cesium
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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
360 lines (284 loc) • 14.4 kB
JavaScript
import AttributeCompression from '../Core/AttributeCompression.js';
import Cartesian3 from '../Core/Cartesian3.js';
import Cartographic from '../Core/Cartographic.js';
import Color from '../Core/Color.js';
import defined from '../Core/defined.js';
import Ellipsoid from '../Core/Ellipsoid.js';
import IndexDatatype from '../Core/IndexDatatype.js';
import CesiumMath from '../Core/Math.js';
import OrientedBoundingBox from '../Core/OrientedBoundingBox.js';
import Rectangle from '../Core/Rectangle.js';
import createTaskProcessorWorker from './createTaskProcessorWorker.js';
var scratchCenter = new Cartesian3();
var scratchEllipsoid = new Ellipsoid();
var scratchRectangle = new Rectangle();
var scratchScalars = {
min : undefined,
max : undefined,
indexBytesPerElement : undefined
};
function unpackBuffer(buffer) {
var packedBuffer = new Float64Array(buffer);
var offset = 0;
scratchScalars.indexBytesPerElement = packedBuffer[offset++];
scratchScalars.min = packedBuffer[offset++];
scratchScalars.max = packedBuffer[offset++];
Cartesian3.unpack(packedBuffer, offset, scratchCenter);
offset += Cartesian3.packedLength;
Ellipsoid.unpack(packedBuffer, offset, scratchEllipsoid);
offset += Ellipsoid.packedLength;
Rectangle.unpack(packedBuffer, offset, scratchRectangle);
}
function packedBatchedIndicesLength(batchedIndices) {
var length = batchedIndices.length;
var count = 0;
for (var i = 0; i < length; ++i) {
count += Color.packedLength + 3 + batchedIndices[i].batchIds.length;
}
return count;
}
function packBuffer(indexDatatype, boundingVolumes, batchedIndices) {
var numBVs = boundingVolumes.length;
var length = 1 + 1 + numBVs * OrientedBoundingBox.packedLength + 1 + packedBatchedIndicesLength(batchedIndices);
var packedBuffer = new Float64Array(length);
var offset = 0;
packedBuffer[offset++] = indexDatatype;
packedBuffer[offset++] = numBVs;
for (var i = 0; i < numBVs; ++i) {
OrientedBoundingBox.pack(boundingVolumes[i], packedBuffer, offset);
offset += OrientedBoundingBox.packedLength;
}
var indicesLength = batchedIndices.length;
packedBuffer[offset++] = indicesLength;
for (var j = 0; j < indicesLength; ++j) {
var batchedIndex = batchedIndices[j];
Color.pack(batchedIndex.color, packedBuffer, offset);
offset += Color.packedLength;
packedBuffer[offset++] = batchedIndex.offset;
packedBuffer[offset++] = batchedIndex.count;
var batchIds = batchedIndex.batchIds;
var batchIdsLength = batchIds.length;
packedBuffer[offset++] = batchIdsLength;
for (var k = 0; k < batchIdsLength; ++k) {
packedBuffer[offset++] = batchIds[k];
}
}
return packedBuffer;
}
var maxShort = 32767;
var scratchEncodedPosition = new Cartesian3();
var scratchNormal = new Cartesian3();
var scratchScaledNormal = new Cartesian3();
var scratchMinHeightPosition = new Cartesian3();
var scratchMaxHeightPosition = new Cartesian3();
var scratchBVCartographic = new Cartographic();
var scratchBVRectangle = new Rectangle();
function createVectorTilePolygons(parameters, transferableObjects) {
unpackBuffer(parameters.packedBuffer);
var indices;
var indexBytesPerElement = scratchScalars.indexBytesPerElement;
if (indexBytesPerElement === 2) {
indices = new Uint16Array(parameters.indices);
} else {
indices = new Uint32Array(parameters.indices);
}
var positions = new Uint16Array(parameters.positions);
var counts = new Uint32Array(parameters.counts);
var indexCounts = new Uint32Array(parameters.indexCounts);
var batchIds = new Uint32Array(parameters.batchIds);
var batchTableColors = new Uint32Array(parameters.batchTableColors);
var boundingVolumes = new Array(counts.length);
var center = scratchCenter;
var ellipsoid = scratchEllipsoid;
var rectangle = scratchRectangle;
var minHeight = scratchScalars.min;
var maxHeight = scratchScalars.max;
var minimumHeights = parameters.minimumHeights;
var maximumHeights = parameters.maximumHeights;
if (defined(minimumHeights) && defined(maximumHeights)) {
minimumHeights = new Float32Array(minimumHeights);
maximumHeights = new Float32Array(maximumHeights);
}
var i;
var j;
var rgba;
var positionsLength = positions.length / 2;
var uBuffer = positions.subarray(0, positionsLength);
var vBuffer = positions.subarray(positionsLength, 2 * positionsLength);
AttributeCompression.zigZagDeltaDecode(uBuffer, vBuffer);
var decodedPositions = new Float32Array(positionsLength * 3);
for (i = 0; i < positionsLength; ++i) {
var u = uBuffer[i];
var v = vBuffer[i];
var x = CesiumMath.lerp(rectangle.west, rectangle.east, u / maxShort);
var y = CesiumMath.lerp(rectangle.south, rectangle.north, v / maxShort);
var cart = Cartographic.fromRadians(x, y, 0.0, scratchBVCartographic);
var decodedPosition = ellipsoid.cartographicToCartesian(cart, scratchEncodedPosition);
Cartesian3.pack(decodedPosition, decodedPositions, i * 3);
}
var countsLength = counts.length;
var offsets = new Array(countsLength);
var indexOffsets = new Array(countsLength);
var currentOffset = 0;
var currentIndexOffset = 0;
for (i = 0; i < countsLength; ++i) {
offsets[i] = currentOffset;
indexOffsets[i] = currentIndexOffset;
currentOffset += counts[i];
currentIndexOffset += indexCounts[i];
}
var batchedPositions = new Float32Array(positionsLength * 3 * 2);
var batchedIds = new Uint16Array(positionsLength * 2);
var batchedIndexOffsets = new Uint32Array(indexOffsets.length);
var batchedIndexCounts = new Uint32Array(indexCounts.length);
var batchedIndices = [];
var colorToBuffers = {};
for (i = 0; i < countsLength; ++i) {
rgba = batchTableColors[i];
if (!defined(colorToBuffers[rgba])) {
colorToBuffers[rgba] = {
positionLength : counts[i],
indexLength : indexCounts[i],
offset : 0,
indexOffset : 0,
batchIds : [i]
};
} else {
colorToBuffers[rgba].positionLength += counts[i];
colorToBuffers[rgba].indexLength += indexCounts[i];
colorToBuffers[rgba].batchIds.push(i);
}
}
// get the offsets and counts for the positions and indices of each primitive
var buffer;
var byColorPositionOffset = 0;
var byColorIndexOffset = 0;
for (rgba in colorToBuffers) {
if (colorToBuffers.hasOwnProperty(rgba)) {
buffer = colorToBuffers[rgba];
buffer.offset = byColorPositionOffset;
buffer.indexOffset = byColorIndexOffset;
var positionLength = buffer.positionLength * 2;
var indexLength = buffer.indexLength * 2 + buffer.positionLength * 6;
byColorPositionOffset += positionLength;
byColorIndexOffset += indexLength;
buffer.indexLength = indexLength;
}
}
var batchedDrawCalls = [];
for (rgba in colorToBuffers) {
if (colorToBuffers.hasOwnProperty(rgba)) {
buffer = colorToBuffers[rgba];
batchedDrawCalls.push({
color : Color.fromRgba(parseInt(rgba)),
offset : buffer.indexOffset,
count : buffer.indexLength,
batchIds : buffer.batchIds
});
}
}
for (i = 0; i < countsLength; ++i) {
rgba = batchTableColors[i];
buffer = colorToBuffers[rgba];
var positionOffset = buffer.offset;
var positionIndex = positionOffset * 3;
var batchIdIndex = positionOffset;
var polygonOffset = offsets[i];
var polygonCount = counts[i];
var batchId = batchIds[i];
var polygonMinimumHeight = minHeight;
var polygonMaximumHeight = maxHeight;
if (defined(minimumHeights) && defined(maximumHeights)) {
polygonMinimumHeight = minimumHeights[i];
polygonMaximumHeight = maximumHeights[i];
}
var minLat = Number.POSITIVE_INFINITY;
var maxLat = Number.NEGATIVE_INFINITY;
var minLon = Number.POSITIVE_INFINITY;
var maxLon = Number.NEGATIVE_INFINITY;
for (j = 0; j < polygonCount; ++j) {
var position = Cartesian3.unpack(decodedPositions, polygonOffset * 3 + j * 3, scratchEncodedPosition);
ellipsoid.scaleToGeodeticSurface(position, position);
var carto = ellipsoid.cartesianToCartographic(position, scratchBVCartographic);
var lat = carto.latitude;
var lon = carto.longitude;
minLat = Math.min(lat, minLat);
maxLat = Math.max(lat, maxLat);
minLon = Math.min(lon, minLon);
maxLon = Math.max(lon, maxLon);
var normal = ellipsoid.geodeticSurfaceNormal(position, scratchNormal);
var scaledNormal = Cartesian3.multiplyByScalar(normal, polygonMinimumHeight, scratchScaledNormal);
var minHeightPosition = Cartesian3.add(position, scaledNormal, scratchMinHeightPosition);
scaledNormal = Cartesian3.multiplyByScalar(normal, polygonMaximumHeight, scaledNormal);
var maxHeightPosition = Cartesian3.add(position, scaledNormal, scratchMaxHeightPosition);
Cartesian3.subtract(maxHeightPosition, center, maxHeightPosition);
Cartesian3.subtract(minHeightPosition, center, minHeightPosition);
Cartesian3.pack(maxHeightPosition, batchedPositions, positionIndex);
Cartesian3.pack(minHeightPosition, batchedPositions, positionIndex + 3);
batchedIds[batchIdIndex] = batchId;
batchedIds[batchIdIndex + 1] = batchId;
positionIndex += 6;
batchIdIndex += 2;
}
rectangle = scratchBVRectangle;
rectangle.west = minLon;
rectangle.east = maxLon;
rectangle.south = minLat;
rectangle.north = maxLat;
boundingVolumes[i] = OrientedBoundingBox.fromRectangle(rectangle, minHeight, maxHeight, ellipsoid);
var indicesIndex = buffer.indexOffset;
var indexOffset = indexOffsets[i];
var indexCount = indexCounts[i];
batchedIndexOffsets[i] = indicesIndex;
for (j = 0; j < indexCount; j += 3) {
var i0 = indices[indexOffset + j] - polygonOffset;
var i1 = indices[indexOffset + j + 1] - polygonOffset;
var i2 = indices[indexOffset + j + 2] - polygonOffset;
// triangle on the top of the extruded polygon
batchedIndices[indicesIndex++] = i0 * 2 + positionOffset;
batchedIndices[indicesIndex++] = i1 * 2 + positionOffset;
batchedIndices[indicesIndex++] = i2 * 2 + positionOffset;
// triangle on the bottom of the extruded polygon
batchedIndices[indicesIndex++] = i2 * 2 + 1 + positionOffset;
batchedIndices[indicesIndex++] = i1 * 2 + 1 + positionOffset;
batchedIndices[indicesIndex++] = i0 * 2 + 1 + positionOffset;
}
// indices for the walls of the extruded polygon
for (j = 0; j < polygonCount; ++j) {
var v0 = j;
var v1 = (j + 1) % polygonCount;
batchedIndices[indicesIndex++] = v0 * 2 + 1 + positionOffset;
batchedIndices[indicesIndex++] = v1 * 2 + positionOffset;
batchedIndices[indicesIndex++] = v0 * 2 + positionOffset;
batchedIndices[indicesIndex++] = v0 * 2 + 1 + positionOffset;
batchedIndices[indicesIndex++] = v1 * 2 + 1 + positionOffset;
batchedIndices[indicesIndex++] = v1 * 2 + positionOffset;
}
buffer.offset += polygonCount * 2;
buffer.indexOffset = indicesIndex;
batchedIndexCounts[i] = indicesIndex - batchedIndexOffsets[i];
}
batchedIndices = IndexDatatype.createTypedArray(batchedPositions.length / 3, batchedIndices);
var batchedIndicesLength = batchedDrawCalls.length;
for (var m = 0; m < batchedIndicesLength; ++m) {
var tempIds = batchedDrawCalls[m].batchIds;
var count = 0;
var tempIdsLength = tempIds.length;
for (var n = 0; n < tempIdsLength; ++n) {
count += batchedIndexCounts[tempIds[n]];
}
batchedDrawCalls[m].count = count;
}
var indexDatatype = (batchedIndices.BYTES_PER_ELEMENT === 2) ? IndexDatatype.UNSIGNED_SHORT : IndexDatatype.UNSIGNED_INT;
var packedBuffer = packBuffer(indexDatatype, boundingVolumes, batchedDrawCalls);
transferableObjects.push(batchedPositions.buffer, batchedIndices.buffer, batchedIndexOffsets.buffer, batchedIndexCounts.buffer, batchedIds.buffer, packedBuffer.buffer);
return {
positions : batchedPositions.buffer,
indices : batchedIndices.buffer,
indexOffsets : batchedIndexOffsets.buffer,
indexCounts : batchedIndexCounts.buffer,
batchIds : batchedIds.buffer,
packedBuffer : packedBuffer.buffer
};
}
export default createTaskProcessorWorker(createVectorTilePolygons);