cesium
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
167 lines (153 loc) • 4.7 kB
JavaScript
import Check from "../Core/Check.js";
import defaultValue from "../Core/defaultValue.js";
import MetadataEntity from "./MetadataEntity.js";
/**
* Metadata about a 3D Tile. This represents the <code>3DTILES_metadata</code>
* extension on a single {@link Cesium3DTile}
* <p>
* See the {@link https://github.com/CesiumGS/3d-tiles/tree/3d-tiles-next/extensions/3DTILES_metadata/1.0.0|3DTILES_metadata Extension} for 3D Tiles
* </p>
*
* @param {Object} options Object with the following properties:
* @param {Object} options.tile The extension JSON attached to the tile.
* @param {MetadataClass} [options.class] The class that the tile metadata conforms to.
*
* @alias TileMetadata
* @constructor
* @private
* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
*/
export default function TileMetadata(options) {
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("options.tile", options.tile);
//>>includeEnd('debug');
this._class = options.class;
var tileMetadata = options.tile;
this._properties = tileMetadata.properties;
this._extensions = tileMetadata.extensions;
this._extras = tileMetadata.extras;
}
Object.defineProperties(TileMetadata.prototype, {
/**
* The class that properties conform to.
*
* @memberof TileMetadata.prototype
* @type {MetadataClass}
* @readonly
* @private
*/
class: {
get: function () {
return this._class;
},
},
/**
* Extras in the JSON object.
*
* @memberof TileMetadata.prototype
* @type {*}
* @readonly
* @private
*/
extras: {
get: function () {
return this._extras;
},
},
/**
* Extensions in the JSON object.
*
* @memberof TileMetadata.prototype
* @type {Object}
* @readonly
* @private
*/
extensions: {
get: function () {
return this._extensions;
},
},
});
/**
* Returns whether this property exists.
*
* @param {String} propertyId The case-sensitive ID of the property.
* @returns {Boolean} Whether this property exists.
* @private
*/
TileMetadata.prototype.hasProperty = function (propertyId) {
return MetadataEntity.hasProperty(propertyId, this._properties, this._class);
};
/**
* Returns an array of property IDs.
*
* @param {String[]} [results] An array into which to store the results.
* @returns {String[]} The property IDs.
* @private
*/
TileMetadata.prototype.getPropertyIds = function (results) {
return MetadataEntity.getPropertyIds(this._properties, this._class, results);
};
/**
* Returns a copy of the value of the property with the given ID.
* <p>
* If the property is normalized the normalized value is returned.
* </p>
*
* @param {String} propertyId The case-sensitive ID of the property.
* @returns {*} The value of the property or <code>undefined</code> if the property does not exist.
* @private
*/
TileMetadata.prototype.getProperty = function (propertyId) {
return MetadataEntity.getProperty(propertyId, this._properties, this._class);
};
/**
* Sets the value of the property with the given ID.
* <p>
* If the property is normalized a normalized value must be provided to this function.
* </p>
*
* @param {String} propertyId The case-sensitive ID of the property.
* @param {*} value The value of the property that will be copied.
* @returns {Boolean} <code>true</code> if the property was set, <code>false</code> otherwise.
* @private
*/
TileMetadata.prototype.setProperty = function (propertyId, value) {
return MetadataEntity.setProperty(
propertyId,
value,
this._properties,
this._class
);
};
/**
* Returns a copy of the value of the property with the given semantic.
*
* @param {String} semantic The case-sensitive semantic of the property.
* @returns {*} The value of the property or <code>undefined</code> if the property does not exist.
* @private
*/
TileMetadata.prototype.getPropertyBySemantic = function (semantic) {
return MetadataEntity.getPropertyBySemantic(
semantic,
this._properties,
this._class
);
};
/**
* Sets the value of the property with the given semantic.
*
* @param {String} semantic The case-sensitive semantic of the property.
* @param {*} value The value of the property that will be copied.
* @returns {Boolean} <code>true</code> if the property was set, <code>false</code> otherwise.
* @private
*/
TileMetadata.prototype.setPropertyBySemantic = function (semantic, value) {
return MetadataEntity.setPropertyBySemantic(
semantic,
value,
this._properties,
this._class
);
};