
*
* @param {FrameState} frameState The frame state.
* @private
*/
GltfIndexBufferLoader.prototype.process = function (frameState) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("frameState", frameState);
//>>includeEnd('debug');
return this._process(this, frameState);
};
/**
* Unloads the resource.
* @private
*/
GltfIndexBufferLoader.prototype.unload = function () {
if (defined(this._buffer)) {
this._buffer.destroy();
}
const resourceCache = this._resourceCache;
if (defined(this._bufferViewLoader)) {
resourceCache.unload(this._bufferViewLoader);
}
if (defined(this._dracoLoader)) {
resourceCache.unload(this._dracoLoader);
}
this._bufferViewLoader = undefined;
this._dracoLoader = undefined;
this._typedArray = undefined;
this._buffer = undefined;
this._gltf = undefined;
};