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cesium

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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import defaultValue from "../Core/defaultValue.js"; import defined from "../Core/defined.js"; import DeveloperError from "../Core/DeveloperError.js"; import ResourceLoader from "./ResourceLoader.js"; import ResourceLoaderState from "./ResourceLoaderState.js"; /** * Loads an embedded or external buffer. * <p> * Implements the {@link ResourceLoader} interface. * </p> * * @alias BufferLoader * @constructor * @augments ResourceLoader * * @param {Object} options Object with the following properties: * @param {Uint8Array} [options.typedArray] The typed array containing the embedded buffer contents. Mutually exclusive with options.resource. * @param {Resource} [options.resource] The {@link Resource} pointing to the external buffer. Mutually exclusive with options.typedArray. * @param {String} [options.cacheKey] The cache key of the resource. * * @exception {DeveloperError} One of options.typedArray and options.resource must be defined. * * @private */ export default function BufferLoader(options) { options = defaultValue(options, defaultValue.EMPTY_OBJECT); const typedArray = options.typedArray; const resource = options.resource; const cacheKey = options.cacheKey; //>>includeStart('debug', pragmas.debug); if (defined(typedArray) === defined(resource)) { throw new DeveloperError( "One of options.typedArray and options.resource must be defined." ); } //>>includeEnd('debug'); this._typedArray = typedArray; this._resource = resource; this._cacheKey = cacheKey; this._state = ResourceLoaderState.UNLOADED; this._promise = undefined; } if (defined(Object.create)) { BufferLoader.prototype = Object.create(ResourceLoader.prototype); BufferLoader.prototype.constructor = BufferLoader; } Object.defineProperties(BufferLoader.prototype, { /** * A promise that resolves to the resource when the resource is ready, or undefined if the resource hasn't started loading. * * @memberof BufferLoader.prototype * * @type {Promise.<BufferLoader>|undefined} * @readonly */ promise: { get: function () { return this._promise; }, }, /** * The cache key of the resource. * * @memberof BufferLoader.prototype * * @type {String} * @readonly */ cacheKey: { get: function () { return this._cacheKey; }, }, /** * The typed array containing the embedded buffer contents. * * @memberof BufferLoader.prototype * * @type {Uint8Array} * @readonly */ typedArray: { get: function () { return this._typedArray; }, }, }); /** * Loads the resource. * @returns {Promise.<BufferLoader>} A promise which resolves to the loader when the resource loading is completed. * @private */ BufferLoader.prototype.load = function () { if (defined(this._typedArray)) { this._promise = Promise.resolve(this); } else { this._promise = loadExternalBuffer(this); } return this._promise; }; function loadExternalBuffer(bufferLoader) { const resource = bufferLoader._resource; bufferLoader._state = ResourceLoaderState.LOADING; return BufferLoader._fetchArrayBuffer(resource) .then(function (arrayBuffer) { if (bufferLoader.isDestroyed()) { return; } bufferLoader._typedArray = new Uint8Array(arrayBuffer); bufferLoader._state = ResourceLoaderState.READY; return bufferLoader; }) .catch(function (error) { if (bufferLoader.isDestroyed()) { return; } bufferLoader._state = ResourceLoaderState.FAILED; const errorMessage = `Failed to load external buffer: ${resource.url}`; return Promise.reject(bufferLoader.getError(errorMessage, error)); }); } /** * Exposed for testing * @private */ BufferLoader._fetchArrayBuffer = function (resource) { return resource.fetchArrayBuffer(); }; /** * Unloads the resource. * @private */ BufferLoader.prototype.unload = function () { this._typedArray = undefined; };