cesium
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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
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JavaScript
import AxisAlignedBoundingBox from "./AxisAlignedBoundingBox.js";
import BoundingSphere from "./BoundingSphere.js";
import Cartesian2 from "./Cartesian2.js";
import Cartesian3 from "./Cartesian3.js";
import defaultValue from "./defaultValue.js";
import defined from "./defined.js";
import DeveloperError from "./DeveloperError.js";
import Ellipsoid from "./Ellipsoid.js";
import EllipsoidalOccluder from "./EllipsoidalOccluder.js";
import CesiumMath from "./Math.js";
import Matrix4 from "./Matrix4.js";
import OrientedBoundingBox from "./OrientedBoundingBox.js";
import Rectangle from "./Rectangle.js";
import TerrainEncoding from "./TerrainEncoding.js";
import Transforms from "./Transforms.js";
import WebMercatorProjection from "./WebMercatorProjection.js";
/**
* Contains functions to create a mesh from a heightmap image.
*
* @namespace HeightmapTessellator
*
* @private
*/
var HeightmapTessellator = {};
/**
* The default structure of a heightmap, as given to {@link HeightmapTessellator.computeVertices}.
*
* @constant
*/
HeightmapTessellator.DEFAULT_STRUCTURE = Object.freeze({
heightScale: 1.0,
heightOffset: 0.0,
elementsPerHeight: 1,
stride: 1,
elementMultiplier: 256.0,
isBigEndian: false,
});
var cartesian3Scratch = new Cartesian3();
var matrix4Scratch = new Matrix4();
var minimumScratch = new Cartesian3();
var maximumScratch = new Cartesian3();
/**
* Fills an array of vertices from a heightmap image.
*
* @param {Object} options Object with the following properties:
* @param {Int8Array|Uint8Array|Int16Array|Uint16Array|Int32Array|Uint32Array|Float32Array|Float64Array} options.heightmap The heightmap to tessellate.
* @param {Number} options.width The width of the heightmap, in height samples.
* @param {Number} options.height The height of the heightmap, in height samples.
* @param {Number} options.skirtHeight The height of skirts to drape at the edges of the heightmap.
* @param {Rectangle} options.nativeRectangle A rectangle in the native coordinates of the heightmap's projection. For
* a heightmap with a geographic projection, this is degrees. For the web mercator
* projection, this is meters.
* @param {Number} [options.exaggeration=1.0] The scale used to exaggerate the terrain.
* @param {Rectangle} [options.rectangle] The rectangle covered by the heightmap, in geodetic coordinates with north, south, east and
* west properties in radians. Either rectangle or nativeRectangle must be provided. If both
* are provided, they're assumed to be consistent.
* @param {Boolean} [options.isGeographic=true] True if the heightmap uses a {@link GeographicProjection}, or false if it uses
* a {@link WebMercatorProjection}.
* @param {Cartesian3} [options.relativeToCenter=Cartesian3.ZERO] The positions will be computed as <code>Cartesian3.subtract(worldPosition, relativeToCenter)</code>.
* @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid to which the heightmap applies.
* @param {Object} [options.structure] An object describing the structure of the height data.
* @param {Number} [options.structure.heightScale=1.0] The factor by which to multiply height samples in order to obtain
* the height above the heightOffset, in meters. The heightOffset is added to the resulting
* height after multiplying by the scale.
* @param {Number} [options.structure.heightOffset=0.0] The offset to add to the scaled height to obtain the final
* height in meters. The offset is added after the height sample is multiplied by the
* heightScale.
* @param {Number} [options.structure.elementsPerHeight=1] The number of elements in the buffer that make up a single height
* sample. This is usually 1, indicating that each element is a separate height sample. If
* it is greater than 1, that number of elements together form the height sample, which is
* computed according to the structure.elementMultiplier and structure.isBigEndian properties.
* @param {Number} [options.structure.stride=1] The number of elements to skip to get from the first element of
* one height to the first element of the next height.
* @param {Number} [options.structure.elementMultiplier=256.0] The multiplier used to compute the height value when the
* stride property is greater than 1. For example, if the stride is 4 and the strideMultiplier
* is 256, the height is computed as follows:
* `height = buffer[index] + buffer[index + 1] * 256 + buffer[index + 2] * 256 * 256 + buffer[index + 3] * 256 * 256 * 256`
* This is assuming that the isBigEndian property is false. If it is true, the order of the
* elements is reversed.
* @param {Number} [options.structure.lowestEncodedHeight] The lowest value that can be stored in the height buffer. Any heights that are lower
* than this value after encoding with the `heightScale` and `heightOffset` are clamped to this value. For example, if the height
* buffer is a `Uint16Array`, this value should be 0 because a `Uint16Array` cannot store negative numbers. If this parameter is
* not specified, no minimum value is enforced.
* @param {Number} [options.structure.highestEncodedHeight] The highest value that can be stored in the height buffer. Any heights that are higher
* than this value after encoding with the `heightScale` and `heightOffset` are clamped to this value. For example, if the height
* buffer is a `Uint16Array`, this value should be `256 * 256 - 1` or 65535 because a `Uint16Array` cannot store numbers larger
* than 65535. If this parameter is not specified, no maximum value is enforced.
* @param {Boolean} [options.structure.isBigEndian=false] Indicates endianness of the elements in the buffer when the
* stride property is greater than 1. If this property is false, the first element is the
* low-order element. If it is true, the first element is the high-order element.
*
* @example
* var width = 5;
* var height = 5;
* var statistics = Cesium.HeightmapTessellator.computeVertices({
* heightmap : [1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0],
* width : width,
* height : height,
* skirtHeight : 0.0,
* nativeRectangle : {
* west : 10.0,
* east : 20.0,
* south : 30.0,
* north : 40.0
* }
* });
*
* var encoding = statistics.encoding;
* var position = encoding.decodePosition(statistics.vertices, index * encoding.getStride());
*/
HeightmapTessellator.computeVertices = function (options) {
//>>includeStart('debug', pragmas.debug);
if (!defined(options) || !defined(options.heightmap)) {
throw new DeveloperError("options.heightmap is required.");
}
if (!defined(options.width) || !defined(options.height)) {
throw new DeveloperError("options.width and options.height are required.");
}
if (!defined(options.nativeRectangle)) {
throw new DeveloperError("options.nativeRectangle is required.");
}
if (!defined(options.skirtHeight)) {
throw new DeveloperError("options.skirtHeight is required.");
}
//>>includeEnd('debug');
// This function tends to be a performance hotspot for terrain rendering,
// so it employs a lot of inlining and unrolling as an optimization.
// In particular, the functionality of Ellipsoid.cartographicToCartesian
// is inlined.
var cos = Math.cos;
var sin = Math.sin;
var sqrt = Math.sqrt;
var atan = Math.atan;
var exp = Math.exp;
var piOverTwo = CesiumMath.PI_OVER_TWO;
var toRadians = CesiumMath.toRadians;
var heightmap = options.heightmap;
var width = options.width;
var height = options.height;
var skirtHeight = options.skirtHeight;
var isGeographic = defaultValue(options.isGeographic, true);
var ellipsoid = defaultValue(options.ellipsoid, Ellipsoid.WGS84);
var oneOverGlobeSemimajorAxis = 1.0 / ellipsoid.maximumRadius;
var nativeRectangle = options.nativeRectangle;
var geographicWest;
var geographicSouth;
var geographicEast;
var geographicNorth;
var rectangle = options.rectangle;
if (!defined(rectangle)) {
if (isGeographic) {
geographicWest = toRadians(nativeRectangle.west);
geographicSouth = toRadians(nativeRectangle.south);
geographicEast = toRadians(nativeRectangle.east);
geographicNorth = toRadians(nativeRectangle.north);
} else {
geographicWest = nativeRectangle.west * oneOverGlobeSemimajorAxis;
geographicSouth =
piOverTwo -
2.0 * atan(exp(-nativeRectangle.south * oneOverGlobeSemimajorAxis));
geographicEast = nativeRectangle.east * oneOverGlobeSemimajorAxis;
geographicNorth =
piOverTwo -
2.0 * atan(exp(-nativeRectangle.north * oneOverGlobeSemimajorAxis));
}
} else {
geographicWest = rectangle.west;
geographicSouth = rectangle.south;
geographicEast = rectangle.east;
geographicNorth = rectangle.north;
}
var relativeToCenter = options.relativeToCenter;
var hasRelativeToCenter = defined(relativeToCenter);
relativeToCenter = hasRelativeToCenter ? relativeToCenter : Cartesian3.ZERO;
var exaggeration = defaultValue(options.exaggeration, 1.0);
var includeWebMercatorT = defaultValue(options.includeWebMercatorT, false);
var structure = defaultValue(
options.structure,
HeightmapTessellator.DEFAULT_STRUCTURE
);
var heightScale = defaultValue(
structure.heightScale,
HeightmapTessellator.DEFAULT_STRUCTURE.heightScale
);
var heightOffset = defaultValue(
structure.heightOffset,
HeightmapTessellator.DEFAULT_STRUCTURE.heightOffset
);
var elementsPerHeight = defaultValue(
structure.elementsPerHeight,
HeightmapTessellator.DEFAULT_STRUCTURE.elementsPerHeight
);
var stride = defaultValue(
structure.stride,
HeightmapTessellator.DEFAULT_STRUCTURE.stride
);
var elementMultiplier = defaultValue(
structure.elementMultiplier,
HeightmapTessellator.DEFAULT_STRUCTURE.elementMultiplier
);
var isBigEndian = defaultValue(
structure.isBigEndian,
HeightmapTessellator.DEFAULT_STRUCTURE.isBigEndian
);
var rectangleWidth = Rectangle.computeWidth(nativeRectangle);
var rectangleHeight = Rectangle.computeHeight(nativeRectangle);
var granularityX = rectangleWidth / (width - 1);
var granularityY = rectangleHeight / (height - 1);
if (!isGeographic) {
rectangleWidth *= oneOverGlobeSemimajorAxis;
rectangleHeight *= oneOverGlobeSemimajorAxis;
}
var radiiSquared = ellipsoid.radiiSquared;
var radiiSquaredX = radiiSquared.x;
var radiiSquaredY = radiiSquared.y;
var radiiSquaredZ = radiiSquared.z;
var minimumHeight = 65536.0;
var maximumHeight = -65536.0;
var fromENU = Transforms.eastNorthUpToFixedFrame(relativeToCenter, ellipsoid);
var toENU = Matrix4.inverseTransformation(fromENU, matrix4Scratch);
var southMercatorY;
var oneOverMercatorHeight;
if (includeWebMercatorT) {
southMercatorY = WebMercatorProjection.geodeticLatitudeToMercatorAngle(
geographicSouth
);
oneOverMercatorHeight =
1.0 /
(WebMercatorProjection.geodeticLatitudeToMercatorAngle(geographicNorth) -
southMercatorY);
}
var minimum = minimumScratch;
minimum.x = Number.POSITIVE_INFINITY;
minimum.y = Number.POSITIVE_INFINITY;
minimum.z = Number.POSITIVE_INFINITY;
var maximum = maximumScratch;
maximum.x = Number.NEGATIVE_INFINITY;
maximum.y = Number.NEGATIVE_INFINITY;
maximum.z = Number.NEGATIVE_INFINITY;
var hMin = Number.POSITIVE_INFINITY;
var gridVertexCount = width * height;
var edgeVertexCount = skirtHeight > 0.0 ? width * 2 + height * 2 : 0;
var vertexCount = gridVertexCount + edgeVertexCount;
var positions = new Array(vertexCount);
var heights = new Array(vertexCount);
var uvs = new Array(vertexCount);
var webMercatorTs = includeWebMercatorT ? new Array(vertexCount) : [];
var startRow = 0;
var endRow = height;
var startCol = 0;
var endCol = width;
if (skirtHeight > 0.0) {
--startRow;
++endRow;
--startCol;
++endCol;
}
var skirtOffsetPercentage = 0.00001;
for (var rowIndex = startRow; rowIndex < endRow; ++rowIndex) {
var row = rowIndex;
if (row < 0) {
row = 0;
}
if (row >= height) {
row = height - 1;
}
var latitude = nativeRectangle.north - granularityY * row;
if (!isGeographic) {
latitude =
piOverTwo - 2.0 * atan(exp(-latitude * oneOverGlobeSemimajorAxis));
} else {
latitude = toRadians(latitude);
}
var v = (latitude - geographicSouth) / (geographicNorth - geographicSouth);
v = CesiumMath.clamp(v, 0.0, 1.0);
var isNorthEdge = rowIndex === startRow;
var isSouthEdge = rowIndex === endRow - 1;
if (skirtHeight > 0.0) {
if (isNorthEdge) {
latitude += skirtOffsetPercentage * rectangleHeight;
} else if (isSouthEdge) {
latitude -= skirtOffsetPercentage * rectangleHeight;
}
}
var cosLatitude = cos(latitude);
var nZ = sin(latitude);
var kZ = radiiSquaredZ * nZ;
var webMercatorT;
if (includeWebMercatorT) {
webMercatorT =
(WebMercatorProjection.geodeticLatitudeToMercatorAngle(latitude) -
southMercatorY) *
oneOverMercatorHeight;
}
for (var colIndex = startCol; colIndex < endCol; ++colIndex) {
var col = colIndex;
if (col < 0) {
col = 0;
}
if (col >= width) {
col = width - 1;
}
var terrainOffset = row * (width * stride) + col * stride;
var heightSample;
if (elementsPerHeight === 1) {
heightSample = heightmap[terrainOffset];
} else {
heightSample = 0;
var elementOffset;
if (isBigEndian) {
for (
elementOffset = 0;
elementOffset < elementsPerHeight;
++elementOffset
) {
heightSample =
heightSample * elementMultiplier +
heightmap[terrainOffset + elementOffset];
}
} else {
for (
elementOffset = elementsPerHeight - 1;
elementOffset >= 0;
--elementOffset
) {
heightSample =
heightSample * elementMultiplier +
heightmap[terrainOffset + elementOffset];
}
}
}
heightSample = (heightSample * heightScale + heightOffset) * exaggeration;
maximumHeight = Math.max(maximumHeight, heightSample);
minimumHeight = Math.min(minimumHeight, heightSample);
var longitude = nativeRectangle.west + granularityX * col;
if (!isGeographic) {
longitude = longitude * oneOverGlobeSemimajorAxis;
} else {
longitude = toRadians(longitude);
}
var u = (longitude - geographicWest) / (geographicEast - geographicWest);
u = CesiumMath.clamp(u, 0.0, 1.0);
var index = row * width + col;
if (skirtHeight > 0.0) {
var isWestEdge = colIndex === startCol;
var isEastEdge = colIndex === endCol - 1;
var isEdge = isNorthEdge || isSouthEdge || isWestEdge || isEastEdge;
var isCorner =
(isNorthEdge || isSouthEdge) && (isWestEdge || isEastEdge);
if (isCorner) {
// Don't generate skirts on the corners.
continue;
} else if (isEdge) {
heightSample -= skirtHeight;
if (isWestEdge) {
// The outer loop iterates north to south but the indices are ordered south to north, hence the index flip below
index = gridVertexCount + (height - row - 1);
longitude -= skirtOffsetPercentage * rectangleWidth;
} else if (isSouthEdge) {
// Add after west indices. South indices are ordered east to west.
index = gridVertexCount + height + (width - col - 1);
} else if (isEastEdge) {
// Add after west and south indices. East indices are ordered north to south. The index is flipped like above.
index = gridVertexCount + height + width + row;
longitude += skirtOffsetPercentage * rectangleWidth;
} else if (isNorthEdge) {
// Add after west, south, and east indices. North indices are ordered west to east.
index = gridVertexCount + height + width + height + col;
}
}
}
var nX = cosLatitude * cos(longitude);
var nY = cosLatitude * sin(longitude);
var kX = radiiSquaredX * nX;
var kY = radiiSquaredY * nY;
var gamma = sqrt(kX * nX + kY * nY + kZ * nZ);
var oneOverGamma = 1.0 / gamma;
var rSurfaceX = kX * oneOverGamma;
var rSurfaceY = kY * oneOverGamma;
var rSurfaceZ = kZ * oneOverGamma;
var position = new Cartesian3();
position.x = rSurfaceX + nX * heightSample;
position.y = rSurfaceY + nY * heightSample;
position.z = rSurfaceZ + nZ * heightSample;
positions[index] = position;
heights[index] = heightSample;
uvs[index] = new Cartesian2(u, v);
if (includeWebMercatorT) {
webMercatorTs[index] = webMercatorT;
}
Matrix4.multiplyByPoint(toENU, position, cartesian3Scratch);
Cartesian3.minimumByComponent(cartesian3Scratch, minimum, minimum);
Cartesian3.maximumByComponent(cartesian3Scratch, maximum, maximum);
hMin = Math.min(hMin, heightSample);
}
}
var boundingSphere3D = BoundingSphere.fromPoints(positions);
var orientedBoundingBox;
if (defined(rectangle)) {
orientedBoundingBox = OrientedBoundingBox.fromRectangle(
rectangle,
minimumHeight,
maximumHeight,
ellipsoid
);
}
var occludeePointInScaledSpace;
if (hasRelativeToCenter) {
var occluder = new EllipsoidalOccluder(ellipsoid);
occludeePointInScaledSpace = occluder.computeHorizonCullingPointPossiblyUnderEllipsoid(
relativeToCenter,
positions,
minimumHeight
);
}
var aaBox = new AxisAlignedBoundingBox(minimum, maximum, relativeToCenter);
var encoding = new TerrainEncoding(
aaBox,
hMin,
maximumHeight,
fromENU,
false,
includeWebMercatorT
);
var vertices = new Float32Array(vertexCount * encoding.getStride());
var bufferIndex = 0;
for (var j = 0; j < vertexCount; ++j) {
bufferIndex = encoding.encode(
vertices,
bufferIndex,
positions[j],
uvs[j],
heights[j],
undefined,
webMercatorTs[j]
);
}
return {
vertices: vertices,
maximumHeight: maximumHeight,
minimumHeight: minimumHeight,
encoding: encoding,
boundingSphere3D: boundingSphere3D,
orientedBoundingBox: orientedBoundingBox,
occludeePointInScaledSpace: occludeePointInScaledSpace,
};
};
export default HeightmapTessellator;