cesium
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
408 lines (367 loc) • 12.7 kB
JavaScript
import arrayFill from "../Core/arrayFill.js";
import Check from "../Core/Check.js";
import defaultValue from "../Core/defaultValue.js";
import defined from "../Core/defined.js";
import DeveloperError from "../Core/DeveloperError.js";
import Buffer from "../Renderer/Buffer.js";
import BufferUsage from "../Renderer/BufferUsage.js";
import when from "../ThirdParty/when.js";
import AttributeType from "./AttributeType.js";
import JobType from "./JobType.js";
import ModelComponents from "./ModelComponents.js";
import ResourceLoader from "./ResourceLoader.js";
import ResourceLoaderState from "./ResourceLoaderState.js";
/**
* Loads a vertex buffer from a glTF buffer view.
* <p>
* Implements the {@link ResourceLoader} interface.
* </p>
*
* @alias GltfVertexBufferLoader
* @constructor
* @augments ResourceLoader
*
* @param {Object} options Object with the following properties:
* @param {ResourceCache} options.resourceCache The {@link ResourceCache} (to avoid circular dependencies).
* @param {Object} options.gltf The glTF JSON.
* @param {Resource} options.gltfResource The {@link Resource} containing the glTF.
* @param {Resource} options.baseResource The {@link Resource} that paths in the glTF JSON are relative to.
* @param {Number} [options.bufferViewId] The bufferView ID corresponding to the vertex buffer.
* @param {Object} [options.draco] The Draco extension object.
* @param {String} [options.dracoAttributeSemantic] The Draco attribute semantic, e.g. POSITION or NORMAL.
* @param {String} [options.dracoAccessorId] The Draco accessor id.
* @param {String} [options.cacheKey] The cache key of the resource.
* @param {Boolean} [options.asynchronous=true] Determines if WebGL resource creation will be spread out over several frames or block until all WebGL resources are created.
*
* @exception {DeveloperError} One of options.bufferViewId and options.draco must be defined.
* @exception {DeveloperError} When options.draco is defined options.dracoAttributeSemantic must also be defined.
* @exception {DeveloperError} When options.draco is defined options.dracoAccessorId must also be defined.
*
* @private
*/
export default function GltfVertexBufferLoader(options) {
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
var resourceCache = options.resourceCache;
var gltf = options.gltf;
var gltfResource = options.gltfResource;
var baseResource = options.baseResource;
var bufferViewId = options.bufferViewId;
var draco = options.draco;
var dracoAttributeSemantic = options.dracoAttributeSemantic;
var dracoAccessorId = options.dracoAccessorId;
var cacheKey = options.cacheKey;
var asynchronous = defaultValue(options.asynchronous, true);
//>>includeStart('debug', pragmas.debug);
Check.typeOf.func("options.resourceCache", resourceCache);
Check.typeOf.object("options.gltf", gltf);
Check.typeOf.object("options.gltfResource", gltfResource);
Check.typeOf.object("options.baseResource", baseResource);
var hasBufferViewId = defined(bufferViewId);
var hasDraco = defined(draco);
var hasDracoAttributeSemantic = defined(dracoAttributeSemantic);
var hasDracoAccessorId = defined(dracoAccessorId);
if (hasBufferViewId === hasDraco) {
throw new DeveloperError(
"One of options.bufferViewId and options.draco must be defined."
);
}
if (hasDraco && !hasDracoAttributeSemantic) {
throw new DeveloperError(
"When options.draco is defined options.dracoAttributeSemantic must also be defined."
);
}
if (hasDraco && !hasDracoAccessorId) {
throw new DeveloperError(
"When options.draco is defined options.dracoAccessorId must also be defined."
);
}
if (hasDraco) {
Check.typeOf.object("options.draco", draco);
Check.typeOf.string(
"options.dracoAttributeSemantic",
dracoAttributeSemantic
);
Check.typeOf.number("options.dracoAccessorId", dracoAccessorId);
}
//>>includeEnd('debug');
this._resourceCache = resourceCache;
this._gltfResource = gltfResource;
this._baseResource = baseResource;
this._gltf = gltf;
this._bufferViewId = bufferViewId;
this._draco = draco;
this._dracoAttributeSemantic = dracoAttributeSemantic;
this._dracoAccessorId = dracoAccessorId;
this._cacheKey = cacheKey;
this._asynchronous = asynchronous;
this._bufferViewLoader = undefined;
this._dracoLoader = undefined;
this._quantization = undefined;
this._typedArray = undefined;
this._vertexBuffer = undefined;
this._state = ResourceLoaderState.UNLOADED;
this._promise = when.defer();
}
if (defined(Object.create)) {
GltfVertexBufferLoader.prototype = Object.create(ResourceLoader.prototype);
GltfVertexBufferLoader.prototype.constructor = GltfVertexBufferLoader;
}
Object.defineProperties(GltfVertexBufferLoader.prototype, {
/**
* A promise that resolves to the resource when the resource is ready.
*
* @memberof GltfVertexBufferLoader.prototype
*
* @type {Promise.<GltfVertexBufferLoader>}
* @readonly
* @private
*/
promise: {
get: function () {
return this._promise.promise;
},
},
/**
* The cache key of the resource.
*
* @memberof GltfVertexBufferLoader.prototype
*
* @type {String}
* @readonly
* @private
*/
cacheKey: {
get: function () {
return this._cacheKey;
},
},
/**
* The vertex buffer.
*
* @memberof GltfVertexBufferLoader.prototype
*
* @type {Buffer}
* @readonly
* @private
*/
vertexBuffer: {
get: function () {
return this._vertexBuffer;
},
},
/**
* Information about the quantized vertex attribute after Draco decode.
*
* @memberof GltfVertexBufferLoader.prototype
*
* @type {ModelComponents.Quantization}
* @readonly
* @private
*/
quantization: {
get: function () {
return this._quantization;
},
},
});
/**
* Loads the resource.
* @private
*/
GltfVertexBufferLoader.prototype.load = function () {
if (defined(this._draco)) {
loadFromDraco(this);
} else {
loadFromBufferView(this);
}
};
function getQuantizationInformation(
dracoQuantization,
componentDatatype,
componentCount,
type
) {
var quantizationBits = dracoQuantization.quantizationBits;
var range = (1 << quantizationBits) - 1;
var quantization = new ModelComponents.Quantization();
quantization.componentDatatype = componentDatatype;
quantization.octEncoded = dracoQuantization.octEncoded;
quantization.normalizationRange = range;
if (quantization.octEncoded) {
quantization.type = AttributeType.VEC2;
} else {
var MathType = AttributeType.getMathType(type);
if (MathType === Number) {
quantization.quantizedVolumeOffset = dracoQuantization.minValues[0];
quantization.quantizedVolumeDimensions = dracoQuantization.range;
} else {
quantization.quantizedVolumeOffset = MathType.unpack(
dracoQuantization.minValues
);
quantization.quantizedVolumeDimensions = MathType.unpack(
arrayFill(new Array(componentCount), dracoQuantization.range)
);
}
quantization.type = type;
}
return quantization;
}
function loadFromDraco(vertexBufferLoader) {
var resourceCache = vertexBufferLoader._resourceCache;
var dracoLoader = resourceCache.loadDraco({
gltf: vertexBufferLoader._gltf,
draco: vertexBufferLoader._draco,
gltfResource: vertexBufferLoader._gltfResource,
baseResource: vertexBufferLoader._baseResource,
});
vertexBufferLoader._dracoLoader = dracoLoader;
vertexBufferLoader._state = ResourceLoaderState.LOADING;
dracoLoader.promise
.then(function () {
if (vertexBufferLoader.isDestroyed()) {
return;
}
// Get the typed array and quantization information
var decodedVertexAttributes = dracoLoader.decodedData.vertexAttributes;
var dracoSemantic = vertexBufferLoader._dracoAttributeSemantic;
var dracoAttribute = decodedVertexAttributes[dracoSemantic];
var dracoAccessorId = vertexBufferLoader._dracoAccessorId;
var dracoAccessor = vertexBufferLoader._gltf.accessors[dracoAccessorId];
var type = dracoAccessor.type;
var typedArray = dracoAttribute.array;
var dracoQuantization = dracoAttribute.data.quantization;
if (defined(dracoQuantization)) {
vertexBufferLoader._quantization = getQuantizationInformation(
dracoQuantization,
dracoAttribute.data.componentDatatype,
dracoAttribute.data.componentsPerAttribute,
type
);
}
// Now wait for process() to run to finish loading
vertexBufferLoader._typedArray = typedArray;
vertexBufferLoader._state = ResourceLoaderState.PROCESSING;
})
.otherwise(function (error) {
if (vertexBufferLoader.isDestroyed()) {
return;
}
handleError(vertexBufferLoader, error);
});
}
function loadFromBufferView(vertexBufferLoader) {
var resourceCache = vertexBufferLoader._resourceCache;
var bufferViewLoader = resourceCache.loadBufferView({
gltf: vertexBufferLoader._gltf,
bufferViewId: vertexBufferLoader._bufferViewId,
gltfResource: vertexBufferLoader._gltfResource,
baseResource: vertexBufferLoader._baseResource,
});
vertexBufferLoader._state = ResourceLoaderState.LOADING;
vertexBufferLoader._bufferViewLoader = bufferViewLoader;
bufferViewLoader.promise
.then(function () {
if (vertexBufferLoader.isDestroyed()) {
return;
}
// Now wait for process() to run to finish loading
vertexBufferLoader._typedArray = bufferViewLoader.typedArray;
vertexBufferLoader._state = ResourceLoaderState.PROCESSING;
})
.otherwise(function (error) {
if (vertexBufferLoader.isDestroyed()) {
return;
}
handleError(vertexBufferLoader, error);
});
}
function handleError(vertexBufferLoader, error) {
vertexBufferLoader.unload();
vertexBufferLoader._state = ResourceLoaderState.FAILED;
var errorMessage = "Failed to load vertex buffer";
error = vertexBufferLoader.getError(errorMessage, error);
vertexBufferLoader._promise.reject(error);
}
function CreateVertexBufferJob() {
this.typedArray = undefined;
this.context = undefined;
this.vertexBuffer = undefined;
}
CreateVertexBufferJob.prototype.set = function (typedArray, context) {
this.typedArray = typedArray;
this.context = context;
};
CreateVertexBufferJob.prototype.execute = function () {
this.vertexBuffer = createVertexBuffer(this.typedArray, this.context);
};
function createVertexBuffer(typedArray, context) {
var vertexBuffer = Buffer.createVertexBuffer({
typedArray: typedArray,
context: context,
usage: BufferUsage.STATIC_DRAW,
});
vertexBuffer.vertexArrayDestroyable = false;
return vertexBuffer;
}
var scratchVertexBufferJob = new CreateVertexBufferJob();
/**
* Processes the resource until it becomes ready.
*
* @param {FrameState} frameState The frame state.
* @private
*/
GltfVertexBufferLoader.prototype.process = function (frameState) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("frameState", frameState);
//>>includeEnd('debug');
if (defined(this._dracoLoader)) {
this._dracoLoader.process(frameState);
}
if (defined(this._vertexBuffer)) {
// Already created vertex buffer
return;
}
if (!defined(this._typedArray)) {
// Not ready to create vertex buffer
return;
}
var vertexBuffer;
if (this._asynchronous) {
var vertexBufferJob = scratchVertexBufferJob;
vertexBufferJob.set(this._typedArray, frameState.context);
var jobScheduler = frameState.jobScheduler;
if (!jobScheduler.execute(vertexBufferJob, JobType.BUFFER)) {
// Job scheduler is full. Try again next frame.
return;
}
vertexBuffer = vertexBufferJob.vertexBuffer;
} else {
vertexBuffer = createVertexBuffer(this._typedArray, frameState.context);
}
// Unload everything except the vertex buffer
this.unload();
this._vertexBuffer = vertexBuffer;
this._state = ResourceLoaderState.READY;
this._promise.resolve(this);
};
/**
* Unloads the resource.
* @private
*/
GltfVertexBufferLoader.prototype.unload = function () {
if (defined(this._vertexBuffer)) {
this._vertexBuffer.destroy();
}
var resourceCache = this._resourceCache;
if (defined(this._bufferViewLoader)) {
resourceCache.unload(this._bufferViewLoader);
}
if (defined(this._dracoLoader)) {
resourceCache.unload(this._dracoLoader);
}
this._bufferViewLoader = undefined;
this._dracoLoader = undefined;
this._typedArray = undefined;
this._vertexBuffer = undefined;
this._gltf = undefined;
};