cesium
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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
183 lines (143 loc) • 8.58 kB
JavaScript
/* This file is automatically rebuilt by the Cesium build process. */
define(['./when-e6e3e713', './Check-1df6b9a0', './Math-c5f6c994', './Cartesian2-1d7364fa', './WebGLConstants-7f7d68ac', './AttributeCompression-d68d64ef', './IndexDatatype-e2961542', './createTaskProcessorWorker'], function (when, Check, _Math, Cartesian2, WebGLConstants, AttributeCompression, IndexDatatype, createTaskProcessorWorker) { 'use strict';
var maxShort = 32767;
var scratchBVCartographic = new Cartesian2.Cartographic();
var scratchEncodedPosition = new Cartesian2.Cartesian3();
function decodePositions(positions, rectangle, minimumHeight, maximumHeight, ellipsoid) {
var positionsLength = positions.length / 3;
var uBuffer = positions.subarray(0, positionsLength);
var vBuffer = positions.subarray(positionsLength, 2 * positionsLength);
var heightBuffer = positions.subarray(2 * positionsLength, 3 * positionsLength);
AttributeCompression.AttributeCompression.zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);
var decoded = new Float32Array(positions.length);
for (var i = 0; i < positionsLength; ++i) {
var u = uBuffer[i];
var v = vBuffer[i];
var h = heightBuffer[i];
var lon = _Math.CesiumMath.lerp(rectangle.west, rectangle.east, u / maxShort);
var lat = _Math.CesiumMath.lerp(rectangle.south, rectangle.north, v / maxShort);
var alt = _Math.CesiumMath.lerp(minimumHeight, maximumHeight, h / maxShort);
var cartographic = Cartesian2.Cartographic.fromRadians(lon, lat, alt, scratchBVCartographic);
var decodedPosition = ellipsoid.cartographicToCartesian(cartographic, scratchEncodedPosition);
Cartesian2.Cartesian3.pack(decodedPosition, decoded, i * 3);
}
return decoded;
}
var scratchRectangle = new Cartesian2.Rectangle();
var scratchEllipsoid = new Cartesian2.Ellipsoid();
var scratchCenter = new Cartesian2.Cartesian3();
var scratchMinMaxHeights = {
min : undefined,
max : undefined
};
function unpackBuffer(packedBuffer) {
packedBuffer = new Float64Array(packedBuffer);
var offset = 0;
scratchMinMaxHeights.min = packedBuffer[offset++];
scratchMinMaxHeights.max = packedBuffer[offset++];
Cartesian2.Rectangle.unpack(packedBuffer, offset, scratchRectangle);
offset += Cartesian2.Rectangle.packedLength;
Cartesian2.Ellipsoid.unpack(packedBuffer, offset, scratchEllipsoid);
offset += Cartesian2.Ellipsoid.packedLength;
Cartesian2.Cartesian3.unpack(packedBuffer, offset, scratchCenter);
}
var scratchP0 = new Cartesian2.Cartesian3();
var scratchP1 = new Cartesian2.Cartesian3();
var scratchPrev = new Cartesian2.Cartesian3();
var scratchCur = new Cartesian2.Cartesian3();
var scratchNext = new Cartesian2.Cartesian3();
function createVectorTilePolylines(parameters, transferableObjects) {
var encodedPositions = new Uint16Array(parameters.positions);
var widths = new Uint16Array(parameters.widths);
var counts = new Uint32Array(parameters.counts);
var batchIds = new Uint16Array(parameters.batchIds);
unpackBuffer(parameters.packedBuffer);
var rectangle = scratchRectangle;
var ellipsoid = scratchEllipsoid;
var center = scratchCenter;
var minimumHeight = scratchMinMaxHeights.min;
var maximumHeight = scratchMinMaxHeights.max;
var positions = decodePositions(encodedPositions, rectangle, minimumHeight, maximumHeight, ellipsoid);
var positionsLength = positions.length / 3;
var size = positionsLength * 4 - 4;
var curPositions = new Float32Array(size * 3);
var prevPositions = new Float32Array(size * 3);
var nextPositions = new Float32Array(size * 3);
var expandAndWidth = new Float32Array(size * 2);
var vertexBatchIds = new Uint16Array(size);
var positionIndex = 0;
var expandAndWidthIndex = 0;
var batchIdIndex = 0;
var i;
var offset = 0;
var length = counts.length;
for (i = 0; i < length; ++i) {
var count = counts [i];
var width = widths[i];
var batchId = batchIds[i];
for (var j = 0; j < count; ++j) {
var previous;
if (j === 0) {
var p0 = Cartesian2.Cartesian3.unpack(positions, offset * 3, scratchP0);
var p1 = Cartesian2.Cartesian3.unpack(positions, (offset + 1) * 3, scratchP1);
previous = Cartesian2.Cartesian3.subtract(p0, p1, scratchPrev);
Cartesian2.Cartesian3.add(p0, previous, previous);
} else {
previous = Cartesian2.Cartesian3.unpack(positions, (offset + j - 1) * 3, scratchPrev);
}
var current = Cartesian2.Cartesian3.unpack(positions, (offset + j) * 3, scratchCur);
var next;
if (j === count - 1) {
var p2 = Cartesian2.Cartesian3.unpack(positions, (offset + count - 1) * 3, scratchP0);
var p3 = Cartesian2.Cartesian3.unpack(positions, (offset + count - 2) * 3, scratchP1);
next = Cartesian2.Cartesian3.subtract(p2, p3, scratchNext);
Cartesian2.Cartesian3.add(p2, next, next);
} else {
next = Cartesian2.Cartesian3.unpack(positions, (offset + j + 1) * 3, scratchNext);
}
Cartesian2.Cartesian3.subtract(previous, center, previous);
Cartesian2.Cartesian3.subtract(current, center, current);
Cartesian2.Cartesian3.subtract(next, center, next);
var startK = j === 0 ? 2 : 0;
var endK = j === count - 1 ? 2 : 4;
for (var k = startK; k < endK; ++k) {
Cartesian2.Cartesian3.pack(current, curPositions, positionIndex);
Cartesian2.Cartesian3.pack(previous, prevPositions, positionIndex);
Cartesian2.Cartesian3.pack(next, nextPositions, positionIndex);
positionIndex += 3;
var direction = (k - 2 < 0) ? -1.0 : 1.0;
expandAndWidth[expandAndWidthIndex++] = 2 * (k % 2) - 1;
expandAndWidth[expandAndWidthIndex++] = direction * width;
vertexBatchIds[batchIdIndex++] = batchId;
}
}
offset += count;
}
var indices = IndexDatatype.IndexDatatype.createTypedArray(size, positionsLength * 6 - 6);
var index = 0;
var indicesIndex = 0;
length = positionsLength - 1;
for (i = 0; i < length; ++i) {
indices[indicesIndex++] = index;
indices[indicesIndex++] = index + 2;
indices[indicesIndex++] = index + 1;
indices[indicesIndex++] = index + 1;
indices[indicesIndex++] = index + 2;
indices[indicesIndex++] = index + 3;
index += 4;
}
transferableObjects.push(curPositions.buffer, prevPositions.buffer, nextPositions.buffer);
transferableObjects.push(expandAndWidth.buffer, vertexBatchIds.buffer, indices.buffer);
return {
indexDatatype : (indices.BYTES_PER_ELEMENT === 2) ? IndexDatatype.IndexDatatype.UNSIGNED_SHORT : IndexDatatype.IndexDatatype.UNSIGNED_INT,
currentPositions : curPositions.buffer,
previousPositions : prevPositions.buffer,
nextPositions : nextPositions.buffer,
expandAndWidth : expandAndWidth.buffer,
batchIds : vertexBatchIds.buffer,
indices : indices.buffer
};
}
var createVectorTilePolylines$1 = createTaskProcessorWorker(createVectorTilePolylines);
return createVectorTilePolylines$1;
});