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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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/** * An enum of built-in semantics. * * @enum MetadataSemantic * * @private * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy. */ var MetadataSemantic = { /** * The horizon occlusion point for horizon culling, stored as an <code>ARRAY</code> of 3 <code>FLOAT32</code> or <code>FLOAT64</code> components. * * @see {https://cesium.com/blog/2013/04/25/horizon-culling/|Horizon Culling} * * @type {String} * @constant * @private */ HORIZON_OCCLUSION_POINT: "HORIZON_OCCLUSION_POINT", /** * A bounding sphere, stored as an <code>ARRAY</code> of 4 <code>FLOAT32</code> or a <code>FLOAT64</code> components. The components represent <code>[x, y, z, radius]</code>, i.e. the center and radius of the bounding sphere. * * @type {String} * @constant * @private */ BOUNDING_SPHERE: "BOUNDING_SPHERE", /** * A name, stored as a <code>STRING</code>. This does not have to be unique * * @type {String} * @constant * @private */ NAME: "NAME", /** * A unique identifier, stored as a <code>STRING</code>. * * @type {String} * @constant * @private */ ID: "ID", /** * A bounding box for a tile, stored as an array of 12 <code>FLOAT32</code> or <code>FLOAT64</code> components. The components are the same format as for <code>boundingVolume.box</code> in 3D Tiles 1.0. This semantic is used to provide a tighter bounding volume than the one implicitly calculated in <code>3DTILES_implicit_tiling</code> * * @type {String} * @constant * @private */ TILE_BOUNDING_BOX: "TILE_BOUNDING_BOX", /** * A bounding region for a tile, stored as an array of 6 <code>FLOAT64</code> components. The components are <code>[west, south, east, north, minimumHeight, maximumHeight]</code>. This semantic is used to provide a tighter bounding volume than the one implicitly calculated in <code>3DTILES_implicit_tiling</code> * * @type {String} * @constant * @private */ TILE_BOUNDING_REGION: "TILE_BOUNDING_REGION", /** * A bounding sphere for a tile, stored as an array of 4 <code>FLOAT32</code> or <code>FLOAT64</code> components. The components are <code>[centerX, centerY, centerZ, radius]</code>. This semantic is used to provide a tighter bounding volume than the one implicitly calculated in <code>3DTILES_implicit_tiling</code> * * @type {String} * @constant * @private */ TILE_BOUNDING_SPHERE: "TILE_BOUNDING_SPHERE", /** * The minimum height of a tile above (or below) the WGS84 ellipsoid, stored as a <code>FLOAT32</code> or a <code>FLOAT64</code>. This semantic is used to tighten bounding regions implicitly calculated in <code>3DTILES_implicit_tiling</code>. * * @type {String} * @constant * @private */ TILE_MINIMUM_HEIGHT: "TILE_MINIMUM_HEIGHT", /** * The maximum height of a tile above (or below) the WGS84 ellipsoid, stored as a <code>FLOAT32</code> or a <code>FLOAT64</code>. This semantic is used to tighten bounding regions implicitly calculated in <code>3DTILES_implicit_tiling</code>. * * @type {String} * @constant * @private */ TILE_MAXIMUM_HEIGHT: "TILE_MINIMUM_HEIGHT", /** * A bounding box for the content of a tile, stored as an array of 12 <code>FLOAT32</code> or <code>FLOAT64</code> components. The components are the same format as for <code>boundingVolume.box</code> in 3D Tiles 1.0. This semantic is used to provide a tighter bounding volume than the one implicitly calculated in <code>3DTILES_implicit_tiling</code> * * @type {String} * @constant * @private */ CONTENT_BOUNDING_BOX: "CONTENT_BOUNDING_BOX", /** * A bounding region for the content of a tile, stored as an array of 6 <code>FLOAT64</code> components. The components are <code>[west, south, east, north, minimumHeight, maximumHeight]</code>. This semantic is used to provide a tighter bounding volume than the one implicitly calculated in <code>3DTILES_implicit_tiling</code> * * @type {String} * @constant * @private */ CONTENT_BOUNDING_REGION: "CONTENT_BOUNDING_REGION", /** * A bounding sphere for the content of a tile, stored as an array of 4 <code>FLOAT32</code> or <code>FLOAT64</code> components. The components are <code>[centerX, centerY, centerZ, radius]</code>. This semantic is used to provide a tighter bounding volume than the one implicitly calculated in <code>3DTILES_implicit_tiling</code> * * @type {String} * @constant * @private */ CONTENT_BOUNDING_SPHERE: "CONTENT_BOUNDING_SPHERE", /** * The minimum height of the content of a tile above (or below) the WGS84 ellipsoid, stored as a <code>FLOAT32</code> or a <code>FLOAT64</code> * * @type {String} * @constant * @private */ CONTENT_MINIMUM_HEIGHT: "CONTENT_MINIMUM_HEIGHT", /** * The maximum height of the content of a tile above (or below) the WGS84 ellipsoid, stored as a <code>FLOAT32</code> or a <code>FLOAT64</code> * * @type {String} * @constant * @private */ CONTENT_MAXIMUM_HEIGHT: "CONTENT_MINIMUM_HEIGHT", }; export default Object.freeze(MetadataSemantic);