cesium
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
102 lines (99 loc) • 3.08 kB
JavaScript
import Batched3DModel3DTileContent from "./Batched3DModel3DTileContent.js";
import Composite3DTileContent from "./Composite3DTileContent.js";
import Geometry3DTileContent from "./Geometry3DTileContent.js";
import Gltf3DTileContent from "./Gltf3DTileContent.js";
import Implicit3DTileContent from "./Implicit3DTileContent.js";
import Instanced3DModel3DTileContent from "./Instanced3DModel3DTileContent.js";
import PointCloud3DTileContent from "./PointCloud3DTileContent.js";
import Tileset3DTileContent from "./Tileset3DTileContent.js";
import Vector3DTileContent from "./Vector3DTileContent.js";
import RuntimeError from "../Core/RuntimeError.js";
/**
* Maps a tile's magic field in its header to a new content object for the tile's payload.
*
* @private
*/
var Cesium3DTileContentFactory = {
b3dm: function (tileset, tile, resource, arrayBuffer, byteOffset) {
return new Batched3DModel3DTileContent(
tileset,
tile,
resource,
arrayBuffer,
byteOffset
);
},
pnts: function (tileset, tile, resource, arrayBuffer, byteOffset) {
return new PointCloud3DTileContent(
tileset,
tile,
resource,
arrayBuffer,
byteOffset
);
},
i3dm: function (tileset, tile, resource, arrayBuffer, byteOffset) {
return new Instanced3DModel3DTileContent(
tileset,
tile,
resource,
arrayBuffer,
byteOffset
);
},
cmpt: function (tileset, tile, resource, arrayBuffer, byteOffset) {
// Send in the factory in order to avoid a cyclical dependency
return new Composite3DTileContent(
tileset,
tile,
resource,
arrayBuffer,
byteOffset,
Cesium3DTileContentFactory
);
},
externalTileset: function (tileset, tile, resource, json) {
return new Tileset3DTileContent(tileset, tile, resource, json);
},
geom: function (tileset, tile, resource, arrayBuffer, byteOffset) {
return new Geometry3DTileContent(
tileset,
tile,
resource,
arrayBuffer,
byteOffset
);
},
vctr: function (tileset, tile, resource, arrayBuffer, byteOffset) {
return new Vector3DTileContent(
tileset,
tile,
resource,
arrayBuffer,
byteOffset
);
},
subt: function (tileset, tile, resource, arrayBuffer, byteOffset) {
return new Implicit3DTileContent(
tileset,
tile,
resource,
arrayBuffer,
byteOffset
);
},
glb: function (tileset, tile, resource, arrayBuffer, byteOffset) {
var arrayBufferByteLength = arrayBuffer.byteLength;
if (arrayBufferByteLength < 12) {
throw new RuntimeError("Invalid glb content");
}
var dataView = new DataView(arrayBuffer, byteOffset);
var byteLength = dataView.getUint32(8, true);
var glb = new Uint8Array(arrayBuffer, byteOffset, byteLength);
return new Gltf3DTileContent(tileset, tile, resource, glb);
},
gltf: function (tileset, tile, resource, json) {
return new Gltf3DTileContent(tileset, tile, resource, json);
},
};
export default Cesium3DTileContentFactory;