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cesium

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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import ForEach from "./ForEach.js" import forEachTextureInMaterial from "./forEachTextureInMaterial.js" import usesExtension from "./usesExtension.js" import defaultValue from "../../Core/defaultValue.js" import defined from "../../Core/defined.js" var allElementTypes = ['mesh', 'node', 'material', 'accessor', 'bufferView', 'buffer', 'texture', 'sampler', 'image']; /** * Removes unused elements from gltf. * * @param {Object} gltf A javascript object containing a glTF asset. * @param {String[]} [elementTypes=['mesh', 'node', 'material', 'accessor', 'bufferView', 'buffer']] Element types to be removed. Needs to be a subset of ['mesh', 'node', 'material', 'accessor', 'bufferView', 'buffer'], other items will be ignored. * * @private */ function removeUnusedElements(gltf, elementTypes) { elementTypes = defaultValue(elementTypes, allElementTypes); allElementTypes.forEach(function(type) { if (elementTypes.indexOf(type) > -1) { removeUnusedElementsByType(gltf, type); } }); return gltf; } var TypeToGltfElementName = { accessor: 'accessors', buffer: 'buffers', bufferView: 'bufferViews', image: 'images', node: 'nodes', material: 'materials', mesh: 'meshes', sampler: 'samplers', texture: 'textures' }; function removeUnusedElementsByType(gltf, type) { var name = TypeToGltfElementName[type]; var arrayOfObjects = gltf[name]; if (defined(arrayOfObjects)) { var removed = 0; var usedIds = getListOfElementsIdsInUse[type](gltf); var length = arrayOfObjects.length; for (var i = 0; i < length; ++i) { if (!usedIds[i]) { Remove[type](gltf, i - removed); removed++; } } } } /** * Contains functions for removing elements from a glTF hierarchy. * Since top-level glTF elements are arrays, when something is removed, referring * indices need to be updated. * @constructor * * @private */ function Remove() {} Remove.accessor = function(gltf, accessorId) { var accessors = gltf.accessors; accessors.splice(accessorId, 1); ForEach.mesh(gltf, function(mesh) { ForEach.meshPrimitive(mesh, function(primitive) { // Update accessor ids for the primitives. ForEach.meshPrimitiveAttribute(primitive, function(attributeAccessorId, semantic) { if (attributeAccessorId > accessorId) { primitive.attributes[semantic]--; } }); // Update accessor ids for the targets. ForEach.meshPrimitiveTarget(primitive, function(target) { ForEach.meshPrimitiveTargetAttribute(target, function(attributeAccessorId, semantic) { if (attributeAccessorId > accessorId) { target[semantic]--; } }); }); var indices = primitive.indices; if (defined(indices) && indices > accessorId) { primitive.indices--; } }); }); ForEach.skin(gltf, function(skin) { if (defined(skin.inverseBindMatrices) && skin.inverseBindMatrices > accessorId) { skin.inverseBindMatrices--; } }); ForEach.animation(gltf, function(animation) { ForEach.animationSampler(animation, function(sampler) { if (defined(sampler.input) && sampler.input > accessorId) { sampler.input--; } if (defined(sampler.output) && sampler.output > accessorId) { sampler.output--; } }); }); }; Remove.buffer = function(gltf, bufferId) { var buffers = gltf.buffers; buffers.splice(bufferId, 1); ForEach.bufferView(gltf, function(bufferView) { if (defined(bufferView.buffer) && bufferView.buffer > bufferId) { bufferView.buffer--; } }); }; Remove.bufferView = function(gltf, bufferViewId) { var bufferViews = gltf.bufferViews; bufferViews.splice(bufferViewId, 1); ForEach.accessor(gltf, function(accessor) { if (defined(accessor.bufferView) && accessor.bufferView > bufferViewId) { accessor.bufferView--; } }); ForEach.shader(gltf, function(shader) { if (defined(shader.bufferView) && shader.bufferView > bufferViewId) { shader.bufferView--; } }); ForEach.image(gltf, function(image) { if (defined(image.bufferView) && image.bufferView > bufferViewId) { image.bufferView--; } }); if (usesExtension(gltf, 'KHR_draco_mesh_compression')) { ForEach.mesh(gltf, function(mesh) { ForEach.meshPrimitive(mesh, function(primitive) { if (defined(primitive.extensions) && defined(primitive.extensions.KHR_draco_mesh_compression)) { if (primitive.extensions.KHR_draco_mesh_compression.bufferView > bufferViewId) { primitive.extensions.KHR_draco_mesh_compression.bufferView--; } } }); }); } if (usesExtension(gltf, 'EXT_feature_metadata')) { var extension = gltf.extensions.EXT_feature_metadata; var featureTables = extension.featureTables; for (var featureTableId in featureTables) { if (featureTables.hasOwnProperty(featureTableId)) { var featureTable = featureTables[featureTableId]; var properties = featureTable.properties; if (defined(properties)) { for (var propertyId in properties) { if (properties.hasOwnProperty(propertyId)) { var property = properties[propertyId]; if (defined(property.bufferView) && property.bufferView > bufferViewId) { property.bufferView--; } if (defined(property.arrayOffsetBufferView) && property.arrayOffsetBufferView > bufferViewId) { property.arrayOffsetBufferView--; } if (defined(property.stringOffsetBufferView) && property.stringOffsetBufferView > bufferViewId) { property.stringOffsetBufferView--; } } } } } } } }; Remove.image = function(gltf, imageId) { var images = gltf.images; images.splice(imageId, 1); ForEach.texture(gltf, function (texture) { if (defined(texture.source)) { if (texture.source > imageId) { --texture.source; } } var ext = texture.extensions; if (defined(ext) && defined(ext.EXT_texture_webp) && ext.EXT_texture_webp.source > imageId) { --texture.extensions.EXT_texture_webp.source; } else if (defined(ext) && defined(ext.KHR_texture_basisu) && ext.KHR_texture_basisu.source > imageId) { --texture.extensions.KHR_texture_basisu.source; } }); }; Remove.mesh = function(gltf, meshId) { var meshes = gltf.meshes; meshes.splice(meshId, 1); ForEach.node(gltf, function(node) { if (defined(node.mesh)) { if (node.mesh > meshId) { node.mesh--; } else if (node.mesh === meshId) { // Remove reference to deleted mesh delete node.mesh; } } }); }; Remove.node = function(gltf, nodeId) { var nodes = gltf.nodes; nodes.splice(nodeId, 1); // Shift all node references ForEach.skin(gltf, function(skin) { if (defined(skin.skeleton) && skin.skeleton > nodeId) { skin.skeleton--; } skin.joints = skin.joints.map(function(x) { return x > nodeId ? x - 1 : x; }); }); ForEach.animation(gltf, function(animation) { ForEach.animationChannel(animation, function(channel) { if (defined(channel.target) && defined(channel.target.node) && (channel.target.node > nodeId)) { channel.target.node--; } }); }); ForEach.technique(gltf, function(technique) { ForEach.techniqueUniform(technique, function(uniform) { if (defined(uniform.node) && uniform.node > nodeId) { uniform.node--; } }); }); ForEach.node(gltf, function(node) { if (!defined(node.children)) { return; } node.children = node.children .filter(function(x) { return x !== nodeId; // Remove }) .map(function(x) { return x > nodeId ? x - 1 : x; // Shift indices }); }); ForEach.scene(gltf, function(scene) { scene.nodes = scene.nodes .filter(function(x) { return x !== nodeId; // Remove }) .map(function(x) { return x > nodeId ? x - 1 : x; // Shift indices }); }); }; Remove.material = function(gltf, materialId) { var materials = gltf.materials; materials.splice(materialId, 1); // Shift other material ids ForEach.mesh(gltf, function(mesh) { ForEach.meshPrimitive(mesh, function(primitive) { if (defined(primitive.material) && primitive.material > materialId) { primitive.material--; } }); }); }; Remove.sampler = function(gltf, samplerId) { var samplers = gltf.samplers; samplers.splice(samplerId, 1); ForEach.texture(gltf, function (texture) { if (defined(texture.sampler)) { if (texture.sampler > samplerId) { --texture.sampler; } } }); }; Remove.texture = function(gltf, textureId) { var textures = gltf.textures; textures.splice(textureId, 1); ForEach.material(gltf, function (material) { forEachTextureInMaterial(material, function (textureIndex, textureInfo) { if (textureInfo.index > textureId) { --textureInfo.index; } }); }); if (usesExtension(gltf, 'EXT_feature_metadata')) { ForEach.mesh(gltf, function(mesh) { ForEach.meshPrimitive(mesh, function(primitive) { var extensions = primitive.extensions; if (defined(extensions) && defined(extensions.EXT_feature_metadata)) { var extension = extensions.EXT_feature_metadata; var featureIdTextures = extension.featureIdTextures; if (defined(featureIdTextures)) { var featureIdTexturesLength = featureIdTextures.length; for (var i = 0; i < featureIdTexturesLength; ++i) { var featureIdTexture = featureIdTextures[i]; var textureInfo = featureIdTexture.featureIds.texture; if (textureInfo.index > textureId) { --textureInfo.index; } } } } }); }); var extension = gltf.extensions.EXT_feature_metadata; var featureTextures = extension.featureTextures; for (var featureTextureId in featureTextures) { if (featureTextures.hasOwnProperty(featureTextureId)) { var featureTexture = featureTextures[featureTextureId]; var properties = featureTexture.properties; if (defined(properties)) { for (var propertyId in properties) { if (properties.hasOwnProperty(propertyId)) { var property = properties[propertyId]; var textureInfo = property.texture; if (textureInfo.index > textureId) { --textureInfo.index; } } } } } } } }; /** * Contains functions for getting a list of element ids in use by the glTF asset. * @constructor * * @private */ function getListOfElementsIdsInUse() {} getListOfElementsIdsInUse.accessor = function(gltf) { // Calculate accessor's that are currently in use. var usedAccessorIds = {}; ForEach.mesh(gltf, function(mesh) { ForEach.meshPrimitive(mesh, function(primitive) { ForEach.meshPrimitiveAttribute(primitive, function(accessorId) { usedAccessorIds[accessorId] = true; }); ForEach.meshPrimitiveTarget(primitive, function(target) { ForEach.meshPrimitiveTargetAttribute(target, function(accessorId) { usedAccessorIds[accessorId] = true; }); }); var indices = primitive.indices; if (defined(indices)) { usedAccessorIds[indices] = true; } }); }); ForEach.skin(gltf, function(skin) { if (defined(skin.inverseBindMatrices)) { usedAccessorIds[skin.inverseBindMatrices] = true; } }); ForEach.animation(gltf, function(animation) { ForEach.animationSampler(animation, function(sampler) { if (defined(sampler.input)) { usedAccessorIds[sampler.input] = true; } if (defined(sampler.output)) { usedAccessorIds[sampler.output] = true; } }); }); if (usesExtension(gltf, 'EXT_mesh_gpu_instancing')) { ForEach.node(gltf, function(node) { if (defined(node.extensions) && defined(node.extensions.EXT_mesh_gpu_instancing)) { Object.keys(node.extensions.EXT_mesh_gpu_instancing.attributes).forEach(function(key) { var attributeAccessorId = node.extensions.EXT_mesh_gpu_instancing.attributes[key]; usedAccessorIds[attributeAccessorId] = true; }); } }); } return usedAccessorIds; }; getListOfElementsIdsInUse.buffer = function(gltf) { // Calculate buffer's that are currently in use. var usedBufferIds = {}; ForEach.bufferView(gltf, function(bufferView) { if (defined(bufferView.buffer)) { usedBufferIds[bufferView.buffer] = true; } }); return usedBufferIds; }; getListOfElementsIdsInUse.bufferView = function(gltf) { // Calculate bufferView's that are currently in use. var usedBufferViewIds = {}; ForEach.accessor(gltf, function(accessor) { if (defined(accessor.bufferView)) { usedBufferViewIds[accessor.bufferView] = true; } }); ForEach.shader(gltf, function(shader) { if (defined(shader.bufferView)) { usedBufferViewIds[shader.bufferView] = true; } }); ForEach.image(gltf, function(image) { if (defined(image.bufferView)) { usedBufferViewIds[image.bufferView] = true; } }); if (usesExtension(gltf, 'KHR_draco_mesh_compression')) { ForEach.mesh(gltf, function(mesh) { ForEach.meshPrimitive(mesh, function(primitive) { if (defined(primitive.extensions) && defined(primitive.extensions.KHR_draco_mesh_compression)) { usedBufferViewIds[primitive.extensions.KHR_draco_mesh_compression.bufferView] = true; } }); }); } if (usesExtension(gltf, 'EXT_feature_metadata')) { var extension = gltf.extensions.EXT_feature_metadata; var featureTables = extension.featureTables; for (var featureTableId in featureTables) { if (featureTables.hasOwnProperty(featureTableId)) { var featureTable = featureTables[featureTableId]; var properties = featureTable.properties; if (defined(properties)) { for (var propertyId in properties) { if (properties.hasOwnProperty(propertyId)) { var property = properties[propertyId]; if (defined(property.bufferView)) { usedBufferViewIds[property.bufferView] = true; } if (defined(property.arrayOffsetBufferView)) { usedBufferViewIds[property.arrayOffsetBufferView] = true; } if (defined(property.stringOffsetBufferView)) { usedBufferViewIds[property.stringOffsetBufferView] = true; } } } } } } } return usedBufferViewIds; }; getListOfElementsIdsInUse.image = function(gltf) { var usedImageIds = {}; ForEach.texture(gltf, function (texture) { if (defined(texture.source)) { usedImageIds[texture.source] = true; } if (defined(texture.extensions) && defined(texture.extensions.EXT_texture_webp)) { usedImageIds[texture.extensions.EXT_texture_webp.source] = true; } else if (defined(texture.extensions) && defined(texture.extensions.KHR_texture_basisu)) { usedImageIds[texture.extensions.KHR_texture_basisu.source] = true; } }); return usedImageIds; }; getListOfElementsIdsInUse.mesh = function(gltf) { var usedMeshIds = {}; ForEach.node(gltf, function(node) { if (defined(node.mesh && defined(gltf.meshes))) { var mesh = gltf.meshes[node.mesh]; if (defined(mesh) && defined(mesh.primitives) && (mesh.primitives.length > 0)) { usedMeshIds[node.mesh] = true; } } }); return usedMeshIds; }; // Check if node is empty. It is considered empty if neither referencing // mesh, camera, extensions and has no children function nodeIsEmpty(gltf, nodeId, usedNodeIds) { var node = gltf.nodes[nodeId]; if (defined(node.mesh) || defined(node.camera) || defined(node.skin) || defined(node.weights) || defined(node.extras) || (defined(node.extensions) && Object.keys(node.extensions).length !== 0) || defined(usedNodeIds[nodeId])) { return false; } // Empty if no children or children are all empty nodes return !defined(node.children) || node.children.filter(function(n) { return !nodeIsEmpty(gltf, n, usedNodeIds); }).length === 0; } getListOfElementsIdsInUse.node = function(gltf) { var usedNodeIds = {}; ForEach.skin(gltf, function(skin) { if (defined(skin.skeleton)) { usedNodeIds[skin.skeleton] = true; } ForEach.skinJoint(skin, function(joint) { usedNodeIds[joint] = true; }); }); ForEach.animation(gltf, function(animation) { ForEach.animationChannel(animation, function(channel) { if (defined(channel.target) && defined(channel.target.node)) { usedNodeIds[channel.target.node] = true; } }); }); ForEach.technique(gltf, function(technique) { ForEach.techniqueUniform(technique, function(uniform) { if (defined(uniform.node)) { usedNodeIds[uniform.node] = true; } }); }); ForEach.node(gltf, function(node, nodeId) { if (!nodeIsEmpty(gltf, nodeId, usedNodeIds)) { usedNodeIds[nodeId] = true; } }); return usedNodeIds; }; getListOfElementsIdsInUse.material = function(gltf) { var usedMaterialIds = {}; ForEach.mesh(gltf, function(mesh) { ForEach.meshPrimitive(mesh, function(primitive) { if (defined(primitive.material)) { usedMaterialIds[primitive.material] = true; } }); }); return usedMaterialIds; }; getListOfElementsIdsInUse.texture = function(gltf) { var usedTextureIds = {}; ForEach.material(gltf, function(material) { forEachTextureInMaterial(material, function(textureId) { usedTextureIds[textureId] = true; }); }); if (usesExtension(gltf, 'EXT_feature_metadata')) { ForEach.mesh(gltf, function(mesh) { ForEach.meshPrimitive(mesh, function(primitive) { var extensions = primitive.extensions; if (defined(extensions) && defined(extensions.EXT_feature_metadata)) { var extension = extensions.EXT_feature_metadata; var featureIdTextures = extension.featureIdTextures; if (defined(featureIdTextures)) { var featureIdTexturesLength = featureIdTextures.length; for (var i = 0; i < featureIdTexturesLength; ++i) { var featureIdTexture = featureIdTextures[i]; var textureInfo = featureIdTexture.featureIds.texture; usedTextureIds[textureInfo.index] = true; } } } }); }); var extension = gltf.extensions.EXT_feature_metadata; var featureTextures = extension.featureTextures; for (var featureTextureId in featureTextures) { if (featureTextures.hasOwnProperty(featureTextureId)) { var featureTexture = featureTextures[featureTextureId]; var properties = featureTexture.properties; if (defined(properties)) { for (var propertyId in properties) { if (properties.hasOwnProperty(propertyId)) { var property = properties[propertyId]; var textureInfo = property.texture; usedTextureIds[textureInfo.index] = true; } } } } } } return usedTextureIds; }; getListOfElementsIdsInUse.sampler = function(gltf) { var usedSamplerIds = {}; ForEach.texture(gltf, function (texture) { if (defined(texture.sampler)) { usedSamplerIds[texture.sampler] = true; } }); return usedSamplerIds; }; export default removeUnusedElements;