cesium
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
138 lines (128 loc) • 3.67 kB
JavaScript
import defaultValue from "../Core/defaultValue.js";
import defined from "../Core/defined.js";
import DeveloperError from "../Core/DeveloperError.js";
import when from "../ThirdParty/when.js";
import ResourceLoader from "./ResourceLoader.js";
import ResourceLoaderState from "./ResourceLoaderState.js";
/**
* Loads an embedded or external buffer.
* <p>
* Implements the {@link ResourceLoader} interface.
* </p>
*
* @alias BufferLoader
* @constructor
* @augments ResourceLoader
*
* @param {Object} options Object with the following properties:
* @param {Uint8Array} [options.typedArray] The typed array containing the embedded buffer contents. Mutually exclusive with options.resource.
* @param {Resource} [options.resource] The {@link Resource} pointing to the external buffer. Mutually exclusive with options.typedArray.
* @param {String} [options.cacheKey] The cache key of the resource.
*
* @exception {DeveloperError} One of options.typedArray and options.resource must be defined.
*
* @private
*/
export default function BufferLoader(options) {
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
var typedArray = options.typedArray;
var resource = options.resource;
var cacheKey = options.cacheKey;
//>>includeStart('debug', pragmas.debug);
if (defined(typedArray) === defined(resource)) {
throw new DeveloperError(
"One of options.typedArray and options.resource must be defined."
);
}
//>>includeEnd('debug');
this._typedArray = typedArray;
this._resource = resource;
this._cacheKey = cacheKey;
this._state = ResourceLoaderState.UNLOADED;
this._promise = when.defer();
}
if (defined(Object.create)) {
BufferLoader.prototype = Object.create(ResourceLoader.prototype);
BufferLoader.prototype.constructor = BufferLoader;
}
Object.defineProperties(BufferLoader.prototype, {
/**
* A promise that resolves to the resource when the resource is ready.
*
* @memberof BufferLoader.prototype
*
* @type {Promise.<BufferLoader>}
* @readonly
*/
promise: {
get: function () {
return this._promise.promise;
},
},
/**
* The cache key of the resource.
*
* @memberof BufferLoader.prototype
*
* @type {String}
* @readonly
*/
cacheKey: {
get: function () {
return this._cacheKey;
},
},
/**
* The typed array containing the embedded buffer contents.
*
* @memberof BufferLoader.prototype
*
* @type {Uint8Array}
* @readonly
*/
typedArray: {
get: function () {
return this._typedArray;
},
},
});
/**
* Loads the resource.
* @private
*/
BufferLoader.prototype.load = function () {
if (defined(this._typedArray)) {
this._promise.resolve(this);
return;
}
loadExternalBuffer(this);
};
function loadExternalBuffer(bufferLoader) {
var resource = bufferLoader._resource;
bufferLoader._state = ResourceLoaderState.LOADING;
resource
.fetchArrayBuffer()
.then(function (arrayBuffer) {
if (bufferLoader.isDestroyed()) {
return;
}
bufferLoader._typedArray = new Uint8Array(arrayBuffer);
bufferLoader._state = ResourceLoaderState.READY;
bufferLoader._promise.resolve(bufferLoader);
})
.otherwise(function (error) {
if (bufferLoader.isDestroyed()) {
return;
}
bufferLoader._state = ResourceLoaderState.FAILED;
var errorMessage = "Failed to load external buffer: " + resource.url;
bufferLoader._promise.reject(bufferLoader.getError(errorMessage, error));
});
}
/**
* Unloads the resource.
* @private
*/
BufferLoader.prototype.unload = function () {
this._typedArray = undefined;
};