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cesium

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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/* This file is automatically rebuilt by the Cesium build process. */ define(['./when-e6e3e713', './Check-1df6b9a0', './Math-c5f6c994', './Cartesian2-1d7364fa', './Transforms-943e8463', './RuntimeError-717c34db', './WebGLConstants-7f7d68ac', './ComponentDatatype-2b8834a4', './GeometryAttribute-3a303898', './GeometryAttributes-6cf4559b', './IndexDatatype-e2961542', './GeometryOffsetAttribute-2677f2ec', './VertexFormat-3b318cdc', './EllipsoidGeometry-ebe5084b'], function (when, Check, _Math, Cartesian2, Transforms, RuntimeError, WebGLConstants, ComponentDatatype, GeometryAttribute, GeometryAttributes, IndexDatatype, GeometryOffsetAttribute, VertexFormat, EllipsoidGeometry) { 'use strict'; /** * A description of a sphere centered at the origin. * * @alias SphereGeometry * @constructor * * @param {Object} [options] Object with the following properties: * @param {Number} [options.radius=1.0] The radius of the sphere. * @param {Number} [options.stackPartitions=64] The number of times to partition the ellipsoid into stacks. * @param {Number} [options.slicePartitions=64] The number of times to partition the ellipsoid into radial slices. * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed. * * @exception {DeveloperError} options.slicePartitions cannot be less than three. * @exception {DeveloperError} options.stackPartitions cannot be less than three. * * @see SphereGeometry#createGeometry * * @example * var sphere = new Cesium.SphereGeometry({ * radius : 100.0, * vertexFormat : Cesium.VertexFormat.POSITION_ONLY * }); * var geometry = Cesium.SphereGeometry.createGeometry(sphere); */ function SphereGeometry(options) { var radius = when.defaultValue(options.radius, 1.0); var radii = new Cartesian2.Cartesian3(radius, radius, radius); var ellipsoidOptions = { radii: radii, stackPartitions: options.stackPartitions, slicePartitions: options.slicePartitions, vertexFormat: options.vertexFormat }; this._ellipsoidGeometry = new EllipsoidGeometry.EllipsoidGeometry(ellipsoidOptions); this._workerName = 'createSphereGeometry'; } /** * The number of elements used to pack the object into an array. * @type {Number} */ SphereGeometry.packedLength = EllipsoidGeometry.EllipsoidGeometry.packedLength; /** * Stores the provided instance into the provided array. * * @param {SphereGeometry} value The value to pack. * @param {Number[]} array The array to pack into. * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements. * * @returns {Number[]} The array that was packed into */ SphereGeometry.pack = function(value, array, startingIndex) { //>>includeStart('debug', pragmas.debug); Check.Check.typeOf.object('value', value); //>>includeEnd('debug'); return EllipsoidGeometry.EllipsoidGeometry.pack(value._ellipsoidGeometry, array, startingIndex); }; var scratchEllipsoidGeometry = new EllipsoidGeometry.EllipsoidGeometry(); var scratchOptions = { radius : undefined, radii : new Cartesian2.Cartesian3(), vertexFormat : new VertexFormat.VertexFormat(), stackPartitions : undefined, slicePartitions : undefined }; /** * Retrieves an instance from a packed array. * * @param {Number[]} array The packed array. * @param {Number} [startingIndex=0] The starting index of the element to be unpacked. * @param {SphereGeometry} [result] The object into which to store the result. * @returns {SphereGeometry} The modified result parameter or a new SphereGeometry instance if one was not provided. */ SphereGeometry.unpack = function(array, startingIndex, result) { var ellipsoidGeometry = EllipsoidGeometry.EllipsoidGeometry.unpack(array, startingIndex, scratchEllipsoidGeometry); scratchOptions.vertexFormat = VertexFormat.VertexFormat.clone(ellipsoidGeometry._vertexFormat, scratchOptions.vertexFormat); scratchOptions.stackPartitions = ellipsoidGeometry._stackPartitions; scratchOptions.slicePartitions = ellipsoidGeometry._slicePartitions; if (!when.defined(result)) { scratchOptions.radius = ellipsoidGeometry._radii.x; return new SphereGeometry(scratchOptions); } Cartesian2.Cartesian3.clone(ellipsoidGeometry._radii, scratchOptions.radii); result._ellipsoidGeometry = new EllipsoidGeometry.EllipsoidGeometry(scratchOptions); return result; }; /** * Computes the geometric representation of a sphere, including its vertices, indices, and a bounding sphere. * * @param {SphereGeometry} sphereGeometry A description of the sphere. * @returns {Geometry} The computed vertices and indices. */ SphereGeometry.createGeometry = function(sphereGeometry) { return EllipsoidGeometry.EllipsoidGeometry.createGeometry(sphereGeometry._ellipsoidGeometry); }; function createSphereGeometry(sphereGeometry, offset) { if (when.defined(offset)) { sphereGeometry = SphereGeometry.unpack(sphereGeometry, offset); } return SphereGeometry.createGeometry(sphereGeometry); } return createSphereGeometry; });