cesium
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
607 lines (541 loc) • 16.2 kB
JavaScript
import AttributeCompression from "../Core/AttributeCompression.js";
import AxisAlignedBoundingBox from "../Core/AxisAlignedBoundingBox.js";
import BoundingSphere from "../Core/BoundingSphere.js";
import Cartesian2 from "../Core/Cartesian2.js";
import Cartesian3 from "../Core/Cartesian3.js";
import Cartographic from "../Core/Cartographic.js";
import defined from "../Core/defined.js";
import Ellipsoid from "../Core/Ellipsoid.js";
import EllipsoidalOccluder from "../Core/EllipsoidalOccluder.js";
import IndexDatatype from "../Core/IndexDatatype.js";
import CesiumMath from "../Core/Math.js";
import Matrix4 from "../Core/Matrix4.js";
import OrientedBoundingBox from "../Core/OrientedBoundingBox.js";
import Rectangle from "../Core/Rectangle.js";
import TerrainEncoding from "../Core/TerrainEncoding.js";
import TerrainProvider from "../Core/TerrainProvider.js";
import Transforms from "../Core/Transforms.js";
import WebMercatorProjection from "../Core/WebMercatorProjection.js";
import createTaskProcessorWorker from "./createTaskProcessorWorker.js";
var maxShort = 32767;
var cartesian3Scratch = new Cartesian3();
var scratchMinimum = new Cartesian3();
var scratchMaximum = new Cartesian3();
var cartographicScratch = new Cartographic();
var toPack = new Cartesian2();
var scratchNormal = new Cartesian3();
var scratchToENU = new Matrix4();
var scratchFromENU = new Matrix4();
function createVerticesFromQuantizedTerrainMesh(
parameters,
transferableObjects
) {
var quantizedVertices = parameters.quantizedVertices;
var quantizedVertexCount = quantizedVertices.length / 3;
var octEncodedNormals = parameters.octEncodedNormals;
var edgeVertexCount =
parameters.westIndices.length +
parameters.eastIndices.length +
parameters.southIndices.length +
parameters.northIndices.length;
var includeWebMercatorT = parameters.includeWebMercatorT;
var rectangle = Rectangle.clone(parameters.rectangle);
var west = rectangle.west;
var south = rectangle.south;
var east = rectangle.east;
var north = rectangle.north;
var ellipsoid = Ellipsoid.clone(parameters.ellipsoid);
var exaggeration = parameters.exaggeration;
var minimumHeight = parameters.minimumHeight * exaggeration;
var maximumHeight = parameters.maximumHeight * exaggeration;
var center = parameters.relativeToCenter;
var fromENU = Transforms.eastNorthUpToFixedFrame(center, ellipsoid);
var toENU = Matrix4.inverseTransformation(fromENU, new Matrix4());
var southMercatorY;
var oneOverMercatorHeight;
if (includeWebMercatorT) {
southMercatorY = WebMercatorProjection.geodeticLatitudeToMercatorAngle(
south
);
oneOverMercatorHeight =
1.0 /
(WebMercatorProjection.geodeticLatitudeToMercatorAngle(north) -
southMercatorY);
}
var uBuffer = quantizedVertices.subarray(0, quantizedVertexCount);
var vBuffer = quantizedVertices.subarray(
quantizedVertexCount,
2 * quantizedVertexCount
);
var heightBuffer = quantizedVertices.subarray(
quantizedVertexCount * 2,
3 * quantizedVertexCount
);
var hasVertexNormals = defined(octEncodedNormals);
var uvs = new Array(quantizedVertexCount);
var heights = new Array(quantizedVertexCount);
var positions = new Array(quantizedVertexCount);
var webMercatorTs = includeWebMercatorT
? new Array(quantizedVertexCount)
: [];
var minimum = scratchMinimum;
minimum.x = Number.POSITIVE_INFINITY;
minimum.y = Number.POSITIVE_INFINITY;
minimum.z = Number.POSITIVE_INFINITY;
var maximum = scratchMaximum;
maximum.x = Number.NEGATIVE_INFINITY;
maximum.y = Number.NEGATIVE_INFINITY;
maximum.z = Number.NEGATIVE_INFINITY;
var minLongitude = Number.POSITIVE_INFINITY;
var maxLongitude = Number.NEGATIVE_INFINITY;
var minLatitude = Number.POSITIVE_INFINITY;
var maxLatitude = Number.NEGATIVE_INFINITY;
for (var i = 0; i < quantizedVertexCount; ++i) {
var rawU = uBuffer[i];
var rawV = vBuffer[i];
var u = rawU / maxShort;
var v = rawV / maxShort;
var height = CesiumMath.lerp(
minimumHeight,
maximumHeight,
heightBuffer[i] / maxShort
);
cartographicScratch.longitude = CesiumMath.lerp(west, east, u);
cartographicScratch.latitude = CesiumMath.lerp(south, north, v);
cartographicScratch.height = height;
minLongitude = Math.min(cartographicScratch.longitude, minLongitude);
maxLongitude = Math.max(cartographicScratch.longitude, maxLongitude);
minLatitude = Math.min(cartographicScratch.latitude, minLatitude);
maxLatitude = Math.max(cartographicScratch.latitude, maxLatitude);
var position = ellipsoid.cartographicToCartesian(cartographicScratch);
uvs[i] = new Cartesian2(u, v);
heights[i] = height;
positions[i] = position;
if (includeWebMercatorT) {
webMercatorTs[i] =
(WebMercatorProjection.geodeticLatitudeToMercatorAngle(
cartographicScratch.latitude
) -
southMercatorY) *
oneOverMercatorHeight;
}
Matrix4.multiplyByPoint(toENU, position, cartesian3Scratch);
Cartesian3.minimumByComponent(cartesian3Scratch, minimum, minimum);
Cartesian3.maximumByComponent(cartesian3Scratch, maximum, maximum);
}
var westIndicesSouthToNorth = copyAndSort(parameters.westIndices, function (
a,
b
) {
return uvs[a].y - uvs[b].y;
});
var eastIndicesNorthToSouth = copyAndSort(parameters.eastIndices, function (
a,
b
) {
return uvs[b].y - uvs[a].y;
});
var southIndicesEastToWest = copyAndSort(parameters.southIndices, function (
a,
b
) {
return uvs[b].x - uvs[a].x;
});
var northIndicesWestToEast = copyAndSort(parameters.northIndices, function (
a,
b
) {
return uvs[a].x - uvs[b].x;
});
var orientedBoundingBox;
var boundingSphere;
if (exaggeration !== 1.0) {
// Bounding volumes need to be recomputed since the tile payload assumes no exaggeration.
boundingSphere = BoundingSphere.fromPoints(positions);
orientedBoundingBox = OrientedBoundingBox.fromRectangle(
rectangle,
minimumHeight,
maximumHeight,
ellipsoid
);
}
var occludeePointInScaledSpace;
if (exaggeration !== 1.0 || minimumHeight < 0.0) {
// Horizon culling point needs to be recomputed since the tile payload assumes no exaggeration.
var occluder = new EllipsoidalOccluder(ellipsoid);
occludeePointInScaledSpace = occluder.computeHorizonCullingPointPossiblyUnderEllipsoid(
center,
positions,
minimumHeight
);
}
var hMin = minimumHeight;
hMin = Math.min(
hMin,
findMinMaxSkirts(
parameters.westIndices,
parameters.westSkirtHeight,
heights,
uvs,
rectangle,
ellipsoid,
toENU,
minimum,
maximum
)
);
hMin = Math.min(
hMin,
findMinMaxSkirts(
parameters.southIndices,
parameters.southSkirtHeight,
heights,
uvs,
rectangle,
ellipsoid,
toENU,
minimum,
maximum
)
);
hMin = Math.min(
hMin,
findMinMaxSkirts(
parameters.eastIndices,
parameters.eastSkirtHeight,
heights,
uvs,
rectangle,
ellipsoid,
toENU,
minimum,
maximum
)
);
hMin = Math.min(
hMin,
findMinMaxSkirts(
parameters.northIndices,
parameters.northSkirtHeight,
heights,
uvs,
rectangle,
ellipsoid,
toENU,
minimum,
maximum
)
);
var aaBox = new AxisAlignedBoundingBox(minimum, maximum, center);
var encoding = new TerrainEncoding(
aaBox,
hMin,
maximumHeight,
fromENU,
hasVertexNormals,
includeWebMercatorT
);
var vertexStride = encoding.getStride();
var size =
quantizedVertexCount * vertexStride + edgeVertexCount * vertexStride;
var vertexBuffer = new Float32Array(size);
var bufferIndex = 0;
for (var j = 0; j < quantizedVertexCount; ++j) {
if (hasVertexNormals) {
var n = j * 2.0;
toPack.x = octEncodedNormals[n];
toPack.y = octEncodedNormals[n + 1];
if (exaggeration !== 1.0) {
var normal = AttributeCompression.octDecode(
toPack.x,
toPack.y,
scratchNormal
);
var fromENUNormal = Transforms.eastNorthUpToFixedFrame(
positions[j],
ellipsoid,
scratchFromENU
);
var toENUNormal = Matrix4.inverseTransformation(
fromENUNormal,
scratchToENU
);
Matrix4.multiplyByPointAsVector(toENUNormal, normal, normal);
normal.z *= exaggeration;
Cartesian3.normalize(normal, normal);
Matrix4.multiplyByPointAsVector(fromENUNormal, normal, normal);
Cartesian3.normalize(normal, normal);
AttributeCompression.octEncode(normal, toPack);
}
}
bufferIndex = encoding.encode(
vertexBuffer,
bufferIndex,
positions[j],
uvs[j],
heights[j],
toPack,
webMercatorTs[j]
);
}
var edgeTriangleCount = Math.max(0, (edgeVertexCount - 4) * 2);
var indexBufferLength = parameters.indices.length + edgeTriangleCount * 3;
var indexBuffer = IndexDatatype.createTypedArray(
quantizedVertexCount + edgeVertexCount,
indexBufferLength
);
indexBuffer.set(parameters.indices, 0);
var percentage = 0.0001;
var lonOffset = (maxLongitude - minLongitude) * percentage;
var latOffset = (maxLatitude - minLatitude) * percentage;
var westLongitudeOffset = -lonOffset;
var westLatitudeOffset = 0.0;
var eastLongitudeOffset = lonOffset;
var eastLatitudeOffset = 0.0;
var northLongitudeOffset = 0.0;
var northLatitudeOffset = latOffset;
var southLongitudeOffset = 0.0;
var southLatitudeOffset = -latOffset;
// Add skirts.
var vertexBufferIndex = quantizedVertexCount * vertexStride;
addSkirt(
vertexBuffer,
vertexBufferIndex,
westIndicesSouthToNorth,
encoding,
heights,
uvs,
octEncodedNormals,
ellipsoid,
rectangle,
parameters.westSkirtHeight,
exaggeration,
southMercatorY,
oneOverMercatorHeight,
westLongitudeOffset,
westLatitudeOffset
);
vertexBufferIndex += parameters.westIndices.length * vertexStride;
addSkirt(
vertexBuffer,
vertexBufferIndex,
southIndicesEastToWest,
encoding,
heights,
uvs,
octEncodedNormals,
ellipsoid,
rectangle,
parameters.southSkirtHeight,
exaggeration,
southMercatorY,
oneOverMercatorHeight,
southLongitudeOffset,
southLatitudeOffset
);
vertexBufferIndex += parameters.southIndices.length * vertexStride;
addSkirt(
vertexBuffer,
vertexBufferIndex,
eastIndicesNorthToSouth,
encoding,
heights,
uvs,
octEncodedNormals,
ellipsoid,
rectangle,
parameters.eastSkirtHeight,
exaggeration,
southMercatorY,
oneOverMercatorHeight,
eastLongitudeOffset,
eastLatitudeOffset
);
vertexBufferIndex += parameters.eastIndices.length * vertexStride;
addSkirt(
vertexBuffer,
vertexBufferIndex,
northIndicesWestToEast,
encoding,
heights,
uvs,
octEncodedNormals,
ellipsoid,
rectangle,
parameters.northSkirtHeight,
exaggeration,
southMercatorY,
oneOverMercatorHeight,
northLongitudeOffset,
northLatitudeOffset
);
TerrainProvider.addSkirtIndices(
westIndicesSouthToNorth,
southIndicesEastToWest,
eastIndicesNorthToSouth,
northIndicesWestToEast,
quantizedVertexCount,
indexBuffer,
parameters.indices.length
);
transferableObjects.push(vertexBuffer.buffer, indexBuffer.buffer);
return {
vertices: vertexBuffer.buffer,
indices: indexBuffer.buffer,
westIndicesSouthToNorth: westIndicesSouthToNorth,
southIndicesEastToWest: southIndicesEastToWest,
eastIndicesNorthToSouth: eastIndicesNorthToSouth,
northIndicesWestToEast: northIndicesWestToEast,
vertexStride: vertexStride,
center: center,
minimumHeight: minimumHeight,
maximumHeight: maximumHeight,
boundingSphere: boundingSphere,
orientedBoundingBox: orientedBoundingBox,
occludeePointInScaledSpace: occludeePointInScaledSpace,
encoding: encoding,
indexCountWithoutSkirts: parameters.indices.length,
};
}
function findMinMaxSkirts(
edgeIndices,
edgeHeight,
heights,
uvs,
rectangle,
ellipsoid,
toENU,
minimum,
maximum
) {
var hMin = Number.POSITIVE_INFINITY;
var north = rectangle.north;
var south = rectangle.south;
var east = rectangle.east;
var west = rectangle.west;
if (east < west) {
east += CesiumMath.TWO_PI;
}
var length = edgeIndices.length;
for (var i = 0; i < length; ++i) {
var index = edgeIndices[i];
var h = heights[index];
var uv = uvs[index];
cartographicScratch.longitude = CesiumMath.lerp(west, east, uv.x);
cartographicScratch.latitude = CesiumMath.lerp(south, north, uv.y);
cartographicScratch.height = h - edgeHeight;
var position = ellipsoid.cartographicToCartesian(
cartographicScratch,
cartesian3Scratch
);
Matrix4.multiplyByPoint(toENU, position, position);
Cartesian3.minimumByComponent(position, minimum, minimum);
Cartesian3.maximumByComponent(position, maximum, maximum);
hMin = Math.min(hMin, cartographicScratch.height);
}
return hMin;
}
function addSkirt(
vertexBuffer,
vertexBufferIndex,
edgeVertices,
encoding,
heights,
uvs,
octEncodedNormals,
ellipsoid,
rectangle,
skirtLength,
exaggeration,
southMercatorY,
oneOverMercatorHeight,
longitudeOffset,
latitudeOffset
) {
var hasVertexNormals = defined(octEncodedNormals);
var north = rectangle.north;
var south = rectangle.south;
var east = rectangle.east;
var west = rectangle.west;
if (east < west) {
east += CesiumMath.TWO_PI;
}
var length = edgeVertices.length;
for (var i = 0; i < length; ++i) {
var index = edgeVertices[i];
var h = heights[index];
var uv = uvs[index];
cartographicScratch.longitude =
CesiumMath.lerp(west, east, uv.x) + longitudeOffset;
cartographicScratch.latitude =
CesiumMath.lerp(south, north, uv.y) + latitudeOffset;
cartographicScratch.height = h - skirtLength;
var position = ellipsoid.cartographicToCartesian(
cartographicScratch,
cartesian3Scratch
);
if (hasVertexNormals) {
var n = index * 2.0;
toPack.x = octEncodedNormals[n];
toPack.y = octEncodedNormals[n + 1];
if (exaggeration !== 1.0) {
var normal = AttributeCompression.octDecode(
toPack.x,
toPack.y,
scratchNormal
);
var fromENUNormal = Transforms.eastNorthUpToFixedFrame(
cartesian3Scratch,
ellipsoid,
scratchFromENU
);
var toENUNormal = Matrix4.inverseTransformation(
fromENUNormal,
scratchToENU
);
Matrix4.multiplyByPointAsVector(toENUNormal, normal, normal);
normal.z *= exaggeration;
Cartesian3.normalize(normal, normal);
Matrix4.multiplyByPointAsVector(fromENUNormal, normal, normal);
Cartesian3.normalize(normal, normal);
AttributeCompression.octEncode(normal, toPack);
}
}
var webMercatorT;
if (encoding.hasWebMercatorT) {
webMercatorT =
(WebMercatorProjection.geodeticLatitudeToMercatorAngle(
cartographicScratch.latitude
) -
southMercatorY) *
oneOverMercatorHeight;
}
vertexBufferIndex = encoding.encode(
vertexBuffer,
vertexBufferIndex,
position,
uv,
cartographicScratch.height,
toPack,
webMercatorT
);
}
}
function copyAndSort(typedArray, comparator) {
var copy;
if (typeof typedArray.slice === "function") {
copy = typedArray.slice();
if (typeof copy.sort !== "function") {
// Sliced typed array isn't sortable, so we can't use it.
copy = undefined;
}
}
if (!defined(copy)) {
copy = Array.prototype.slice.call(typedArray);
}
copy.sort(comparator);
return copy;
}
export default createTaskProcessorWorker(
createVerticesFromQuantizedTerrainMesh
);